
Forgotten Land is a small adventure game in which you will play for the driver who had an accident. The protagonist finds himself in a large valley, which according to local legend was called the Forgotten Land.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This adventure game is not good at all. I don´t recomment this game. graphic is very good. music and sound are ok. the control is good. there are no monsters. nothing, you can just walk in this world nothing more happens. at least all achievements work.
[h1]Vergessenes Plagiat[/h1] Um mit dem Guten zu beginnen: Die Stimmung eines verlassenen Tals inmitten von verschneiten Bergen wurde eingefangen, die malerischen Klänge unterstreichen das Umherirren. Aber was hat Forgotten Land sonst in seinen maximal 20 Minuten zu bieten, die man braucht, um das aus 4 Kirchen bestehende Bergdorf zu erreichen? Außer 6 einfachen Errungenschaften nicht viel. https://steamcommunity.com/sharedfiles/filedetails/?id=2545145807 Es ist in seiner Form ein (äußerst langsamer) Wander-Simulator in extremis: Keine Interaktionen, keine Events, keine Erkundung, keine Geschichte, kein Anspruch und Qualität. Und vor allem: Es basiert auf dem [url=https://www.unrealengine.com/marketplace/en-US/product/procedural-nature-pack-vol-01]Procedural Nature Seasons Pack der Unreal Engine[/url], was heißt basiert… es IST diese mit spärlichen Veränderungen und Fehlern: Clipping, Gras in der Luft, schwarze Streifen, Griesel statt Schnee, etc. https://steamcommunity.com/sharedfiles/filedetails/?id=2545145830 Kurzum: Die Zeit ist zu schade, um mehr darüber zu schreiben! [code]Ein kurzer Wander-Simulator aus einem der Unreal Engine-Packs. Keine Unterhaltung, kein Inhalt, keine Empfehlung für niemanden![/code] Lust auf mehr Reviews mit einmal mehr und einmal weniger archäologischen Anmerkungen? Probier doch meine Kuratoren-Gruppe [url=https://steamcommunity.com/groups/archaeoplays#curation]The Archaeologist plays…[/url] aus.
tl;dr - Is this a great game that will keep you on the edge of your seat? No. Is it full of bugs? Yes, a lot. Are they game breaking? No, just highly annoying & unprofessional for a paid game no matter how cheap. Is it worth purchasing? Yes; however, with two stipulations: 1.) it's on sale (yes, I know that it's regularly $0.99), and you are an achievement hunter. Other than that, this is a definite pass. First off, this feels like a student project, so I will be critiquing it as such. Please, someone correct me if I'm wrong, but this is the feeling that I get when playing. Now, this game is chock-full of bugs. And, I mean a lot of bugs - from graphical to audio to textures to screen tearing, and probably more that I simply am forgetting despite having played through it twice not a moment ago (the second was to take screenshots for this review). So, what's good about this game? The atmosphere is great. The god rays are ridiculously good. I'm very impressed with them. The level design is intuitive; there was never a point where I felt that I was lost. And, the achievements are extremely easy, and able to be 100% completed in about 15min. Aside from these, there really is nothing else good worth mentioning. The bugs simply far outweigh any of the few positives of this game. So, why the recommend, you might ask? Honestly, it's an easy 100% for achievement hunters. Apart from the numerous & persistent bugs, it was somewhat enjoyable taking a break from other games with the bonus of another completed game for my profile. Is it worth $0.99? Absolutely not. It could be forgiven of a lot of its misgivings, if it were free. However, I got this on sale for $0.66. My metric for analyzing if my money is well spent is $/time. I spent $0.66 for 20 min of playtime. I did enjoy it somewhat, and I've spent far more for less time & enjoyment than this. If the developer ever reads this, here are some recommendations for improving/fixing this game, and I will have uploaded screenshots to my profile for your perusal . 1.) Whatever that black line that cuts through horizontally in the middle of the screen it needs to be fixed ASAP! 2.) There is a white line that randomly, yet consistently, appears throughout the ground. 3.) A black zig-zag that looks like a tear in the warp appears at the beginning of the game (in both of my playthroughs). 4.) Persistent floating grass at the first bend of the road should be rectified. 5.) Many of the fences are disconnected in very disconcerting positions, and a lot of the posts are either misaligned or simply non existent. 6.) Various interactions would be a nice addition. a) For example, an interaction with any of the achievement landmarks. b) Instead of forcing the player to walk around the extremely long path around to the tent, an interaction to hop the fence would have been nice. 7.) The invisible walls around the trees & bushes should be minimized. 8.) Various parts of the frozen lake move like jello. 9.) The church is missing two visible walls, yet the invisible wall is still functioning. 10.) Huge frame drop going through the field of grass before the abandoned town. 11.) There were options in the menu for subtitles & voice level, yet there were neither in the game for me. 12.) The graphics options are highly irritating. Simpler/more common screen resolutions or an auto-detect feature would be a nice addition. 13.) This is an idiosyncrasy of mine, but an option for rotating the camera using "q" & "e" would be greatly appreciated. Edit: Typo
I thought I might like this but no. The image is way too grainy, the head bob makes me feel sick, too many glitches and artifacts. I know its cheap, and I didn't ask for a refund, but the journey wasn't fun and I can't recommend.
Like mentioned before, this is the exact example map from this Unreal asset pack: https://www.unrealengine.com/marketplace/procedural-nature-pack-vol-01 There is pretty much no own effort of the "developer" in this game. + nice soundtrack - Most settings in the menu are broken, neither doing anything nor getting saved - Annoying graphical errors like flicker or bars around the center of the screen, floating grass and unrealistic blur effects - invisible walls everywhere... seriously, it seems like there is an invisible maze on this map - my grandma in her wheelchair is faster than the game character Sad to see such trash using the same engine as plenty of the best looking games currently available.
Sorry aber das ist kein Spiel! Du gehst lediglich einen Weg entlang! Gibt um Welten bessere Walking Simulator mit Story! Wenn ich auf die Toilette gehe, wird es definitiv spannender! Kauft euch lieber was anderes.
Put the price towards a coffee. This is boring, as others have said, and you will probably recognise the music and scenery from other games, even if you are not a dedicated gamer. Unfortunately it will not even fill in a casual 10 minutes.
Its an experience. And it makes me question why I havent published my much larger walking sim on steam.... Is it an good experience....No. should be F2p just as my walking sim will be one day.
[h1]Forgotten Land[/h1] Eu não tenho nenhum problema com jogo simulador de caminhada que seria o caso desse, mas ele tem muitos pontos negativos, pra começar o gráfico muito embaçado que todo mundo sofre desse problema e paredes invisíveis que te impede de seguir um caminho alternativo e o maior problema seria a falta de objetivo, vc nem sabe o pq ta ali, então a maioria das pessoas jogam esse jogo apenas pelas conquistas que pelo menos nesse aspecto funcionou muito bem, mas tirando isso não vou recomendar.
Very short and never very pleasing to look at. This game's visuals are highly held back by just how high the film grain is set to with no option to turn it down. There's also no great sights or things of interest at all. I generally love walking simulators, but I can't recommend this one.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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