
Stack game-breaking synergies until your party can slay gods. Command a party of heroes, forge powerful synergies, and level them up across runs in this turn-based tactics roguelite. Battle the gods solo or in co-op, where defeat is just another beginning.
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About

Build powerful party synergies and fight through unforgiving battles as you explore and save a realm torn apart by divine war. When one run ends in death, resurrection begins the next.
Embrace scaling difficulties that add new layers of challenges, from random modifiers added to enemies to map-wide trials that affect the entire encounter. Each run and encounter will be fresh as you try out different party builds.

Victory depends on how you combine your heroes: chain their powers and create devastating synergies. With 150+ Items to build around and 200+ Abilities, each with its own upgrade path, the build options are limitless. Theorycraft your way to broken, game-breaking combos.

Lead your champions alone or rally up to three friends in fast-paced co-op play. With simultaneous turns for all players, battles remain fast and tactical, as you fight for the realm’s survival together.

Earn Ultimate Charge from every move, whether attacking, casting spells, or defending. Each hero wields a unique Ultimate Ability to turn the tide—breaking enemy ranks, empowering allies, or unleashing overwhelming force.

Upgrades don’t just raise stats; they evolve abilities, unlock new mechanics, and deepen hero playstyles. Assemble your party from 6 unique heroes, each with their own 3 distinct subclasses to that alter their playstyle.
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Engagement
Reviews
Themes across 222 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game! I can't wait for more enemies or bosses to appear. The achievements being tied to unlocks is a great idea. Very satisfying game.
goog, what for the king 2 couldve been
Reminds me of Darkest dungeon 2 type character leveling, becoming stronger after each "failed" run. This included with RPG classes and we have an amazing time sink. The graphics aren't gta 6 nor do they have to be. This game will find its audience for what it is.
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Languages: English*, French*, German*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Spanish - Latin America*, Swedish*, Traditional Chinese**languages with full audio support
Hours played at review time, across 222 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game. Also runs surprisingly well on my system!
So, I’ve finally finished thoroughly exploring the game. It took about 30 hours. Is it a good game? That’s debatable. It certainly deserves the attention of genre enthusiasts, but it also has plenty of flaws. In reality, it’s a small, rough-around-the-edges roguelike that feels like a solid Early Access version -essentially just a third of a full game. To earn a higher rating, the game needs a major overhaul of its item system, as well as improvements to balance and variety. Pros: + Classes play differently, and each has three variations (though not all are interesting) + The game does feature builds and "broken" (overpowered) setups + Combat is decent + It has a "loop" mechanic Cons: - Difficulty levels are implemented in a primitive way - Lack of depth and limited content - Balance (!) - Lack of build variety - Short and boring meta-progression - Bugs (including issues with Steam achievements) - Poorly implemented item system Many compare the game to *Stolen Realms* or the *Divinity* series. There are similarities, of course, but both of those titles offer over 100 hours of content. The former featured an interesting item system with unique affixes and robust build-crafting via character skill trees. Here, we have in-run spell upgrades and fixed classes with specific traits. Upon closer inspection, the game feels rather bland, with only a few strong builds and a multitude of mechanics that function but ultimately serve no real purpose.
roglike架构类似于横跨方尖碑,蛮好玩的,建议给技能增加变种或是增加模组槽位,可以让架构更加丰富。麻烦多增加点不同体系的技能组。
问题很多,不过玩法没问题,建议增加地形效果,参考神界原罪就好了,其次是角色养成用灵魂碎片就好了,其他解锁纯多余,直接开放即可,后面多开几条故事线,那这个游戏就相当可以
Very fun game, with lots of cool interesting interactions/combos between items/characters/skills. The tactics part is a bit less in-depth than some of the more heavy hitters, but its a fun game more along the lines of Stolen Realm / Inkbound. (Graphics are more on the Stolen realm side teehee). Game looks a bit rough when you look at it, but the gameplay is relatively smooth with minimal bugs. And the dev seems to be actively making changes to various QOL things like drawing on the map that people harped on.
very fun
♥♥♥♥♥♥♥ thing sucks. Every boss or elite encounter is just spawn more and more ♥♥♥♥ while hitting you with ridiculous mechanics. The act 1 boss is the most unfun ♥♥♥♥ I've ever played. Maybe make a game fun before making it hard.
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