
It's a turn-based deck building RPG based on 2D dots. In an environment where attacks work differently on each turn, set the best strategy to defeat your enemies and upgrade your equipment to be stronger!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: Korean**languages with full audio support
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[h1]덱 빌딩 게임[/h1] 게임 재밌고 다 좋지만 최종 공격시 버프나 디버프 받은 걸 최종 계산하여 딜이 미리 나오게 했으면 좋겠다. 그냥 기본 데미지만 얼마 나오는지 뜨니까 불편함.
고생한흔적이보입니다. 화이팅
2 boyutlu noktalara dayalı, sıra tabanlı bir deste oluşturma RPG'sidir. Saldırıların her turda farklı çalıştığı bir ortamda, düşmanlarınızı yenmek için en iyi stratejiyi belirleyin ve ekipmanınızı daha güçlü olacak şekilde yükseltin!
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Concurrent players on Steam, sampled daily since tracking started.
무료라서 추천하고시작하지만 아쉬운부분은 많은게임 덱빌딩형 전투게임입니다(슬더슬같은) 하나의턴을 선제 패링 카운터로 쪼개서 카드코스트내에 적에게 카드를 배치해서 싸웁니다 게임루트자체는 일직선이고 랜덤인카운터 그딴거없이 따로 상점이나 이벤트가 옆길로 뒤적거리면 나오고 그걸통해 체력을 늘리거나 카드를사거나 강화를하거나 합니다 게임의 아쉬운점을 꼽자면 1. GPU가 터져나가려고합니다 이젠 늙은 컴퓨터지만 3060을 달고있는컴퓨터인데 gpu를 100퍼처먹고 비명을지르게합니다 솔직히 길도 괜히 가려지기만하고 걸리적거리기만한 나무사이 길은 적당히 정리했어야하는거아녓을까싶습니다 2. 일부 이미지가 깨지거나 데미지계산관련해서 알기어려운부분 그리고 크래쉬가있습니다 체력이 -23되니까 크러쉬나더군요 1과관련된건지 아니면 다른건지 3. 게임자체적으로 재미가없습니다 이러한 덱빌딩은 전략성이 전부 다인데.. 몹은 무조건 세개고정 내가 선제/패링/카운터에 적을 고르는건 하나씩뿐(몹하나만있다고한들 세번때릴수가없음) 덱빌딩을 해야할 부분이 카드를 얻거나 특별한 특능을 지니게하는부분도없거니와 카드자체도 한두장 구매하고 덱압축정도 4.대다수 소리의 부재 게임에서 중요한게 소리입니다 게임에 알맞는 소리에따라서 재미가잇을텐데 비석 건들떄만 소리가나고 전투에이기거나 BGM등이 없어서 심심함 결론 무료니까 추천은박앗지만 솔직히 무료아니면 비추햇습니다
"Forgotten Knight" is a very poorly made Korean retro RPG that uses traditional RPG mechanics and a CCG/deckbuilding type approach for the actual combat, along with a weak gimmick that changes the combat conditions based on timing and other factors... which makes what should be a fairly simple dungeon bash Slay the Spire ripoff into a convoluted nightmare. There's no English translation for the game, but that's okay. The language of bad games is universal. The graphics aren't great, low quality 3D images and a UI straight out of Windows 95. That's understandably a turn off for a lot of gamers, and it's a big contributor to the failure of the game to attract gamers despite having no up-front cost. Gaming is a primarily visual medium, and if developers want to succeed, they must understand that it's not an area for compromise. You deserve better than compromises. Let's talk about price and the value this represents for us gamers. This is "free" enough (not every "free" game in the "free" section is truly free, there's usually some hidden price tag), at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. A peak of [b]2 concurrent players[/b] (according to SteamDB) for a "free" game is a disastrous public reception. Out of 130 million potential players here on Steam, almost nobody was interested. Even though this is "free". That level of rejection speaks a lot for the quality of the game. This "free" game won't count toward your game collection count on your profile. With that in mind, is it something you should still download? Not this time. This isn't worth downloading. While this won't cost you any money, you get what you pay for, and sometimes, even when the game is free, it's still not enough.
Игра Forgotten Knight — это настоящее погружение в мрачное фэнтези. Атмосфера просто завораживает: туманные леса, древние руины и постоянное ощущение опасности. Геймплей сочетает в себе элементы экшена и RPG, позволяя создать уникального героя. Каждый бой требует тактики и внимательности, а система прокачки дает простор для экспериментов. Сюжет, хоть и не слишком оригинален, держит в напряжении до самого конца. Особо хочется отметить визуальный стиль – он прекрасно передает дух игры, делая мир еще более живым. Это отличный выбор для любителей жанра, ищущих вызов и глубокое погружение в игровой мир.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.