
Step into the frozen unknown in Forsaken Frontiers, a cooperative analog horror adventure set in the unforgiving embrace of an everlasting winter.
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About
When an otherworldly storm descended in 1988, it brought something worse than cold. As civilization crumbled, the Entity Containment Division became humanity's final hope. Now you serve in their "workforce," venturing into abandoned facilities across America to repay the price of your survival. But beneath the howling blizzards and crackling radio transmissions lies a truth colder than the eternal snow.

12-Player Co-op: Immerse yourself in a gripping cooperative adventure up to 12 players. Explore the abandoned facilities where effective teamwork is paramount for survival.
Proximity Voice Chat: Communicate with other players based on proximity, adding a realistic and immersive layer to your cooperative efforts.
Persistent Character: Craft a unique identity with a character that persists across all saves and servers. Your consistent persona ensures a cohesive and personalized experience.
Detailed Eerie Atmosphere: Immerse yourself in the moody atmosphere of Forsaken Frontiers, where the warmth of the train contrasts sharply with the cold desolation beyond its confines.
Immersive Audio: Every footstep, distant sound, and unsettling echo is precisely placed in space, making sound your most crucial ally in understanding what lurks beyond your vision.
Retro-Future Wrist Computer: Every survivor's lifeline comes in the form of the DataDeck - a sophisticated wrist-mounted computer that elegantly consolidates your inventory and vital readings. Collect mysterious deck tapes throughout your journey to uncover recorded messages from the past or discover a diverse collection of music tracks to accompany your exploration. This innovative interface eliminates traditional HUD elements, keeping you fully immersed in the game's oppressive atmosphere.

Brave 11 completely unique ever-shifting locations - each one brings its own deadly hazards and forces you to adapt your playstyle.

You’re not alone. Lurking horrors hunt you down with their own personalities and brutal methods of killing. Stay hidden, use the environment to evade detection, or pay the price in debt for every life lost. Survive the day or lose it all...

Endless Mode: Experience the core gameplay of gathering resources from diverse locations to pay off your endlessly increasing debt.
Nightmare Mode: For those seeking a heightened challenge, Nightmare Mode presents a more intense and terrifying version of the standard experience.
Escape Mode: Search for the lone elevator to the surface while gathering essential gear for survival. Every corridor could be your path to freedom - or your last.
Exploration Mode: A more accessible experience with reduced difficulty, perfect for newcomers learning the ropes or veterans who prefer a less punishing playthrough.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Really fun atmospheric looting horror game that makes you think on the fly and risk assess constantly even with well thought out plans. Definately one of my favorite in the genre
just get lethal coz this game does not have much unique content or replayability........................................... unless you like lethal slop clones you're* gonna play for 5 hours
probably my favorite friendslop Lot of content here and unlike lethal you dont really need mods to make it a fun experience Progression kicks off fairly fast, A problem i had with games such as repo and lethal company is that the early game is fairly boring and the maps dont have a lot going on Forsaken fixes that, even the first map you play on is massive and mazelike which makes even a fresh run fun Another problem i have with Lethal and repo is the tedium of gathering items Lethal limits you with inventory space and weight and repo limits you but grabbing items and having to slowly lug everything back to the start to sell. Forsaken fixes this by making items plentiful and take up no inventory space or weight: however they arent that valuable and you usually have to go deep into the map to make your quota which makes it much more likely to encounter an enemy or even worse:get lost Enemies are fairly straightforward hide or figure out their counter, Deaths dont feel very bs. Enemies have their own radius in which when they are near you will begin heavily breathing, which is a heads up to get ready and either hide or run. The maps are also quite nice in the way you are able to prepare for them beforehand. If you go to plantation you know youre going to need boltcutters, if you go to the hospital you know you'll likely encounter infected and alarm doors or if you go to the bunker you know you'll find a lot of tripmines and more you get the idea And with how much more rewarding this game is it is easier to afford said counters to these areas which in turn rewards you for going the extra mile and preparing. overall a good entry to the friendslop genre and eliminates a lot of tedium that many if them have while keeping the gameplay loop fun and fresh while rewarding you for playing well. 10/10 would reccomend 👍
Great game just lacks more players not only that it's price is quiet high to other competitors
fun with friends and scary
é bao demias, até jogando sem amigos
very fun with friends
promising game fun to play looking forward to next updates
It was okay but its quite literally just lethal company with slightly different graphics and slightly different gameplay, and literally 10X less enemies with SEVEAR misbalancing on most of them.
I wanted to like this game but was disappointed. Visuals looked good and accomplished what I assume the dev was going for, sounds were good if not a bit loud at some points, especially on the train, gameplay loop left a lot to be desired. Loot capacity is unlimited and doesn't give much reason for players to return to the train, allowing them to get more or and more lost. While this may have been the intention, it leads to rummaging around until you are lucky enough to run into the elevator or for the enemies to spawn, and then wait for the inevitable lock on and never ending chase. The monsters unfortunately, are the low point of this game. Of the ones I ran into consistently, the butcher is completely broken in his ability to heat seek onto a player until they run out of stamina (special shoutout to the entity that puts you in the backrooms, which is interesting the first time and annoying the next 6 times).
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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