
Foxhole is a massively multiplayer game where thousands of players shape the outcome of a persistent online war. Every individual soldier is a player that contributes to the war effort through logistics, base building, reconnaissance, combat, and more.
Modeled estimate, not a reported figure. How we estimate →
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About
Foxhole is a massively multiplayer game where thousands of players shape the outcome of a persistent online war that lasts for weeks. Players ARE the content in this sandbox war game. Every individual soldier is a player that contributes to the war effort through logistics, base building, reconnaissance, combat, and more.
Massively Multiplayer Warfare - Thousands of players connect to the same world and fight in a persistent war that lasts for weeks. Immerse yourself in a sandbox that includes hundreds of hand crafted towns, villages, and other areas of interest.
Logistics - Comprehensive logistics game where every bullet, weapon, vehicle, and drop of fuel is produced and supplied by real players. Win battles by cutting off supply lines or sabotaging infrastructure behind enemy lines.
Trench Networks - Fortify your front line with trench lines and bunker networks. Build underground bases with ammunition storage, engine rooms, intelligence centers, and artillery emplacements.
Weather System - A fully dynamic weather system that simulates snow and rain storms. Weather can have a profound impact on the battlefield, freezing over rivers, disabling equipment, and limiting artillery effectiveness.
No Man’s Land - Unleash devastating artillery bombardments that can permanently level towns and transform landscapes into a desolate no man's land.
Tank Combat - Dozens of tank classes and variants supporting tank crews with gunner, commander, and engineer roles. Tanks can be tracked, have their fuel tanks ruptured, or be disabled and feature an armor system with penetration and deflection mechanics.
Naval Warfare - Construct impressive fleets of Battleships, Destroyers, and Submarines. Launch massive beach invasions to claim territory on distant shores.
Train System - Players can design and build large scale railway systems, enabling supplies, vehicles, and other equipment to be hauled over long distances across the persistent world.
Facilities - Construct and manage industrial bases that can be developed into mass production centers or shipping ports servicing hundreds of logistics players every day.
Air Warfare - Build and operate squadrons of recon planes, fighters, bombers, and other specialized aircraft.
Paratrooping - Paradrop behind hostile lines to cripple key infrastructure and disrupt enemy logistics.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Portuguese - Portugal*, Russian*, Simplified Chinese**languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 644 reviews with recorded playtime.
Reviews
Themes across 642 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
will get you addicted like crack cocaine
Логисты живите долго и счастливо
Original gameplay. Hard, long, collective but fun. Until nuke. Nuke is a feature that break the end game. The game work about taking more front each day, than the other camp. Each day, after the backfire, eachover earn few metters. And after this hard work during several weeks, you have a nuke that destroy a large area... this doesnt match with the first gameplay in my opinion ;) .
àussert schlecht um rein zu kommen.
Very fun game Mostly awesome community got a problem? ask anyone they will help you, after all its for the war effort community does have some salt but thats normal, are relatively rare to see ingame itself Also Artillery is hell
Пошёл в атаку - умер Сидел в обороне - умер Строил бункер - умер Строил завод - умер (от союзного клана) Ничего не делал - замёрз и умер Игра 11 смертей из 10
游戏本身很有意思,大型多人在线一起合作,游戏内的武器,建筑种类很多,在玩家配合下可以打出多种多样的战术。但问题就在于这个游戏太依赖集体协作了,散人玩家光靠个人的积累几乎什么都做不了,而如果加入战队的话又会和上班一样,扮演集体机器里的一枚螺丝钉,大多数时候只能不断重复做后勤任务。当然要说枯燥它也没枯燥到那种程度上,只不过真正能爽的时间太稀有,而且还必须和战队讲好在预定时间上限,玩起来不会很轻松。 建议搞清自己的需求再买
Игра классная. Но сервер ПЕРЕГРУЖЕН! Раньше было два сервера - для раздолбаев и задротов. На одном была война с большими замесами по вечерам в 2-3 местах по линии фронта, на другом заруба 24/7 по всей границе. Теперь сервера объединили. И теперь - дефицит территорий под строительство базы, ресурсов, но главное - стояние в очереди по часу (!) чтобы пересечь границу фронтового гекса. Даже логистам! Просто нет места на локации. Это убивает желание играть в эту игру. Верните Чарли!
lunaire - cheap, run at full speed,outrange ai, destroy all defences, destroy trenches, zone control with a bilion gas grenades. fair and balanced
Я насосався і проєбав 50 сорочок, на мене накричав 10 річний польський маршал
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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