
Can you drive the Secessionist into the Fort Sumter trap that gave Lincoln his historic victory? Can you successfully use the issue of States Rights to divide Northern opinion? Fort Sumter let’s you explore this seminal moment in American history in a fast-playing, easy-to-learn card driven game.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
VERY COOL, TRY WINNING AS THE SOUTH
Good adaptation of the physical game with no bugs found. If you like the board game, get this.
The AI makes some odd moves, but it has won a few times, and this is a fun way to get in a quick board game.
Unwinnable. After dozens of games, the AI just gets the cards and positions it wants and wins the game automatically from turn 1. Your objectives and cards don't matter because the AI scores and you don't, regardless. I shudder to think how biased it is between human players when the human players think they're playing each other and the AI is handing out random nonsense to both. A waste of time and money, and distressingly it seems that it's not the only Playdek game that's woefully one-sided and an equal waste.
nice fast easy to learn board game, recommended
Fast playing and exciting. Always a fun challenge
If social studies was taught using similar methods, we would be a lot better off as a country. This game is easy to pick up, but hard to master...just like the event it portrays.
This took a couple cups of coffee and some concentration to follow. Once I started playing it was fun and educational to a degree. Well priced on sale. GRIPES: does horrible job of keeping stats. i want breakdowns at all levels to analyze and track overtime. It only gives you the final score. There should be summary scoring by round. It should show things like who won/lost objectives each round which determine where points are distributed Even the LOG does NOT show that. It should show the type and results of the final 3 crisis cards played There should be more cards or objectives or variety. There should be more things to learn about this short time span era as you play the game. You cannot use your same profiles on different computers!!!! I hope there are upgrades coming as I want to continue playing.
Un card driven game con mecánica de mayorías al estilo twilight Struggle pero mas rápido y sencillo. Me recuerda un poco al juego de mesa 13 días: La crisis de los misiles cubanos pero con un toque distinto, La verdad muy recomendable si lo que buscas es un CDG de peso medio-ligero para echar unas partidas rápidas.
I think this is a wonderful game. I also have the board game, designed by Mark Herman. Of course, it is NOT a wargame, and if you expect a wargame, you'll be disappointed. It's an area control, strategy/points game, a direct port of the board game. The game can be played in 15 minutes or so, but it has a massive amount of depth. The game looks beautiful, plays flawlessly, and the AI is excellent. It also has great, detailed tutorial and can be played online.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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