
Master high-skilled combat to uncover the secrets of an ancient, interconnected world.
Modeled estimate, not a reported figure. How we estimate →
Media

About
The Fountain of Youth was hidden away. Nonetheless, it is fated that a Usurper will slay the Ageless and unearth it once more.
FOUNTAINS is an action-RPG about fighting your way through a maze-like interconnected world. You'll take the role of a hooded stranger, recently imprisoned by a tyrannical regime. Will you escape and uncover the mysteries of this war-torn empire?
The world of FOUNTAINS is designed as one giant dungeon. It is a tightly packed labyrinth which twists and loops back on itself. You'll constantly find new items, powers and upgrades to unlock new parts of the world.

FOUNTAINS also features an online message system. Leave hints throughout the world to help out your fellow players, or trick them into doing something foolish!

Master tight, high-skilled combat and defeat punishing bosses against all odds
Find new abilities and tools to help you to defend yourself and to traverse the world
Meet many strange characters, both hostile and friendly
Secrets are everywhere, so always keep an eye out!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Russian*, Spanish - Latin America*, Portuguese - Brazil*, Turkish*, Simplified Chinese*, Japanese**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
If there was a mixed option, that would have been more appropriate. But since there is not, I'm slightly leaning positive. The game started off incredibly strong. The metroidvania elements really shine in the top down/isometric viewpoint of the game. Lots of areas that you very obviously have to come back to once you unlock more traversal options. The map has a level of interconnected-ness that is found in very few games in the genre. You get these traversal upgrade very quickly into the game and you can probably explore 80% of the map in the first 20% of the game. Dare I say Fountains does it better than a majority of metroidvanias? As with the progression in traversal abilities, the character progression is quite front loaded. There are no stat points of any sort to allocate - your HP can be upgraded by finding life shards and you have other permanent upgrades that can be purchased with currency. You very quickly cap out on weapon damage. The maximum weapon attack in the game is 37, and you find a 36 attack weapon quite early into the game. Armor upgrades are incremental at best as well. The combat feels nice. Attacks feel weighty and dashing is smooth. You gain mana by attacking enemies, which can be used to heal or for your traversal abilities, which doubles as offensive abilities. Healing is very slow and clunky. Not only does it take a while to heal, there is also a period afterwards where you can't dash. With enemy bosses attacking as fast as they do - this dashing delay definitely needed to be lowered considerably. On the topic of bosses... They start off very fair and telegraphed (and if not telegraphed, at least have you some time in between their attacks) but quickly become overwhelming. Krus took me about 35 attempts and Vela took me two days of on and off attempts. I honestly lost count. The problem is how frequently they start a new attack string after ending their current attack string. There are some back to back attack string combinations that just straight up don't allow you to heal. So you get into this dice roll where if they use one specific attack string, you'll get hit and if they don't, then your heal will go off. Coupled that with the bosses large HP pool and it's not a great time. I know boss difficulty is subjective, but there is a certain feeling of the difficulty that this game presents that just isn't rewarding. For instance, the final DLC boss in Lies of P took me 56 attempts but I loved every minute of it. Vela and Krus on the other hand, was a drag. They just didn't feel fair. I only ended up finishing the game due to sheer gamer pride. Would I recommend the game? A hesitant yes. But with a caveat that it won't be for everybody. It won't even be for soulslike enjoyers. Fountains has FromSoft beat in the difficulty department... And it's not particularly close nor in an enjoyable way. But the exploration, vibe, music, art, and general gameplay outside of some particularly difficult boss encounters are great.
确实是个不错的游戏,唯一可惜的是攻略不多,很多有意思的地方不知道怎么去,如果能更新boss rush或者能重复挑战就好了,可惜游戏已经停更了
非常好玩的遊戲!地圖探索的回饋很足,且細節和巧思很多,很值得挖掘,令人沉迷。
very pretty 2D soulslike, unique bosses and lots of backtracking (getting lost)
뒤지게 어려운 난이도. 주인공은 생명력, 스테미너 그리고 물이라는 자원으로 전투를 한다. 구르기는 스테미너를 소모하고 물을 사용해 회복을 할 수 있다. 물은 적을 공격하면 소량 회복된다. 이 물이라는 자원은 추후 아이템을 얻게되면 다양한 기술을 사용하게 되며 전투나 모험에 도움이 된다. 필드에 있는 잡몹들은 한대 때리고 피하면서 싸우게 되는데 그냥 무작정 공격하다가는 오히려 반격을 당하고 꽤나 아픈 데미지에 놀라게된다. 다크소울처럼 지면에 메세지를 남겨 다른 플레이어와 정보를 공유가능한데 숨겨진 길을 찾을때 이 메세지들이 많은 도움이 된다. 무기종류는 검 뿐인데 옵션은 공격력에 추가 옵션하나 정도이다. 생명력, 스테미너, 물 중 하나가 증가하는 방식으로 있다. 최대치가 36정도인데 초반에 10의 공격력에 비하면 3배가 넘긴하지만 파리를 2방에 죽이던 걸 한방에 죽이는 정도의 위력으로 보면된다. 유일하게 무기에서 번개가 발사되는 검도 있는데 체감상 있으나마나하다. 마법에 치명적인 약점을 지닌 적이나 보스를 본적이 없어서 그런가보다. 맵은 꽤 복잡한데 지상과 지하가 나누어져있고 지상은 맵이 이미지로 제공되지만 건물내부나 지하의 경우는 맵이 제공되지 않는다. 은근히 넓고 밀도가 높다. 지하에는 맵의 이동을 돕는 지하 광산 철도가 있다. 대부분의 경우 도보로 맵을 다니고 왔던길로 다시 돌아가면서 수십번을 돌아다녀야하기에 맵을 외우게 된다. 이 게임의 핵심이자 가장 열받는 보스 전투는 여러모로 불합리한 면이 있다. 공격패턴이 동일한 모션에 다른 공격이 발동한다. 모션은 같은데 보스의 몸이 떨린다거나 하면 타이밍이 늦게 나가는 공격. 그래서 구르기 타이밍이 엇나가 맞아 죽게된다. 거기에 화면 떨림이 발생하는 공격까지 있어 보스의 공격이 빠른 공격인지 느린공격인지 알아차릴수 없어 그냥 죽는다고 보면된다. 거기에 반응속도도 꽤나 빨라야지만 겨우 피할수 있었다. 공격패턴도 상당히 빨라서 회복할 틈이 없다. 그리고 약점같은거도 없고 오로지 패턴파훼만이 클리어의 길이다. 주인공의 공격력은 아무리 끌어올려도 이 게임에서 제공하는 공격력은 한없이 낮다. 보스를 아무리 때려도 내 스테미너는 적기때문에 공격기회가 와도 참고 넘겨야하고 보스피통은 너무 커서 이런 식으로 때리면 나는 보스의 공격을 수백번은 굴러 피해야한다. 그래서 한번의 실수로도 죽게되는 괴랄한 난이도의 전투가 길어져 감당이 안된다. 그래서 소모품 아이템을 사용하여 캐릭터의 성능을 높히는것이 가능하다. 스테미너 소모량 감소, 물 획득량 증가, 적에게 화상걸기, 2번의 초강력한 화염공격 하지만 이것들도 보스전투에서 조금더 버티게 가능한 수준이지 전력을 뒤집지는 못한다. 결국 눈빠지게 보스의 공격패턴을 보고 반응하는 것만이 클리어 가능의 길. 그리고 소모폼은 꽤나 귀한 물건이다. 상점리필도 안되고 파밍으로 얻는것도 쉽지않다. 결국 이겼을때의 카타르시스가 있었지만 지루함이 더 컸다. 공격패턴은 다 외웠지만 낮은 공격력때문에 너무 오래걸리는 전투 한 번의 실수로 생명력이 반씩 날아가는 상황이나 재수없으면 피하지도 못하는 상황까지 겹쳐서 운까지 따라줘야하기에 승리에 온전한 기쁨보다는 트라이 횟수로 이겼다는 기분이었다. 승리 당시의 전투는 패턴을 너무 많이봐서 지루함의 극치인 상태의 승리였기 때문이다.
they did alot of things right with this game but I cannot recommend due to how janky it all is. play at your own risk, the bosses aren't very hard they just have zero openings and never stop attacking. wish I could like this game
Great game, the closest I'll probably get to dark souls with my lack of 3d prowess. Should be in an Iron Pineapple video
карта здесь это нечто, а боссы начали попку жарить только в середине игры, сюжета почти нет, как будто проходил игру ради прохождения игры, такое себе 6,5/10
Not quite as smooth as hyperlight however quite fun
I'm so glad that I stumbled across this game, and I'm not sure how it went under my radar since it ticks so many boxes for the types of games I enjoy. It managed to recreate that magical feeling I had playing the original Zelda for NES when I was a kid, and played similarly with its top-down perspective and sprawling map. The world was a joy to explore and there were many surprising ways that it interconnected and allowed for teleporting if you took the time to uncover every nook and cranny. Adding so many Dark Souls elements, including the bonfire-style respawn with fountains, the player-created message system that could range from tips to trolls to outright poetry, and the tools and equipment you could find really enhanced the experience. I do enjoy the Metroidvania style map where you can mark things yourself, which was essential since the game doesn't mark anything for you - NPCs, shops, dungeons, caves, treasure, teleports, etc. I do feel like the difficulty isn't balanced though, and that's probably the only reason this game isn't getting the praise that it deserves. I managed to defeat all of the bosses and complete the game, but the last three in particular took perseverance and felt more frustrating than enjoyable at times. While the difficulty is part of the design and I want a game like this to be a challenge, a few aspects felt unfair. Things like the boss moving and attacking from offscreen, projectiles not being blocked how you'd expect from the environment, dying in three hits with the best gear, and never getting an amount of mana from enemies that felt right even with optimum equipment. But that last bit can be mitigated with consumables, and the rest with extreme patience when it finally clicks and you understand how to do it. Despite that frustration, this is one of the best gaming experiences I've had in a long time and the developer has a real gem on their hands here.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| OhShape | $164.8K | 284 | 77% | $19.99 |
| Budget Cuts 2: Mission Insolvency | $164.8K | 533 | 80% | $14.99 |
| None Shall Intrude | $164.8K | 997 | 74% | $5.99 |
| Berserk B.I.T.S | $164.9K | 660 | 82% | $6.99 |
| Dig Island | $164.8K | 285 | 86% | $14.99 |
| Steel Artery: Train City Builder | $164.8K | 287 | 74% | $8.99 |
Related
| 7 Days to Die | $425.3M | 403.5K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 294K | 88% | $49.99 |
| Palworld | $279.6M | 447.5K | 94% | $20.99 |
| Clair Obscur: Expedition 33 | $263.7M | 178K | 95% | $47.99 |
| Terraria | $187.5M | 1.5M | 97% | $9.99 |
| Don't Starve Together | $164.7M | 539.5K | 95% | $14.99 |