
Answer the call from a mining base on Mars as engineer Jack Leary and search for the missing crew. Fort Solis will immerse you with cinematic visuals powered by UE 5 and voice acting of Roger Clark and Troy Baker. Explore the mining complex and reach climax of this narrative thriller experience.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 27 → 3.43/day in the week after.
About

Responding to an unusual alarm call from a remote mining base, Jack arrives at the dark and desolate Fort Solis. With storm warnings imminent, he heads inside to make desperate contact. As the night grows longer, events escalate, spiral out of control and the mystery of what happened to the crew begins to reveal itself. The storms is approching, limiting Jack’s escape as he looks to hold out until morning arrives.

Fort Solis looks to deliver a high-fidelity experience designed to completely immerse the player in the cast and their long night. With performances from Roger Clark, Troy Baker and Julia Brown, Fort Solis looks to deliver emotion, fear, empathy and much more with every chapter.
Supporting the core narrative are additional instances of story such as audio logs, surveillance footage of past or present events. Accompanying those are video logs recorded by all crew detailing the events before and perhaps even after that night the alarm was triggered at Fort Solis…

The story is told across four chapters. Like a Netflix series, Fort Solis can be binged in one intense session, or played chapter by chapter like an episodic TV show.
Fort Solis brings to players, the next level of details, facial and body animations. With the help of Unreal Engine 5.2 Fort Solis realistic universe is brought to life!

The skeleton of Fort Solis is built above and below ground. The base contains a variety of locations each with their own surface and sub surface levels. Players will be able to explore the isolated storm bearing surface, the creepy service tunnels absent of any light or the multiple departments that help Fort Solis function on a day-to-day basis such as Engineering, Medical and Communications.
As the story unfolds locations can easily be revisited for additional story context or continue to serve as a backdrop to the fate that awaits Jack with each passing hour.

Sums Steam only; PlayStation, GOG, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 4.2Kreviews | 66% | — | $987.4K |
| $29.99 | 2.1Kratings | 73% | — | not modelled | |
Engagement
Reviews
Themes across 177 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fort Solis sits comfortably at the very top of my personal list of well acted, slow burning atmospheric sci fi mystery experiences. An isolated, high tech research base. Eerie silence. A creeping mystery. The psychological toll etched into every character's face. Playing Fort Solis felt remarkably akin to reading something like The Luminous Dead by Caitlin Starling or The Martian by Andy Weir felt grounded, believable, and thoroughly committed to its hard sci fi vision of what life on Mars might genuinely look like inside an operational industrial habitat. What makes Fort Solis particularly special is its writing, its characters, its sharp dialogue and crucially its respect for the player's intelligence. The voice acting ties it all together beautifully. The Good: This is not a game that rests its laurels on graphical fidelity alone though it certainly has no shortage of it. What truly impresses is the deliberate, considered design of its Martian environments the architecture, the lighting, the atmosphere, the vehicles, the spaces you move through. Every corner of Fort Solis feels as though it has been thoughtfully constructed with a plausible future in mind. It stands as a fine example of what Unreal Engine 5 is capable of in the right hands. The sound design and score deserve equal mention both work quietly and effectively to sustain the dread. The Catch: Fort Solis is at its heart a narrative driven experience and it makes no apologies for that. Your movement is deliberately unhurried, your interactions confined to exploring rooms, absorbing audio logs and the occasional quick time event which I'll confess caught me rather off guard on few occasion the game affording precious little time for one's brain to process the mounting tension before demanding a response. There is no combat, no running and no complex puzzle solving to speak of. The hacking mechanic appears sparingly twice, if memory serves and the standout moment in the server room where Jessica must restore power by synchronising button inputs with flickering screen cues, required a beat or two longer than expected to parse. These are minor friction points but worth noting. The movement remaining locked to a walk even when the narrative implies some urgency does occasionally test one's patience. That said the production values are genuinely exceptional. Character models, facial animations and the suffocating claustrophobia of the base are all masterfully realised. The Verdict: I'll freely admit I may not be entirely objective here, Fort Solis is precisely the sort of game I was made for. Yet the story earned its hold on me fairly. As Dr Wyatt Taylor's motivations gradually revealed themselves, the greenhouses, the hyperactive bees, the effect of Martian soil on food cultivation, I found myself reassessing everything. I began the game positioned squarely against him. By the end I had one of those rather satisfying moments where everything clicks into place and you think: Good grief. He was right all along. Remarkable, really.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Japanese, Italian*languages with full audio support
| $24.99 |
| 352ratings |
| 72% |
| — |
| not modelled |
| $19.99 | 129ratings | 74% | — | not modelled |
| $24.99 | — | 77% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 177 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good game
Such an underrated game.
If you are looking for a short thriller story game to sit back and take your time over the weekend or even a day this is the game for you. I honestly really enjoyed my experience, I saw many negative reviews about the gameplay itself is "missing" but I was fully immersed and only had little to no trouble understanding where I needed to go, same with the puzzles. The only hurdle I struggled with at first was the controls, its a bit wonky but I got used to it. I hope more people give this game a chance!
Die genaue Spielzeit war 6,9 Stunden. Und ehrlich, dass passt vom Preis-Leistungsverhältnis sehr gut. Es ist eine äußerst intensive Story die sich über die Audiologs, Videos und Bewegungskameras aufbaut. Die Grafik ist Mega. Das System ist "Schlauchartig", was aber auch nicht schlecht ist an dieser Stelle. Denn man kann sich drinnen schon mal verlaufen. Ich habe mich öfters dabei erwischt das ich ständig auf die Karte schauen musste. Und das ist auch nur das einzige, was ich zu bemängeln habe. Die Karte. Eine schöne Idee diese am Arm zu haben mit dem technischen Gerät aber ein Krampf was die Größe angeht und vor allem die Position des Spielers. Man wird quasi "Sektionsweise" angezeigt, weiß manchmal nicht in welche Richtung nun was ist, außer die Türen sind passend beschriftet. [spoiler] Das Endscenario - Übersetzungsfehler? Gegen Ende des Spieles soll man durch die Tunnel. Das ist verwirrend, weil es nicht korrekt ist. Du musst in die Gewächshaussektion, dort kommt dann der Auftrag "in die Tunnel". Das ignoriert man gekonnt und nimmt die Treppen die direkt an die Gewächshaussektion gekoppelt sind, rauf auf A0 und weiter geht es im Spiel. Also nicht blind in die Tunnelrichtung rennen, die sind nämlich versperrt. Das Ende ist schade... Egal was ich gemacht habe, die Frau verstarb immer. Aber eventuell gibt es da ein alternatives Ende zu dem alternativen Ende. [/spoiler] Gameplay: Der Charakter lässt sich gut steuern, wichtige Elemente im Spiel werden durch einen Kreis "o" hervorgehoben. Die Abläufe sind logisch, man muss erst bestimmte Dinge erledigen um an Zugangskarten für die nächste Sektion(en) zu gelangen. Das fördert direkt mal die Orientierung. Ich hatte während des Spieles nicht einen Absturz, kein Ruckeln, kein Mikroruckeln oder Soundprobleme. Das Spiel erscheint mir zu 100% Bug-frei zu sein. Es läuft bei mir bei 100 FPS (DLLS maximale Qualität). Details meiner Bohnenbüchse siehe den Gerätespezifikationen. Mein finale Bewertung: 10/10 - Grafik 10/10 - Sound / Umgebungsgeräusche 10/10 - Storytelling (Audio/ Videologs) 05/10 - Mapping (Karte)
If you plan to play this game, I do recommend the xbox one controller for the controlling it. yes yes yes
You really immerse yourself in the character. The setting is superb and the graphics are excellent, with great attention to detail. The plot is engaging and keeps you hooked—it's just a shame it's short. Recommended. Te metes de lleno en la piel del personaje. Ambientado de 10 y gráficamente muy bueno, con detalles cuidados. La trama es buena y te hace estar enganchado, lástima que es corto. Recomendado
I loved this game for the most part, and truly enjoyed playing it, as a proper deep walking sim, which is very rare to find these days... The good: 1. The environment and atmosphere were perfect 2. The chill progression, which allowed for exploration and lore soaking 3. The voice acting was Firewatch level 4. Interfaces and interaction mechanics were good (*some map marker issues) 5. Sound was awesome (*I had some glitches) 6. The story was good up to half way (*see below) 7. The quick-time actions were a good touch when they mattered (*see below) The bad: 1. The quick time actions were sprung on you too abruptly, IMO. But for the most part it didn't matter because they didn't seem to change almost any outcomes. 2. I got degrading sound glitches, where suddenly my footsteps sounded glitchy, same with map navigation. 3. The map markers didn't always align to where I actually was. 4. Some of the dialog was a bit weird, given the circumstances the character was going though. 5. The preview had Jake screaming to get out of there... NOTHING like this happened in the game. This (along with the story), to me is irredeemable and is a big asterisk to my "thumbs up". Neutral? (bad, for me) The Story: It seems like someone packaged a psychological mystery as a sci-fi thriller. The reason I'm not putting this as a pure "bad" thing, is that it did leave me thinking at the end, and accepting that I was really playing something different than I thought I was playing (also heavily misled by the trailer video) makes me just shrug and say "ok, whatever". It is very unclear what the core issue is in this game, even when soaking all the lore (messages, audio, and video). Details (with Spoilers): [spoiler] a) Was the doctor just mental (perhaps due to exposure)? Or was this compound REALLY irredeemable as an imperfect (but manageable) solution for an already dying earth? b) Why couldn't they just send it back to earth with the warnings and let scientists take it from there? c) Doctor sends samples to his family, while killing everyone on the station to keep it from escaping?? And even then, what would that do? Eventually someone would come and get samples, the research, etc. d) The effects of this stuff were extremely underwhelming, or not clearly communicated. It made people grouchy... made bees "a bit more active"... if there is a deep effect, it's only seen in the psycho doctor, who could have just lost his mind due to his isolation, disgrace and MASSIVE ego... [/spoiler] All-in-all, I give the writers credit for creating a massive twist in the whole story construction... but I didn't like it, which makes it a subjective problem for me.
Graphics and atmosphere were excellent. Voice acting was great, although the light-hearted banter became odd when it was obvious that something was really off. Plot started solid for a "Spooky Mars" story, but not the strongest finish. My biggest con was the slow speed of walking and item interaction, about halfway through it was very off-putting. At full price I might have felt underwhelmed, but on sale I can recommend.
Don't go into this expecting Dead Space, or any type of Action Horror. Expect more of an atmospheric walking sim x adventure game (like a point and click but in a full 3d environment). Walking / Running speed is a bit slow, The first QTE is annoying on KB but I missed most of them and still made it, the later ones are better but again not a huge issue if you miss on most of them its quite forgiving, If these would kill your enjoyment maybe wait for a sale or get another game. There is some ability to go and explore once in Chapter 2, but Don't expect a large open world. There are still be pleny of locked doors, but some achievements will require going off on your own to find them so it can be rewarding. The story was engaging enough I enjoyed the banter between the two over the radio, The voice acting is great, and game atmosphere and visuals are lovely (especially of you edit the engine.ini to fix the weird shimmering effect on walls). I do think the story in this game still leaves a lot of questions by the end, which would require a sequel (which still might happen). But if you enjoy B grade Scifi Movies you should enjoy this. Overall it's a fun, Short adventure game even if you go for all the logs and extras, give it a try.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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