
Build a sophisticated robot factory optimized to perfection in an infinite voxel world. Mine and harvest resources, automate your production lines and manage complex systems while researching your way to become the galaxy’s leading robotics megacorp.
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Prices
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About
FOUNDRY is a first-person (first-robot?) factory builder with complete creative freedom set in a procedurally generated and infinite voxel world.
Land on an unexplored planet and design a giant automated robot production facility under the watchful direction of your AI friend, Carl. Navigate the complexities of interstellar trade and sell your products through interplanetary trade networks to reach your final goal: galactic industrial domination.

Progress from manual resource extraction to a fully automated and perfectly optimized factory.
Construct towering machinery and snaking networks of conveyor belts and pipes with no limits on where you build.
Explore a vibrant voxel world and sculpt the landscape block by block.
Research new, more advanced technologies to meet the demands of your ever-growing production lines.
Personalize your creation by unlocking decorative items and new color options.
Maintain a complex power system to keep your factory running at top speed.
Work solo or recruit outside contractors in online or LAN co-op multiplayer.
Create an enormous factory complex stretching from deep underground to the planet’s surface and the skies above.

Create a mechanically magnificent factory and a work of industrial art integrating your creation into the environment around you. Set up your machines far below the surface, high in the sky and everywhere in between. Grid-based construction gives you precise control over where and what you build.
Land on an unexplored planet and explore a procedurally generated sandbox. Journey through dense jungles, gigantic mountain ranges, and great plains stretching into the horizon, with even more to discover beneath the surface.

Design intricate systems of conveyor belts, long-distance transport networks, pipes and elevators from deep underground to automate your research. Unlock more advanced, complex and faster technology to optimize your factory and maximize production.
You’ll start by crafting items and harvesting resources manually but will soon find yourself setting up assembly lines piece by piece to devise a system that flows perfectly. Combine form, fit and function to create a smooth setup that effortlessly transforms raw materials into galaxy-grade robot products without you lifting a metallic finger.

Bottlenecks are your enemies. Remember to maintain a delicate balance between inputs and outputs so that productivity reaches its maximum potential, enabling you to progress through an extensive research tree.
Ensure that manufacturing runs at full speed. Keep your power supply well-fed and, as your factory expands, unlock upgraded machinery, advanced power generators and new customization options that will add efficiency and a splash of color to your production lines.
Work solo or collaborate in co-op and engineer creative solutions to complex logistical challenges in a vast voxel world.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 828 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ce jeu est vraiment génial pour ceux qui aiment concevoir des machines optimisées, les créer et les concrétiser. Le hic, c'est qu'il ne supporte pas les projets trop importants Trop de vaisseaux, trop d'items sur les tapis ou même juste de trop grosses usines le jeu est mal optimisé, j'ai seulement ~300h dessus pour 2 parties qui n'ont pas suivi (crash game à chaque lancement) j'aurais aimé en passer 1000h de plus aisément J'espère que la version finale réglera tout ça
So addictive!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Japanese, Polish*, Russian*, Simplified Chinese, Spanish - Latin America**languages with full audio support
Hours played at review time, across 836 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game feels like a cross between Factorio and Satisfactory. A complaint that I have is that for some reason it makes me feel motion sick.
It's not Factorio, Satisfactory or DSP - it's a good mix of many games even outside those three. It's even got a bit of a "Dig or Die" feel to it (man I wish they'd play into that more, it'd be awesome) - including an underground "lava caves" layer. I think this has the potential to be up there with the above three once it's matures a bit more. Right now it's missing a few key things that are either in development today or on their next-to-do roadmap: * Medium-range transport like trains * Blueprints * Player challenge (eg hostile enemies) These kind of games in the pre-blueprint days are always hard to chew, but I'm still enjoying it. It desperately needs trains or something - currently it's going the Satisfactory path of using point-to-point drones and that's my least-favourite logistics model. Using a full Factorio or DSP model for trains & drones would be much better. I know this one is a bit more controversial, but what made Factorio special was the "holding the line" against biters. I miss that in all the games that followed. While planned, but since it's an afterthought, I doubt this game will ever see something to that degree. Maybe they'll follow Satisfactory again, which I thought was pointless. What this has that makes it unique is the space station and galactic trade. Quite soon off the bat, you'll start shipping goods to space and then setting up trade routes across the galaxy. You can then buy goods or resources and send them back down to your factory. It's got a lot of other cool stuff - several different ways of mining/terraforming, including bombarding the planet with an orbital laser.
This is the best sci-fi factory game I have played yet, if they added a tower defence aspect this game would destroy any other out there right now or probably ever. 9/10 Pro's - Graphics are really well done 10/10 one of the most cohesive art I have ever seen in any game in years - Sound is well done the music is atmospheric - The factory building is really really fun one of the best crafting feed back loops in any game - It's not grindy you do something you feel the effects big time - Intergalactic trade simulator but way more in depth then most of them Con's - Mid game is a bit grindy - The Antenna opening trade routes feels meh could do more with that - Lacks any threat to the player you are immortal - No combat of any kind or tower defense system
Muito bom, mais leve que outros semelhantes, bem fluido e com possibilidade de quebrar tudo e fazer subterraneo melhorando a organização. Tem muita quebradeira. jogo recebe bastante atualizações sempre incremetando mais coisas o que mostra que há um interesse e elevar cada vez mais o game. Peca em opcoes de decoracao pisos, paredes design e etc
I didn't like this game at first. When you first start the game feels cheap and lacking in content. Stick with it though, it gets better. The trains really suck, but trains suck in all logistics games. Still a decent though.
其它几个热门自动化游戏玩不进去,这个倒玩进去了,挺有意思的不错
Minecraft and Satisfactory in one game. Very good if you like those types of game
Yes! It's like a voxel based factorio, including the science packs and all the puzzling that goes with it, i love it! There's an insane amount of resources/items/products to build.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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