
Stack game-breaking synergies until your party can slay gods. Command a party of heroes, forge powerful synergies, and level them up across runs in this turn-based tactics roguelite. Battle the gods solo or in co-op, where defeat is just another beginning.
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About

Build powerful party synergies and fight through unforgiving battles as you explore and save a realm torn apart by divine war. When one run ends in death, resurrection begins the next.
Embrace scaling difficulties that add new layers of challenges, from random modifiers added to enemies to map-wide trials that affect the entire encounter. Each run and encounter will be fresh as you try out different party builds.

Victory depends on how you combine your heroes: chain their powers and create devastating synergies. With 150+ Items to build around and 200+ Abilities, each with its own upgrade path, the build options are limitless. Theorycraft your way to broken, game-breaking combos.

Lead your champions alone or rally up to three friends in fast-paced co-op play. With simultaneous turns for all players, battles remain fast and tactical, as you fight for the realm’s survival together.

Earn Ultimate Charge from every move, whether attacking, casting spells, or defending. Each hero wields a unique Ultimate Ability to turn the tide—breaking enemy ranks, empowering allies, or unleashing overwhelming force.

Upgrades don’t just raise stats; they evolve abilities, unlock new mechanics, and deepen hero playstyles. Assemble your party from 6 unique heroes, each with their own 3 distinct subclasses to that alter their playstyle.
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Engagement
Reviews
Themes across 222 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game. It is a slow burn, but the depth is amazing.
Jank but enjoyable.
10/10 game. Developer is actively listening to feedback and delivers what players want/need, with fascinating delivery speed as well. If this kind of care for player base continues I have high expectations and hope for this game! Well done!
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Languages: English*, French*, German*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Spanish - Latin America*, Swedish*, Traditional Chinese**languages with full audio support
Hours played at review time, across 222 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Stolen Realm meets Slay the Spire
Its fun. I think the power could be distributed better between the classes, all of potential I found while playing were in just the archer and the monk, mostly the archer. Also, meta progression is way too slow for the amount of content there is
Its very cool, its a decently well made isometric rpg mashed up with a rougelite, I think its very worth the cost and enjoyable to play, I really like that theres not a lot of fluff, i can get my fix without getting sucked into BG3 for another 20 hours/week/month. My only complaint is that it desperately needs a few more characters, whats here is a good start but some more characters and as well some modifications that change the way the current ones play, either of those options or both would cement this as something far above the rest.
finally turn base rogue lite with no cards
Forsworn is great. I was able to beat the campaign mode right before hitting 10 and 11 on normal difficulty. If you want some tips i think will help you I would put all points into extra life +3 until you hit +5 which is max. Then I would respec and put your points into the damage mods once you get the 1150 for hitting level 6. Do like three points into wrath and the rest into vitality. It worked great for me :) !!! Love the game
神界原罪2 rogue版,美工音乐简陋,玩法框子很不错! 技能和物品做的挺多的,希望多多扩增。以及急需做更多关底boss变体+多一个最终boss。法师子职时空大招太爽了,自己技能0cd以后,无限四级瞬移达成攻、防、机动性一体的超绝大C。配合一些+护盾生成和行动力的装备,队友随便拐一下就1-2回合清全场。正常难度一人打将近两万伤,给我找到轮椅build了。 不过如果没这么胡的话难度还是很高的,需要策略性,不错的小品级游戏
Very fun game. I haven't even finished my first run yet, and it's already an absolute banger. The skills and synergies are pretty interesting and well-designed, and it was a cool experience getting thrust into the game with no knowledge and seeing an idea of a build slowly take shape as I progressed through the run. I do think that having surprise hidden boss phases and enemy skills is a little unfair in most cases. In my experience, though, it's entirely feasible to prepare yourself for the worst and make it through just fine even if going in blind. I actually enjoyed being surprised by the enemy doing something entirely unexpected, and being able to adapt to it in real-time. For other issues, I've only encountered one glaring bug so far: the Paladin's Aegis ability not removing negative effects from allies like it says it should. Other than that, it's been smooth sailing.
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