
A massive gameworld to explore with nearly a dozen dungeons to delve into.
Modeled estimate, not a reported figure. How we estimate →
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Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
niubility
Great game, cute story. Steam doesn't recall all the time i spent beating this. This is one of the few games I did sit down and beat and felt accomplished after doing so. Not that it was too hard, just that I enjoyed myself doing so.
專家模式的史萊姆把我虐成了孫子,仿佛史萊姆對我說:你還不夠格阿,還不夠格阿。
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Modeled estimate over time.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很可爱,主角很可爱,大家都很可爱 不过体验下来可以来说是一部用画风把人骗进来杀的游戏 迷宫错综复杂并且流程极长,谜题涉及到了跳跳乐、拉开关、推箱子以及找隐藏通道等等等等 敌人和同伴的ai都相当优秀[strike]所有敌人都是读指令高手[/strike]闪避格挡控制偷袭通通都会[spoiler]甚至会回血[/spoiler] 队友的ai不仅强而且可以高度定制化[spoiler]比玩家自己上猛多了 [/spoiler] 剧情比较简单甚至无厘头,但处理得很好,氛围很轻松和睦,萝莉间的友谊也写得很棒 极具挑战性和吸引力的战斗系统和纯粹美好的萝莉友情是这游戏最出彩的地方了,从开头拔出剑开始我就知道这游戏我玩定了
A charming game with a surprisingly in-depth and satisfying combat system. Not for the faint of heart.
A game I got as a gift after I got far in the demo, The overall theme and flow is great and while I am still learning to use the healer girl in a water dungeon the game play has a good weight to it and play system. I aim to see how this play out and get the stone for the little mascot.
Отзыв без обзора - было приятно играть и дойти до финала, погрузиться в атмосферу полнейшего наива, но жалко прерваться на затравке к продолжению, которого возможно и не будет. Но и ладно. Скриншоты растянуты, нормальное соотношение экрана тут 3:4, в остальном - что на промо, то и внутри.
For some reason, I just remembered having played this game years ago due to the whole "kawaii Dark Souls" meme going around back then. Had a blast, actually. The combat was fun and satisfying. It was difficult and had some frustrating bits, but you always had ways to deal with it. Each girl served a purpose when it came to mechanics. Really feeling like playing it gain just for the sake of nostalgia. It's a shame we never got a sequel. Recommended.
The combat is very good and I can see this being a very fun game, but between the well-documented performance issues and the horrible level design, this isn't worth the headache.
動作流暢 酪梨可愛 雖然沒有太多的支線可供遊玩 但動作的流暢度還不錯 怪物會隨著你的動作進行反應 玩normal就能感受到難度了 後期解迷宮有點單一 但整體來說還是好玩的遊戲 最後希望有繁體中文或日文的選項...
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.