
Foxhole is a massively multiplayer game where thousands of players shape the outcome of a persistent online war. Every individual soldier is a player that contributes to the war effort through logistics, base building, reconnaissance, combat, and more.
Modeled estimate, not a reported figure. How we estimate →
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About
Foxhole is a massively multiplayer game where thousands of players shape the outcome of a persistent online war that lasts for weeks. Players ARE the content in this sandbox war game. Every individual soldier is a player that contributes to the war effort through logistics, base building, reconnaissance, combat, and more.
Massively Multiplayer Warfare - Thousands of players connect to the same world and fight in a persistent war that lasts for weeks. Immerse yourself in a sandbox that includes hundreds of hand crafted towns, villages, and other areas of interest.
Logistics - Comprehensive logistics game where every bullet, weapon, vehicle, and drop of fuel is produced and supplied by real players. Win battles by cutting off supply lines or sabotaging infrastructure behind enemy lines.
Trench Networks - Fortify your front line with trench lines and bunker networks. Build underground bases with ammunition storage, engine rooms, intelligence centers, and artillery emplacements.
Weather System - A fully dynamic weather system that simulates snow and rain storms. Weather can have a profound impact on the battlefield, freezing over rivers, disabling equipment, and limiting artillery effectiveness.
No Man’s Land - Unleash devastating artillery bombardments that can permanently level towns and transform landscapes into a desolate no man's land.
Tank Combat - Dozens of tank classes and variants supporting tank crews with gunner, commander, and engineer roles. Tanks can be tracked, have their fuel tanks ruptured, or be disabled and feature an armor system with penetration and deflection mechanics.
Naval Warfare - Construct impressive fleets of Battleships, Destroyers, and Submarines. Launch massive beach invasions to claim territory on distant shores.
Train System - Players can design and build large scale railway systems, enabling supplies, vehicles, and other equipment to be hauled over long distances across the persistent world.
Facilities - Construct and manage industrial bases that can be developed into mass production centers or shipping ports servicing hundreds of logistics players every day.
Air Warfare - Build and operate squadrons of recon planes, fighters, bombers, and other specialized aircraft.
Paratrooping - Paradrop behind hostile lines to cripple key infrastructure and disrupt enemy logistics.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Portuguese - Portugal*, Russian*, Simplified Chinese**languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 624 reviews with recorded playtime.
Reviews
Themes across 622 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
not happy what refund
Do you have a life? Me neither, join us on the front soldier!
Unless you watch tons of tutorials and play with others the game is aimless and boring. Plus can get team killed for no reason and nothing happens to the person in terms of auto-kick or ban for killing me 2-3 times in a row. Filled with large clans taking control of areas when no such mechanic is in the game. Game seems elitist with it's player base.
Basically the blue team is better and has been better since the very beginning of this game. The devs keep nerfing the blue team and buffing the green team. That's been the struggle of this game since war 12 and it will be the struggle of this game into war 200. Pass on this... too much of a time investment and can only be fully enjoyed by the unemployed or remote workers. Also super laggy all the time lol.
boring and overcomplicated walking simulator, you either waste the effort of other players for several months until you somewhat "get good" or be forced to fight a tank with a pistol, i absolutely do not reccomend this to anyone
grab a rifle and run up to get shot by ai emplacements rinse repeat till u uninstall. no point playing unless u got a clan working for tanks or seomthign to beat emplacements
Not a friendly game for new players.
♥♥♥♥♥♥♥ garbage. The tutorial is very bad at explaining the game, the community is toxic, there is zero team communication, the combat is clunky as hell, and nobody knows what they're doing.
игра 10 из 10 - заводы - есть - логистика - есть - дипломатия - ситуативно, но есть - враг проявивший милосердие - есть - много занятий - в избытке - проблемы в игре - куда уж без них, но надеемся что пофиксят Вердикт: Рекомендую)
been playing for over 5000 hours, i have good coms, can't make posts on the world map, asked others if they can, and yes they are able, cannot post public facilities can't post notices of enemies or partisans, removes an entire communication vector. Worked for me since war 97 doesn't work now
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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