
Foxhole is a massively multiplayer game where thousands of players shape the outcome of a persistent online war. Every individual soldier is a player that contributes to the war effort through logistics, base building, reconnaissance, combat, and more.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Foxhole is a massively multiplayer game where thousands of players shape the outcome of a persistent online war that lasts for weeks. Players ARE the content in this sandbox war game. Every individual soldier is a player that contributes to the war effort through logistics, base building, reconnaissance, combat, and more.
Massively Multiplayer Warfare - Thousands of players connect to the same world and fight in a persistent war that lasts for weeks. Immerse yourself in a sandbox that includes hundreds of hand crafted towns, villages, and other areas of interest.
Logistics - Comprehensive logistics game where every bullet, weapon, vehicle, and drop of fuel is produced and supplied by real players. Win battles by cutting off supply lines or sabotaging infrastructure behind enemy lines.
Trench Networks - Fortify your front line with trench lines and bunker networks. Build underground bases with ammunition storage, engine rooms, intelligence centers, and artillery emplacements.
Weather System - A fully dynamic weather system that simulates snow and rain storms. Weather can have a profound impact on the battlefield, freezing over rivers, disabling equipment, and limiting artillery effectiveness.
No Man’s Land - Unleash devastating artillery bombardments that can permanently level towns and transform landscapes into a desolate no man's land.
Tank Combat - Dozens of tank classes and variants supporting tank crews with gunner, commander, and engineer roles. Tanks can be tracked, have their fuel tanks ruptured, or be disabled and feature an armor system with penetration and deflection mechanics.
Naval Warfare - Construct impressive fleets of Battleships, Destroyers, and Submarines. Launch massive beach invasions to claim territory on distant shores.
Train System - Players can design and build large scale railway systems, enabling supplies, vehicles, and other equipment to be hauled over long distances across the persistent world.
Facilities - Construct and manage industrial bases that can be developed into mass production centers or shipping ports servicing hundreds of logistics players every day.
Air Warfare - Build and operate squadrons of recon planes, fighters, bombers, and other specialized aircraft.
Paratrooping - Paradrop behind hostile lines to cripple key infrastructure and disrupt enemy logistics.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Portuguese - Portugal*, Russian*, Simplified Chinese**languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 644 reviews with recorded playtime.
Reviews
Themes across 642 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The game has been stuck in the "lots of potential; would be great -IF-" phase for quite some time. The devs are still actively developing it and adding features, but the community has fallen off deeply since it's peaks in 2024/25. You will rarely if ever see the same multi-day/week long battles that took place earlier in the games life cycle, and when you do finally get into a multi-hour/day long battle you're going to largely be playing against experienced players who've been playing since or before the Naval update, if you're not getting shot in the back of the head by your own team for "playing bad". The only real good thing is that most of the blatantly toxic players have fluttered off or been banned for shenanigans, but the devs also have a history of being very heavy handed with moderation, which is largely why the game has experienced such a downturn in player retention. I can't recommend the game in it's current state, but if it does somehow make a turnaround it is still loads of fun when everything falls into place.
i dont leave reviews but here i will. Game is good. Perfect contender to replace a big love of mine Heroes and Generals. However, feels like a chore. No rewards on what your doing. I want to fly a plane then i need to go spend a lil over 1 hour to craft my plane and then die instantly cuz why not. You have all the commends on logistic guys that they provide some resources and thats fine however why not commend the front line? This guy made 10+ kills or this guy took 2 tanks. It just feels unrewardable unless ur logistic guy. Im drawn to this guy however it can be better
Very fun and engaging game just wish the grind was easier for solo players
I love to scroop :3
Don't waste your time this is a queue simulator.
Despite many of the negative or mixed reviews surrounding the game recently I have to say I have had nothing but a positive experience. Upon my joining of the game and logging in for the first time I found a group who took me under their wing and explained key functions and roles that are present within the game. Over the following days I have been on nearly every day and the people that are fighting next to you in the trenches are nothing but kind and helpful! I was cautious purchasing this game but the gameplay has been very interesting and fulfilling. The gameplay is essentially bug free and I haven't had any issues with connectivity or graphics. TLDR - Positive community that is very helpful, Interesting game with many mechanics with plenty to do.
Its alright.
в игре полно читеров но разрабам глубоко ♥♥♥♥♥ =(
really bad game, playerbase tricks you to switch nations and when trying to look for a group all day no one excepts you and you cant switch back any time soon, ya really bad machanic...... uninstalling forever
fun game.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Banished | $28.8M | 43.2K | 90% | $19.99 |
| Two Point Hospital | $28.8M | 34.8K | 92% | $29.99 |
| POSTAL 2 | $28.9M | 136.1K | 97% | $9.99 |
| Car Mechanic Simulator 2018 | $28.5M | 56.1K | 91% | $19.99 |
| Gorilla Tag | $28.5M | 84.8K | 91% | $19.99 |
| Persona 4 Golden | $28.4M | 86.3K | 97% | $19.99 |