
Forrader Hero – turn-based game with roguelike elements where heroes can’t step back and must fight through the end to save their soul in ‘Forgotten Proto.World’ fighting hordes of monsters, undead creatures, and their overlords.
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Forrader Hero – turn-based game with roguelike (and some tactical) elements where heroes can’t step back and must fight through the end to save their soul in ‘Forgotten Proto.World’ fighting hordes of monsters, undead creatures, and their overlords.
Features
Several heroes to play, which represent different tactics to follow
Each hero has unique skills that will help to fight through hordes of undead
A casual turn-based yet tactical gameplay that needs a correct decision-making
Properly make your way: collect items that increase the hero’s survivability, choose the better path to avoid unnecessary danger, and be ready to face the Lord of the ‘Forgotten Proto.World’
One more run: if you lose try again, that is all – discover the heroes’ strengths to succeed. You can’t be ready for anything, because every ending is the new beginning
No step back! You can’t go back because heroes don’t behave like that, keep it in mind!
Play with only a keyboard or only a mouse (controllers supported too)
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Ukrainian, Portuguese - Brazil, Polish, Simplified Chinese, Japanese, Catalan
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
jak zrobisz krok w tył to rozstrzela cię NKWD
Как не странно затягивает. Графика мне показалась хуже чем на скринах, а вот геймплей на высоте, как в принципе и анимация для игры такого технического уровня.
Класно но мало
Awesome game, rare for me to find something that is actually this much fun.
Es un roguelite muy simple, pero entretenido.
先问个问题:为什么这个游戏的全成就标识在个人资料里不会显示呢???全成就栏也看不到,小黑盒也不显示拥有该游戏,真是闹鬼了?! 以下是我在小黑盒的评论。 先说一点比较重要的问题。 1.中文机翻,能看,但经常会莫名其妙; 2.也是语言导致的问题。中文的情况下部分技能会直接失效,需要切换成英文才能正常使用; 3.还是语言衍生的问题。如果刚开始是以英文进入的游戏,再保存退出切换为中文,可能出现无法进入的bug,只能重玩; 4.额,你懂的,语言引发的奇妙bug,可惜没有实验出稳定的触发方法。我当时是死灵法师和术士都触发了,以中文进入游戏,保存退出切换为英文,再进入时角色血量和魔力上限都得到了大幅提升。可惜我再去寻找触发方法的时候又莫名失效了。 唉,终于讲完语言问题了,下面简单评价一下游戏吧。 整体评价:食之无味,库里吃灰。 1.本来以为是靠收集装备的装备驱动型肉鸽,结果压根没有装备这种东西,只有固定的5个主动+4个被动,每2波怪一个小BOSS,打完小BOSS让你在总计9个技能的随机3个里选一个(这就经常导致角色核心被动前期一直不出,打半天再输不如直接重开)。 2.游戏随机性相当高,每一关所有位置上是什么都是完全随机生成的,即,它压根没考虑过你能不能通过,所以经常会出现面前一排全是陷阱,必须硬吃的情况,然后就可能出现吃了一个眩晕后(不能换行,只能前进),一路向前,连吃多个眩晕陷阱,直接大残走到小BOSS脸上gg。 3.游戏角色设计不平衡,盗贼隐身状态不掉血的设定直接奠定神位(就这还能是难度3星的角色?制作组脑子里在想什么?);而游侠射两箭就没箭了,直接成纯白板角色。而且这游戏有些角色的设计完全是不考虑BOSS的,比如上面的游侠,以及死灵法师,打boss时那技能真是突出一个刮痧,刮半天还得把自己血量、护盾、攻击全搭进去才有 可能 打死BOSS;相比之下看看人家骑士,开个3倍伤害,再开个盾击,哦吼 BOSS死了。 总之,只要你不是以通关为目的游玩,那还是挺简单的,一局20波怪,随时可以停,摸鱼的时候玩玩还是不错的;当然,你如果想通关,还是建议玩游侠,毕竟最无脑,其他角色也可以通,但难度可能高一些,运气要好一点,要多动点脑子🧠
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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