
Fortify is a real-time strategy game with a tower defense twist. Defend your castle from attacking monsters and siege weapons by using ranged and melee defenders, catapults, cannons, oil fields and more. You start at the iron age, advancing to the medieval age, and later, the imperial age.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Fortify is a fun tower defense game, in a more traditional sense in that you have to defend your medieval style castle. Hire ranged and melee troops, collect resources by manning the outposts such as the lumbermill or quarry, and upgrade your castle and build traps. The single player missions are slick with a good tutorial. Once you're confident take on your friends in 1v1 battles. Fortify has really impressed me, but I'm not surprised as it's from the same dev as Terraform which is another very good game! Disclosure: Based on my experience of Terraform, I asked to help Jonas test Fortify so I had pre-release access to game for no charge. Jonas was very receptive to my comments and quickly implemented a few improvements to the game. Excellent dev support!
This game is good. Just a simple Tower-Defense/RTS hybrid in the same vein as some zombie survival flash games you might've seen on Armor Games about a decade ago. Like those games, this one has a very addicting nature and you'll find yourself sinking a good number of hours into the Arcade mode, trying to get further and further every time. So far my best playthrough is 22 waves. Fortify plays in a very simple manner. You have a fort that starts out very low tier with just a couple of slingshooters to hold back the tides of evil. As you gain more gold, you'll unlock new units. You'll upgrade your fort and build outposts which produce 1 of 3 resources that are used to further upgrade your fort. You'll progress through three tech levels; Iron Age, Medieval Age and Imperial Age. Starting from slingshots and ending with rifles and grenades. Aside from the 2 campaigns in the game (Northern, West) you also have an endless Arcade mode and a multiplayer mode where you can battle against 1 other player. In summation, a very solid title that I've had an absolute blast with. And for 4.99, you can hardly beat it! A lot of indie titles price themselves out of the market, assuming they have plenty of content for the price. This title can actually carry that boast. Gameplay Footage: https://www.youtube.com/watch?v=NV6mwbgL4bM
Good fun, I do recommend it, the price is a right for a nice little indie title with a few hours worth of gameplay and an interesting multiplayer. Check out my video review below, or scroll a little further for review using [u]bullet[/u] points! https://www.youtube.com/watch?v=hPeh5SbpWd4 [list] [*][u]Single player[/u], With two missions and an arcade mode, it has at least a good four plus hours of content. [*][u]versus multiplayer[/u] , a unique spin on the title, but clearly depends on other for multiplayer matches. [*][u]Graphics[/u], functional, but very basic. Not impressive graphically. [*][u]Audio[/u] , Also very basic,it has a few balancing problems with voice acting sometimes inaudible. [*][u]Gameplay[/u], A real interesting little title, it shines in the gameplay component, with an easy to use interface and commands, gameplay is fun and rewarding. [/list] Key Provided by Developer.
Wow!! What a botched job!! Like many of you, I've seen many bad games here on Steam! . . . But this one has to be the worst!! Everything is so poorly coded that you can't even fix the resolution to get full screen. Unit placement is so inaccurate that you can't even finish the TUTORIAL! (lol!) Such a sloppy job from the Devs that you can't even EXIT the damn thing! Trust my advice: Avoid that sad joke! Plain and simple! And if you are somewhat masochist and still want to try it: Make sure you play it before the 2h / 2 weeks Steam refund policy . . . And thank me later! ;)
Lacks content. Played both "campaigns," about an hour each, which are essentially the same level with different (underwhelming) boss battles. Only experienced 1 minor bug. UI is weak, exacerbated by playing in fullscreen, even more so in 4k (tiny icons, tooltips on the opposite corner of the screen for where I'm trying to mouse-over an ability, etc). Some neat ideas about troop movement and control, which ultimately don't pay out (mouse wheel zooms in and out, which I rarely need, but ctrl+mousewheel aims troops which I need all the time). Castle building is very linear and lacks options. The game runs smoothly and the art and VO are serviceable. It's just not very engaging with this level of content, but not poorly made or buggy, either.
More RTS than Tower Defense I would say. You need to move units all over the map (though not all the time) and micro the placement of units under time duress (no pause and order). Not a bad game but if you want a Tower Defense, make sure you know what you buy. Not recommended as a Tower Defense game, recommended as an RTS.
[h1]수성전 컨셉의 RTS 디펜스 게임[/h1] 사방에서 몰려오는 적들로부터 성을 지키는 디펜스 게임으로 자원 수집과 업그레이드, 유닛 생산과 조작, 스킬 사용 등 RTS적인 요소가 매우 강조된 게임입니다. 타워 같은 편의 시설은 일체 등장하지 않으며 타워 대용으로 사용 가능한 원거리 병과 근접 전투에 뛰어난 근접 병들을 적절히 생산, 조작하여 적들의 공격을 막아내야 합니다. 게임 구성은 상당히 단조로운 편으로 아군과 적군 모두 종류가 매우 적고 건물이나 유닛 업그레이드 요소도 매우 적으며 특성화 트리 이런 것도 존재하지 않습니다. 심지어 싱글 모드는 단일 스테이지로 뭔가 달성감을 느낄만한 요소가 매우 적습니다. 덤으로 UI도 꽤 불편한 편이라 여러모로 아쉬움이 많지만 그래도 게임 자체는 나쁘지 않고 시간 때우기로는 좋으니 그냥 플래시 게임 같은 느낌으로 가볍게 접근하시는게 좋습니다. 뒤로갈수록 전략, 전술 보다는 멀티 테스킹과 피지컬 능력이 요구되는 경향이 있으니 주의
TL;DR: Really nice game to fair price. If you like RTS/Tower Defense and have someone to play it with in multiplayer buy it immediatly! I followed the development of this game for a while and bought it on release and I wouldn't say I'm disappointed, no it's definitely a really nice game. I'm a huge fan of indie games and also of RTS games, so this game was an easy buy-choice for me. And I don't regret the purchase, but this game is still not perfect. There are many small things that bug me and some of them are easily fixable. And I hope this game gets more content in future updates. The biggest thing everyone who buys this game will notice immediatly is that this game has no resolution option at all, which would be no problem if it was in HD anyway or would have pixelart style, but its more in a flash-game kind of style, i.e. it has sort of high resolution textures and tries to look "realistic". I like the design and it fits the game perfectly but because there is no resolution option the game will be noticable blurry (at least in the main menu) when played in fullscreen. But I can live with that. Then there is the 30 fps lock, which really is no problem at all because of the gameplay. But I noticed that when you advance time at night the fps lock will switch to 60, 90 and 120 fps, which then speeds up the game. That's not really professional, but it works...I guess.....nice workaround...but this probably explains why it has a 30 fps lock instead of 60 fps. Since 4x60fps = 240fps which would probably cause some problems on less powerful systems. Next thing that I noticed are some AI problems here and there. The AI really has no AI at all except maybe some kind of pathfinding. This kinda sucks because you'll always have to rotate your troops so that they attack the enemy. You can't set something like patrol paths or auto-rotation. And everytime you change the direction of your ranged units you'll have to change it back, because the position-saving only saves their position, and not their rotation, so when you say them to go back to their default position but you rotated them earliert they will then look in the wrong direction. Dev, pls fix this! Then there is the problem that most of the times you won't find someone to play with, and I doubt this will change in the future, probably it will become even harder. But yea, that's because not enough people play this game, that's not the games fault :D ̶A̶̶n̶̶o̶̶t̶̶h̶̶e̶̶r̶̶ ̶̶m̶̶i̶̶n̶̶o̶̶r̶̶ ̶̶t̶̶h̶̶i̶̶n̶̶g̶̶ ̶̶i̶̶s̶̶ ̶̶t̶̶h̶̶a̶̶t̶̶ ̶̶s̶̶o̶̶ ̶̶f̶̶a̶̶r̶̶ ̶̶y̶̶o̶̶u̶̶ ̶̶c̶̶a̶̶n̶̶ ̶̶m̶̶o̶̶v̶̶e̶̶ ̶̶t̶̶h̶̶e̶̶ ̶̶c̶̶a̶̶m̶̶e̶̶r̶̶a̶̶ ̶̶o̶̶n̶̶l̶̶y̶̶ ̶̶u̶̶s̶̶i̶̶n̶̶g̶̶ ̶̶W̶̶A̶̶S̶̶D̶̶/̶̶A̶̶r̶̶r̶̶o̶̶w̶̶ ̶̶K̶̶e̶̶y̶̶s̶̶,̶̶ ̶̶b̶̶u̶̶t̶̶ ̶̶n̶̶o̶̶t̶̶ ̶̶m̶̶y̶̶ ̶̶c̶̶l̶̶i̶̶c̶̶k̶̶i̶̶n̶̶g̶̶ ̶̶a̶̶n̶̶d̶̶ ̶̶d̶̶r̶̶a̶̶g̶̶g̶̶i̶̶g̶̶.̶̶ ̶̶B̶̶u̶̶t̶̶ ̶̶t̶̶h̶̶e̶̶ ̶̶d̶̶e̶̶v̶̶ ̶̶s̶̶a̶̶i̶̶d̶̶ ̶̶h̶̶e̶̶ ̶̶w̶̶i̶̶l̶̶l̶̶ ̶̶a̶̶d̶̶d̶̶ ̶̶t̶̶h̶̶i̶̶s̶̶,̶̶ ̶̶s̶̶o̶̶.̶̶.̶̶.̶ The particle effects look okay, sometimes nice, sometimes not so nice. Animations look good. Textures are sometimes really good, sometimes blurry. All sprites look pretty good. All in all the game looks good. The tutorial is very good (but sadly only explains the singleplayer) and you understand the game within minutes. Even some classic RTS shortcuts work like Ctrl+123.... I couldn't find any really bad bugs and the game only crashed when there was a 1v1 tournament, organized by the dev. And when this was fixed I didn't experience any bugs anymore. Btw the dev is really nice and helps where he can. The balance of the game is okay I guess, I didn't notice any too powerful/underpowered units so far. I would love to see some more options for defensive structures like actual towers that you can place wherever you want, or turrets or barricades. I mean there is the catapult and the tar field, but you always have to place it new when it burns down and you have to fire the catapult manually. Of course I would also like to see more gamemodes/maps, especially for multiplayer. Maybe a coop mode or more than 2 player mode? Unlikely, but I would love it. So yea, a pretty good game that could be even better after some updates, but since it was just released I'm looking forward to future updates.
Fortify is a real-time strategy game. If you are trying to find a enjoyable tower defense game as identified by the game's tag, then it is not for you. Actually, I think this game is also unsuitable for most of the players seeking a good RTS game. In the game you earn money by killing wave after wave of incoming monsters with your ranged soliders on the fortress walls or melee soldiers outside the walls. With the money you can train new units, upgrade techlogies and build resource-gathering facilities on certain points of the map. You lose if your castle is brought down by the monsters. The whole system sounds ok and also works, but fails to provide anything exciting. It is like a highly simplified top-down view version of the classic game Stronghold, or like a portion cut out from a complete big-title RTS game. There are also other issues with this game. The game runs only in a window, and the whole window is quite blur and dark. The music is repetitive. I have not tried the multiplayer game, but since there are only about 50 comments in this store page, I doubt if it is possible to find an opponent.
[h1] 魔物の攻撃から辺境の城塞を守るタワーディフェンス [/h1] 四方の城壁にアーチャーを配置し、押し寄せる敵モンスターを迎撃する。 城壁に取り付かれ、城塞のヒットポイントをすべて失ったらゲームオーバー。 既定のウェーブ数を耐え抜き、最後に登場するボスを倒したら面クリアとなる。 タワーディフェンスとしては、リアルタイムにアーチャーの位置取りや射角を変更することで火力を集中させられる点が特徴か。 また死角に取り付いた敵を追っ払ったり、敵の攻城兵器を破壊するため、剣士や騎士などの近接ユニットを駆使するRTS要素も。 近接がまったく効かないドラゴンなどの飛行モンスター、遠距離射撃を避けるニンジャなど敵キャラクターはなかなかに多彩で、単純な戦術は通用しにくい。 マップ上に3カ所ある施設に労働者を送り込むことで、城のアップグレードやユニットの強化に必要な資源を獲得できるのだが、城からの援護射撃が届きにくい(つまり近接ユニットで防衛する必要がある)のも難しいところだ。 それなりに面白いゲームであるのは確かだが、現時点(バージョン1.1)で2面しかなく、3時間ほど遊べば終了。 半額以下のセール価格でもない限り、やや物足りない。
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