
Build a sophisticated robot factory optimized to perfection in an infinite voxel world. Mine and harvest resources, automate your production lines and manage complex systems while researching your way to become the galaxy’s leading robotics megacorp.
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Prices
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Every market we collect.
About
FOUNDRY is a first-person (first-robot?) factory builder with complete creative freedom set in a procedurally generated and infinite voxel world.
Land on an unexplored planet and design a giant automated robot production facility under the watchful direction of your AI friend, Carl. Navigate the complexities of interstellar trade and sell your products through interplanetary trade networks to reach your final goal: galactic industrial domination.

Progress from manual resource extraction to a fully automated and perfectly optimized factory.
Construct towering machinery and snaking networks of conveyor belts and pipes with no limits on where you build.
Explore a vibrant voxel world and sculpt the landscape block by block.
Research new, more advanced technologies to meet the demands of your ever-growing production lines.
Personalize your creation by unlocking decorative items and new color options.
Maintain a complex power system to keep your factory running at top speed.
Work solo or recruit outside contractors in online or LAN co-op multiplayer.
Create an enormous factory complex stretching from deep underground to the planet’s surface and the skies above.

Create a mechanically magnificent factory and a work of industrial art integrating your creation into the environment around you. Set up your machines far below the surface, high in the sky and everywhere in between. Grid-based construction gives you precise control over where and what you build.
Land on an unexplored planet and explore a procedurally generated sandbox. Journey through dense jungles, gigantic mountain ranges, and great plains stretching into the horizon, with even more to discover beneath the surface.

Design intricate systems of conveyor belts, long-distance transport networks, pipes and elevators from deep underground to automate your research. Unlock more advanced, complex and faster technology to optimize your factory and maximize production.
You’ll start by crafting items and harvesting resources manually but will soon find yourself setting up assembly lines piece by piece to devise a system that flows perfectly. Combine form, fit and function to create a smooth setup that effortlessly transforms raw materials into galaxy-grade robot products without you lifting a metallic finger.

Bottlenecks are your enemies. Remember to maintain a delicate balance between inputs and outputs so that productivity reaches its maximum potential, enabling you to progress through an extensive research tree.
Ensure that manufacturing runs at full speed. Keep your power supply well-fed and, as your factory expands, unlock upgraded machinery, advanced power generators and new customization options that will add efficiency and a splash of color to your production lines.
Work solo or collaborate in co-op and engineer creative solutions to complex logistical challenges in a vast voxel world.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 829 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
gutes spiel
Take Factorio, Satisfactory and Minecraft and smush them all together and then you have Foundry. Highly recommended if you enjoy any of those three games.
Very good game.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Japanese, Polish*, Russian*, Simplified Chinese, Spanish - Latin America**languages with full audio support
Hours played at review time, across 837 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's pretty good ! In my opinion, between this game and an other famous 3D Factoriolike, this one is mechanically closer to Factorio (and therefore a better game) It looks pretty okay and you get some good vanity decoration options, while it keeps everything on a grid so things are inherently tile-able and repeatable. It's still missing some features as of right now, but if the devs keep at it this will be excellent. When you complete some progression-related objectives, if you manage to do so before completing your current objective the game will know you already did the next step and progress you right through, but you will hear the AIs monologue about things you have already done. ----- Now for a pet peeve of mine: please devs let me remove the AI voice. It's awkward, the AI voice is trying to read a pun-heavy dialogue, and it is missing every single inflection or drop you'd need in the delivery. It sounds bad. Yea yea yea it's an AI talking to you so it makes sense - and it makes sense I'd have a mute button on the thing.
A gentler version of Satisfactory that is just as satisfying. In development, still some tweaks required with balancing. Worth getting if interested in automation.
EDIT at around 100hrs. I can say that I got my money's worth from the game, but the play loop really gets dull. The Galactic Market is boring - sure you can take over far flung markets, but that only nets you money and money is pointless in the game at a very early point. I finished Satisfactory and most of the planets in Factorio, but I will shelve this game once my co-op partner burns out. At its best it is a very sub-average entry into the factory building genre. It covers the basics, but not nearly as good as other games in this space. Its like a collection of ideas that when put together is just sort of there. Over time some things will get better - the poor controls, the lack of polish, the subpar graphics. I am not sure if the dull game play loop can be corrected.
Foundry is a cute factory/automation game and well worth picking up. The tech tree is deep, and there are lots of opportunities to build to your heart's content. Now, the default key bindings are all a different from what you might be used to in other games, but once you get used to it, rebind them, or use a controller things can move along pretty swiftly.
Hi. Das Spiel hat mich doch tatsächlich überzeugt. Die Mechanik funktioniert super. Es gibt bisher nix lästiges. Man kann sich voll und ganz auf die Produktionsabläufe und deren Optimierung konzentrieren. Viel Satisfactory kombiniert mit ein paar Minecraft-Elementen. Und es funktioniert super. Es sieht nicht ganz so hübsch aus, macht aber trotzdem Spaß. Wer auf Förderbänder und Optimierung von Produktionsabläufen steht, sollte hier zugreifen. LG
游戏很多不合理的地方。1建筑类建筑实际抵不过普通建筑的功能,比如,火车车厢装载货物比不过储存箱.火车体积还大的惊人.总结就是建筑类体积过大,综合体积相比还没普通建筑装的多包含建筑类储存建筑.2.外形发电站(核电站)36兆还不如10个蒸汽发电站来的稳定和有性价比.3.空间站不能双向运货,也就是说你只能空间站运货到星球或者星球拉货到空间站,只能选其一。如果你要开分基地,想吧这边的材料利用用空间站转移到另外的基地是不可以的.只能用火车,小型飞机和传送带.后期无限升级空间站实际没有任何意义.因为做不到双向运输.这是后期游戏最大的败笔.4,火车没有店传输功能,等你在另外一个基地建立好火车站拉好铁轨你会发现不能利用铁轨连通主基地,你只能用电线杆一个一个去傻瓜式的连接.5.星际市场没有任何值得乐趣的地方,你卖任何东西都不会影响你通关.你也不会到别的星球登上别的区域.6,最大的吐槽就是你即使把科技全升满外星科技全满,外星传送背包全满你的包包还是不够用.7外星水晶后期和材料混合加工,实际和没混合产出的材料没有任何区别,实际操作还不如单一材料来的稳定.8.后期空间站如果不能开放双向运货这游戏就没有任何的后期乐趣和玩法.升级空间站到极限,你也不能利用空间站转移资源和到世界任何角落发展基地.也就是这游戏没有后期可玩的空间.当然有些玩家会说单一选项你可以先送后拉.后期你知道有多少宇宙机场吗?每个分基地少说3千米.对于建筑狂魔这种不能双向拉货就是最大的败笔.这异选项一天不改,差评到底
Dieses Spiel macht Spass.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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