
Ever wondered what running at 140mph feels like? FOTONICA is a first-person game about the thrill of speed and traveling flawlessly through complex environments.FOTONICA is simple, but is not easy: it follows a tradition of arcade games that are easy to pick up and almost impossible to master.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Мы знаем что это такое Если бы мы не знали что это такое Но мы знаем что это такое Это прекрасно
Not Recommended
Not sure how I managed to never hear about this game until a couple of days ago, but I'm glad I found it. It's an arcade/endless runner that's super minimal in both appearance and gameplay (you literally only have to use one button), but it surprised me with how thoughtful and complex the levels can get, especially on the higher difficulties. It's also visually and sonically pleasing, with a nice accompanying ambient electronic soundscape. Definitely get this one if you're at all interested!
I like experimental running, and I only have to press one key!
Its my first runner first person game I've ever played and its pretty good I like how u get faster from the red candy i think its a sekiro reference + the sound effects was so cool and DO NOT skip the endless levels ! i recommend if u wanna try something different
минималистичный Subway Surfers
Wie geil genial ist *das* denn bitte?! Lässt sich auch supi einhändig - zwecks Jollyhaltung - performen, sehr geschmeidig beim Flow steuerbar und die Musik pusht hart. Es ist wirklich ein Vergnügen, durch die Level zu düsen und sich prägnante Punkte einzuprägen, die oft sogar direkt wiederum zwei Möglichkeiten enthalten, um einen möglichst fehlerfreien Run hinzulegen.^^ 10/10 Meat Daumen hoch, sach ich, nech.
[i]I have not finished the game nor going to.[/i] A one-button accessibility nightmare. The game indeed can be played with 1 key (hold to run, release to jump, hold when mid-air to land faster). However, the camera position is fixed and everything glows or pulsates. I have reached the third level where the floor textures became slightly more complex and I could not see where the said floor ends. The music is not bad, but distracts from the game. While there are difficulty options, I cannot tell what difference they make. There is no further context why or where the avatar runs nor is there any story.
Хорошая небольшая игра, покупал по скидке за 82 рубля. Контента в игре не так много, прошёл все уровни быстро. Romolo - последний, самый красивый уровень в игре. Выглядит красиво. Есть проблемы с читаемостью окружения, особенно на некоторых уровнях и в "золотом" режиме, когда достигаешь 60 м/s. В целом понравилось.
Fotonica is a very interesting take on the auto-platforming genre. You are set in motion forward in the first person perspective and utilizing a single button, determine your path towards the end, or not in endless mode. It feels very cyberpunk-y, like it could easily belong in one of those cyberpunk 2077 game cabinets as a minigame (too bad that didn't happen). And while I enjoyed my brief foray into the game, I didn't feel like there was enough there for me to want to keep playing. Maybe a more interesting progression system and unlockables could have, but then the game would have to go from being a short indy type game into something more commercial. I don't think that's what the devs wanted. I prefer the endless mode over the arcade mode, though the latter provided the most interesting visual audio experience. Give it a try if it looks interesting to you. You may even recoup most of the game's price by selling the steam trading cards you'll get as I have.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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