
Foxhole is a massively multiplayer game where thousands of players shape the outcome of a persistent online war. Every individual soldier is a player that contributes to the war effort through logistics, base building, reconnaissance, combat, and more.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Foxhole is a massively multiplayer game where thousands of players shape the outcome of a persistent online war that lasts for weeks. Players ARE the content in this sandbox war game. Every individual soldier is a player that contributes to the war effort through logistics, base building, reconnaissance, combat, and more.
Massively Multiplayer Warfare - Thousands of players connect to the same world and fight in a persistent war that lasts for weeks. Immerse yourself in a sandbox that includes hundreds of hand crafted towns, villages, and other areas of interest.
Logistics - Comprehensive logistics game where every bullet, weapon, vehicle, and drop of fuel is produced and supplied by real players. Win battles by cutting off supply lines or sabotaging infrastructure behind enemy lines.
Trench Networks - Fortify your front line with trench lines and bunker networks. Build underground bases with ammunition storage, engine rooms, intelligence centers, and artillery emplacements.
Weather System - A fully dynamic weather system that simulates snow and rain storms. Weather can have a profound impact on the battlefield, freezing over rivers, disabling equipment, and limiting artillery effectiveness.
No Man’s Land - Unleash devastating artillery bombardments that can permanently level towns and transform landscapes into a desolate no man's land.
Tank Combat - Dozens of tank classes and variants supporting tank crews with gunner, commander, and engineer roles. Tanks can be tracked, have their fuel tanks ruptured, or be disabled and feature an armor system with penetration and deflection mechanics.
Naval Warfare - Construct impressive fleets of Battleships, Destroyers, and Submarines. Launch massive beach invasions to claim territory on distant shores.
Train System - Players can design and build large scale railway systems, enabling supplies, vehicles, and other equipment to be hauled over long distances across the persistent world.
Facilities - Construct and manage industrial bases that can be developed into mass production centers or shipping ports servicing hundreds of logistics players every day.
Air Warfare - Build and operate squadrons of recon planes, fighters, bombers, and other specialized aircraft.
Paratrooping - Paradrop behind hostile lines to cripple key infrastructure and disrupt enemy logistics.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1355 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Devs are retarded, they got no idea how to balance the game and each time they give out an update it's the faction that get's the cooler stuff that wins the war.
За прошедшие два года игра полностью деградировала, полностью сломанный баланс, целая куча читеров и альтоводов с которыми разработчики вообще никак не хотят бороться и вишенкой на торте выступает таймер окончания войны. Нет больше борьбы до конца и невероятных камбэков, весь смысл игры перестал существовать.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Portuguese - Portugal*, Russian*, Simplified Chinese**languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really fun game, the community can be a little high-strung, but all-in-all a solid game. There are very few games where I reminisce about the gameplay -- this is definitely one of them. Some of the best multiplayer moments I have had were playing this game. Buy it, you will not regret it.
Time Waster without you getting anything back out of it, it is like a job, that you are refused payment for. Your wok in the game in not rewarded, you get no ingame money to buy yourself a vehicle or weapon for you to use. You also cant make planes for yourself. (I heard the scout was possible) You may mine resources, build tens of ships to tech up, They will be sitting there for forever because nobody brings them ammo. Game gives you no hint as to how to load ammo and where to get it. Or how to produce said ammo and where, how to transport it. Plenty mechanics game devs never bothered to explain. So, what follows. You run into aircraft factory some guru and his followers set up. The guru or his henchmen start shooting at you, as if they own anything without your resources you mined and refined for them. Then no amount of sunk vehicles will be enough for that kind of treason. You build them up with your resource work for actual days and these unthankful wicked people try to kill you, because you are a spy in their paranoia. Guru and his henchmen are dependent on you and they do not have any rights over anything because you are on the same factional side. Devs set it up differently. But the Guru and his henchmen is a mafia system that the devs themselves set up and encourage, thus encourage the worst kind of unwarranted abusive behavior. Devs gave all the power to the most narcissistic of the playerbase, making evil ooze everywhere. With this, unless you only play infantry with a handgun 24/7 you will encounter these toxic buffoons who want to control what you do in your own game you paid for. By definition, such behavior will not be tolerated, but if you will want to hunt every abuser guru and his ilk, because of their abuses, and nobody else doing the justice, then the reason to play this game is completely lost. Devs get to engage you in intrafactional war. And believe me, abusers like the power to group abuse. Pretty sure its the same sort on the other factions side. Those gurus exist somewhere, game doesnt even inform you about their existence, they seek you make you their extension. It is your game, game you play is the way you want it to be. Not they or developers, who are NOT your superiors. You pay them, They are in bondage to you. Not vice versa. Even if you joined a guru and his ilk, you get nothing out of it, there are bigger gurus that stomp the small guru from existence. Call it toxicity, I call it evil. It is almost as if material, because it is so thick there. Remember to be 'polite' (euphemisms instead of real words) and follow nonexistent 'Rules and Guidelines'. You pay Steam, they do not get to order you around, you own them. You can choose others if they try to control you. Is the game polite to you when it treats you like trash ? Not at all. Only if you need pain, and have pain addiction, no gain, should you buy, because self-respoecting people who defend themselves against abusers are punished by the perverse system set up in the game, where abuse is fine, but wiping out a guru and their henchmen as retribution for abuse is somehow bad. Again, the game tries to tell you that your enemy is of green or blue color, which you are not. Reality is different. It tries to waste your time in actions that have no consequence whatsoever, or if you do the mining when nobody does, they say thank you no thank you, we get your resources you mined for us and here is where it ends. Resources are ours now and you have no right to demand anything from us in return. Perfect zero-sum evil. They could have made it differently. You work the resources, your account or something gets something that has value. And with it, you go into a factory where you build your stuff even if it was not made, because the design tries to prevent you from being paid for your work. It is free labor for the guru as if you were a slave. Imagine you pay for a game and you get treated in it by the system imposed as if you were nothing. The game treats all your actions with similar disdain. Until you realize, goodness, how could I have been led to believe by youtube paid propagandists that this would be something worth, not only your money, but also time, a swell as emotional drain. Unless you yourself are a guru and have your followers, where you get to abuse, but actually privatize all the resources and work from others, then there is nothing for you to do in the game other than mine, carry, give your resources you mined away for free to some who didnt even move a finger. And get nothing from your work. Steer clear, game environment is not toxic, it is perverse and outright EVIL. Cheers :)
the game is good it needs work but over all pretty fun OR it would be , i have no idea why but it seems like voice does not work 80% for players from the MENA Africa and most parts of Asia (unsure about Japan/SK) and while that is an issue it is not the main one, if by any chance you have a spotty wifi/internet connection the game disconnects you which means you will lose on any stuff such as weapons and gear you have and if you think about flying a plane or driving a tank on such a a case you will be a hindrance on the whole faction and the plane/tank you that took you hours/days to grind for is now a large paper weight and since you cant oprate them alone you will make the rest of the team mad at you if you play as infantry it is less of an issue since you lose just what you have on you the game supposedly has a system in place dupped "sleeping soldiers" where you keep the stuff you have or your spot in the vehicles, but form experience I must tell you it DOES NOT WORK if you are lucky it might work, most of the time it wont the speed of the internet is irrelevant as it seems the game disconnects you if you have packet loss (possibly to avoid cheating) honstly I do like the game but with all the issues I had with it I cant recommend it to anyone I know and it makes me angry I cant experience all the cool stuff the game has to offer which is what makes it worse than just NOT playing the game
Fix the tanks.
Refunded
veterans just mad the game changing this game peak
I have been playing this game for about a year now. I really love this game and the people I have met are all incredibly friendly. The game can be tedious at times but I guess thats part of the charm. The biggest problem I have is not with the game but by how it has been treated by the devs. Every war I have been in played out the same. Either the devs made changes that broke the balance of the game or they ignored the cheating that runs rampant. First war: had lots of fun until I fought in battles where people were clearly using wall/visionhacks to snipe me in the dark or through bunker pieces. second war: Had fun again but the devs decided bunkers needed changing -> everyone bailed on the war and my side lost which made me feel sad. third war: Again met with cheaters using wallhacks. Alts left the door to our base open which lead to the enemy destroying and stealing the tanks we worked weeks on. Fourth: War big airborne update which was clearly not ready for release. Had fun until everyone collectively decided the update was bad. Another war lost. Fifth war: again met with cheaters and a very annoying online discussion whos weapons are better and that the balance is unfair. (it kinda is in some places) Sixth war (current one): Again cheaters have been running rampant. They have been caught with their pants down in 4k and the devs have done nothing to respond to this issue. The ony thing they did make clear is that it's not THEIR problem to police THEIR game. I am furious because I once again feel like I am on the losing side of the war. Not losing in the sense that the other side is better than ours. It's because one side cheated hard (Again in full view for the whole internet to see) and people on my side left because of it. I am fuming while I write this review because I can't change the course of the war fairly and it's just a matter of who cheats hardest.
End the colonial breeding program their pop is back
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $30.5K | 98 | 60% | $14.99 | |
| $3.1K | 11 | 100% | $10.99 | |
| $130.1M | 243.6K | 81% | $39.99 | |
| $11.7M | 25.4K | 74% | $19.99 | |
| $20.1M | 26.6K | 90% | $19.99 | |
| $5.6M | 16.8K | 88% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38.7M | 49.5K | 72% | $49.99 | |
| $38.6M | 108.3K | 92% | $19.99 | |
| $38.8M | 76K | 97% | $24.99 | |
| $38.5M | 43.3K | 79% | $39.99 | |
| $38.9M | 79.8K | 82% | $39.99 | |
| $38.5M | 24.8K | 92% | $39.99 |