
Answer the call from a mining base on Mars as engineer Jack Leary and search for the missing crew. Fort Solis will immerse you with cinematic visuals powered by UE 5 and voice acting of Roger Clark and Troy Baker. Explore the mining complex and reach climax of this narrative thriller experience.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 27 → 3.43/day in the week after.
About

Responding to an unusual alarm call from a remote mining base, Jack arrives at the dark and desolate Fort Solis. With storm warnings imminent, he heads inside to make desperate contact. As the night grows longer, events escalate, spiral out of control and the mystery of what happened to the crew begins to reveal itself. The storms is approching, limiting Jack’s escape as he looks to hold out until morning arrives.

Fort Solis looks to deliver a high-fidelity experience designed to completely immerse the player in the cast and their long night. With performances from Roger Clark, Troy Baker and Julia Brown, Fort Solis looks to deliver emotion, fear, empathy and much more with every chapter.
Supporting the core narrative are additional instances of story such as audio logs, surveillance footage of past or present events. Accompanying those are video logs recorded by all crew detailing the events before and perhaps even after that night the alarm was triggered at Fort Solis…

The story is told across four chapters. Like a Netflix series, Fort Solis can be binged in one intense session, or played chapter by chapter like an episodic TV show.
Fort Solis brings to players, the next level of details, facial and body animations. With the help of Unreal Engine 5.2 Fort Solis realistic universe is brought to life!

The skeleton of Fort Solis is built above and below ground. The base contains a variety of locations each with their own surface and sub surface levels. Players will be able to explore the isolated storm bearing surface, the creepy service tunnels absent of any light or the multiple departments that help Fort Solis function on a day-to-day basis such as Engineering, Medical and Communications.
As the story unfolds locations can easily be revisited for additional story context or continue to serve as a backdrop to the fate that awaits Jack with each passing hour.

Sums Steam only; PlayStation, GOG, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 4.2Kreviews | 66% | — | $987.4K |
| $29.99 | 2.1Kratings | 73% | — | not modelled | |
Engagement
Reviews
Themes across 177 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
「2分」《索利斯堡》:不要前往那座火星基地,即使你是亚瑟·摩根 直截了当地说,能让我坚持着浪费人生中宝贵的四个多小时通关《索利斯堡》的唯一动力,就是主角杰克是同样在《荒野大镖客:救赎2》中为主角“亚瑟·摩根”配音的罗杰·克拉克。在游戏中,虽然他没有使用标志性的“烟嗓”,但在部分台词中,你依旧能听出,他就是那个曾经在西部驰骋的男人。正是因为我对另一部作品的那位角色的喜爱,纵使游戏在开场不久就让我产生了退游的想法,但我依旧选择坚持完成它。 单论《索利斯堡》,在宣发阶段本人就比较感兴趣,因为它的外表实在是很难不让人联想起《死亡空间》与《木卫四协议》。毕竟故事里包含了“外星基地”、“命案”、“单人探险”等buff叠满的要素。但实际上手体验并通关后,如果你是抱着以上的期待去玩,那么绝对会大失所望。 鉴于本作的确是没有太多值得说道的优点,但我还是选择优先说明。那就是虽然《索利斯堡》是小厂作品,但制作组明显野心很大。他们采用了虚幻5引擎进行制作,采用了真人动捕等技术,这就让这款游戏虽然其他方面不咋地,但至少面子过得去,也就是画面非常细腻非常逼真,人物动作之间的衔接也非常自然,但你要是跟其他大厂的游戏,诸如顽皮狗的《最后的生还者2》比起来,那肯定依旧有不小的距离。但至少从这个方面来说,做的还是挺不错的。 优点到此为止,没错。对于《索利斯堡》而言,它的实际缺陷是远远多于自身优势的。首先,游戏画面细腻逼真,带来的是极为明显的优化问题。本人配置是9700X搭配9070XT显卡,但在1080P分辨率仅开了中画质的前提下,游戏依旧存在间歇性的卡顿甚至几秒短暂卡死的情况,实际运行情况甚至不如同为虚幻5引擎的《合金装备Δ 食蛇者》(我并非特意去比较,而是刚好这两款游戏我同时都在玩),同样在1080P分辨率下,后者画质开全高也没有出现卡顿卡死与明显掉帧的问题。 上面说到,这款游戏在开场不久就让我一度产生想要放弃的想法。这并非空穴来风,谁能想到,在角色可供玩家操作的时候,系统的提示竟然是按Z键行走!可能很多人并不觉得是什么大问题,自己改一下键位不就可以了吗?然而,你修改了键位,不代表系统会随之更改。在我把键位改成WASD的操作模式后,后续主角用绳子攀爬那段的QTE就立马给我上了一课:游戏提示按E+Z,我怎么按都没有用,直到我按了E+W,才顺利实现了操作!后续其他部分的QTE依旧存在这些问题。我觉得这种问题实在是不应该出现在一款2023年的游戏上。 虽然本作披着外星基地惊悚题材的外皮,但并不是那种恐怖生存TPS,而是一部彻头彻尾的互动电影游戏,甚至只能算是步行模拟器。玩家推进剧情的方式,无非就是寻找可互动物品,这么摸一摸,那个动一动,然后找专门的钥匙开特定的门。地图规模不算大,而且后期也都是重复跑图。然而让人感到啼笑皆非的是,除了某些特定桥段之外,玩家操作的两位角色都不能奔跑,你只能盯着他们的后脑勺慢悠悠地在这个基地内闲逛。加上游戏的地图指引带有迟滞性,很多时候你走了半天,发现跟目标地还越来越远了,真的很让人抓狂了,水时长也不带这样的,属于是演都不演了。 那既然如此,游戏里面的可互动要素与玩家的选择就成了关键。但您猜怎么着,这游戏的为数不多的几次QTE,同样形同虚设。玩家在攀爬时,按错了QTE,主角也不会掉下去摔死,只是挣扎一下,也能爬上来;玩家被敌人痛打,反手的QTE哪怕按对了,最后你还是会被剧情杀。“玩家的操作与选择没有意义”是互动电影游戏中最为致命的问题。既然不管怎么做都是殊途同归,那设计QTE的理由是什么?为什么你不直接去拍一部电影,非要让玩家花费几个小时去吃这坨式?我真的希望制作组一定要记住:游戏是互动的艺术。 那么其他方面都有问题,最关键的剧情怎么样呢?抱歉,同样让人觉得尴尬。本作剧情简单至极但又无聊透顶,可以看出制作组特别想玩故弄玄虚这套,但实际效果并不尽人意。如果你不看游戏内的任何视频资料与文档,玩到最后一定会一头雾水。但如果看了,可能会更加觉得这就是个粪作。简而言之就是:就因为这点事把大家叫出来啊? 通关《索利斯堡》,我感觉自己的大脑遭受了来自制作组的重创。我觉得他们首先要把游戏设计这个理念先搞懂,然后再去做。世界上当然没有十全十美的游戏,但至少你要在某个地方具有独特性。但回看《索利斯堡》,它除了虚幻5画面之外,便一无是处了。但时至今日,虚幻5也早已不是什么空中楼阁的存在了。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Japanese, Italian*languages with full audio support
| $24.99 |
| 352ratings |
| 72% |
| — |
| not modelled |
| $19.99 | 129ratings | 74% | — | not modelled |
| $24.99 | — | 77% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 177 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Langweiliges rumgelaufe und die Schockmomente sind echt 0815 und die Performance ist auch nicht die beste, ruckelt zwischendurch leicht
步行模拟器 + 脑残PC按键 + 狗屎QTE
Puhhhhhh. Also das Setting ist toll und die grafische Qualität auch. Aber dann hört es schon auf. Story fängt gut an und endet sowas von langweilig. Es ist wirklich super kurz. Quicktime events sind nicht gut umgesetzt. Ich hab das aus nem Humble Bundle und somit fast nichts dafür gezahlt. Für die 25€ kann ich es auf keinen Fall empfehlen. Höchstens für nen 5er oder drunter. Aber viel sollte man sich wirklich nicht erhoffen. Ich bin aber auch ganz froh das es so kurz ist, denn mehr von dem Spiel hätte ich nicht ertragen. ;) 5/10 gebe ich dem Game. Die 5 Punkte gehen in Grafik/Sound ;) Hab es übrigens mit der UEVR in VR gespielt und das war schon geil.
ストーリーに期待しなければ良好な非戦闘SFナラティブを競歩できるゲーム
Spannend bis zum Schluss. Tolles Game, wie ein interaktiver Film.
хорошая бродилка!
It's a triple A waking simulator. The environment and the animation are truely top notch. The story does build up some satisfying suspense, but things don't resolve fully at the end. So the ending is quite lacking.
I have problems rating this one. Let me explain: This game is beatufiully made. The characters are great, the story well though through, the game mechanics work and the voice acting is very nice (also the NPCs). Great dialogues, nice loot, good setting (on mars) and very well told story. The game is stable and easy to learn. Nevertheless, the main problem is: it is too short! And also the fighting was quite difficult to learn - got my butt kicked for some time before i learned the mechanics. Is this a nice game? Yes, it is. Should it have more "content for the buck"? Definitely also yes. So: yes, I will recommend this. With a huge "BUT..." written over that recommendation.
Oyun idare ederdi. Film tadında ama biraz sıkıcı. Oyunda sevmediğim yanlarından biri, karakterleri hareket ettirirken çok zorlanıyorsunuz. İkincisi de harita kontrolü. Zaten harita karışık, bir de karakterin nereye baktığını göremiyoruz. Onu da görebilsek harita okumak daha da kolaylaşırdı. Oyun güzel, alınabilir ama oynarken sıkılabilecek olanlar vardır. İyi oyunlar!
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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