
A tactical turn-based strategy game inspired by events and stories of forgotten and unsung heroes of WW2. Unique and new-to-genre features offer immersion and deeper protagonists to lead and care for. Lead the resistance against the Axis Forces.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Forgotten but Unbroken offers a unique perspective on the WWII turn-based strategy genre. Inspired by real stories and events, the game introduces fresh mechanics never before seen in the genre. Players will experience defense missions, historical characters, and unique "micro" features based on reality. From the special abilities granted by wearables to the absence of magical healing, "Forgotten but Unbroken" provides a realistic and immersive gameplay experience.
Elite enemy units, such as the feared SS troops, are designed to spread fear among players, affecting their aiming and overall performance.
Additionally, the game allows players to forge strong relationships with allies, who may send elite soldiers to assist in battle for a limited time, adding a strategic layer to gameplay.
Forgotten but Unbroken delivers a deep and complex gameplay experience by intertwining historical events with personal narratives. Players will encounter a newspaper feature that reports on real events from WWII, such as the Battle of Kursk or the assassination of Reinhard Heydrich. These global events are presented alongside the personal story of the main character, Commander Martin, whose life is profoundly impacted by the events of the war. This dual narrative approach not only provides players with a rich historical context but also immerses them in the emotional journey of the main character.
The game features real characters of WWII, carefully & respectfully selected for their legacies. Players have the opportunity to meet and interact with these protagonists for a limited time during the game, adding a layer of authenticity and reverence to the gameplay experience.
The game features six classes of soldiers, each with unique abilities and perks. Players can customize their soldiers and manage their traits, which affect their performance in battle. Traits such as "Iron Will" can significantly impact a soldier's morale, while physical traits like "Sickly" can affect their disease susceptibility.
Base management is a crucial aspect, allowing players to heal, train, and maintain the morale of their troops. Structures such as hospitals and armories can be built to improve various aspects of the base and troops. Additionally, players must consider factors such as weather and disease, which can impact the effectiveness of their base and troops.
Forgotten but Unbroken is set primarily in central Europe, with a focus on Czechoslovakia. This region's strategic importance during WWII makes it an ideal setting for the game, as players will navigate the complex political and military landscape of the era.
Forgotten but Unbroken incorporates a diplomacy and politics system that allows players to impress allies through successful missions, thereby increasing support. Relations with allies can impact the type and level of support they provide, adding a strategic element to player decisions.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 282reviews | 77% | — | $160.8K |
| $13.99−30% | 10ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
挺好的回合制战术游戏,很有潜力,未来可期!
The UI is beyond confusing: Trying to access your inventory outside of mission prep? Good luck Trying to split item stacks? That's complicated, and doesn't work on some items The animations are stiff and pretty bad
游戏机制非常神秘 在吃了20多小时屎以后发现主要还是靠近战和狙击手 写在通关后 枪 头盔 胸挂都出先帽子可以凑齐伪装套装接近党卫军军官以外的所有单位 接敌范围内优先触发敌人近战规则 所以推荐练突击兵 前面要早点搞到开锁工具(养一个工兵 主线默认给一个老家来的) 要多用无线电要求补给和砍树以度过第一个冬天 ——-————————————————
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Czech*, Slovak, French, Spanish - Spain, Polish, Simplified Chinese, Ukrainian*languages with full audio support
Hours played at review time, across 55 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good
ok
[h1][b]MP社《无名利刃》:战争给我们的最终教训就是,永远不要遗忘[/b][/h1] [hr][/hr] 擅长给各类硬核战争策略游戏的老牌发行,在2024年底接生了一例二战回合制战棋策略游戏[b]《无名利刃》(Forgotten but Unbroken)[/b],作为上世纪90年代接续发行《X-COM》《文明》等策略游戏的好手,在其战争策略板块或许像开罗置于像素经营,“[b]MicroProse出品,必属精品[/b]”。 作为一款以二战为背景的支队管理、战棋回合的闯关游戏,已出官中,整体带来的体验属于[b]“整体优质,但不新奇”[/b],在生涯模式中我们更多扮演的是欧洲战线的同盟联军。充任一支小队的指挥官,虽不像RTS宏大战局中动辄千军,但一场场游击突袭、或是阵地防守,[b]每一场胜利都像是翘起终局前一个个微不足道的支点[/b]。玩家在有限的行动点中完成战术进攻,利用周身可搜刮拾取的武器完成更大范围的杀伤,然后在寡不敌众时进行明智的撤退,并为出众的单兵授勋升级,[b]只要不选无法手动存档的铁血模式,玩家还是能比较轻松体验每场战役的单兵/小队奇策。[/b] 《战争论》中强调战争必不可少的三要素,也是著名的[b]克劳塞维茨三位一体论[/b]: 1.“原始的暴力、仇恨和敌意”,主要涉及[b]各个单兵作为人的意志[/b],除了主角团中每一个士兵都有自己的国籍以及过去、职业倾向,敌人也会有其作战的意志,[b]通过包抄、压制以及击杀,让其战意消亡,敌军的恐慌便能让我方昂扬取胜。[/b] 2.[b]“偶然性和或然性的作用”[/b],因为战争的每一个局部都会出现“摩擦”与迷雾(即各种变数),因此作为统帅,不仅事先要统筹算计每一步,更要临变面对概率事件中[b]尽可能克服不利[/b]。 当玩家靠近敌人时,统帅不仅要考虑到尽可能潜行深入敌后这一目标。 更要考虑到如果不能贴近后[b]何时鸣枪狙射[/b],当命中率难至百分百时,更需筹算剩下的行动点可否多支取一些[b]供提升命中率的瞄准[/b],除了命中概率的豪赌,[b]最终的成伤也需射幸[/b],所以,如果能够像刺客信条一样近战暗杀,不妨进行肉搏,造成的伤害也会更佳稳定的高。 掩体的分布、投射的角度以及单位的站位都会对遭遇战产生影响,更多时候,是只能做到谋事在人,成事在天。 3.[b]“它的作为政治工具的隶属性”[/b],在国际法意义上,符合法律要件的战争甚至是合法的解决国际纠纷手段之一;但战争总是带来牺牲,甚至上世纪的战争带来大量无谓的牺牲,作为人类历史上最惨重的战役,没有之一,据不完全统计,二战带来军民的伤亡合计过亿,其他损失则更难以财产衡量。 沙盒模式下,我们将亲历一场场自定义但[b]故刃犹铭的战役[/b],组起分队决定攻防,利用成员久经沙场的能力、属性,完成十二张图中面对不同敌人的进击或防守。 在限时减分以及击破单位后加分的计分战役中,思忖指挥官如何速胜的决策。 战争游戏,从来不只是激起玩家砍杀多巴胺的爽游,相信本作的斯洛伐克工作室制游初心同他们故土上的英雄[b]伏契克[/b]那样,要斗争,但不要无谓的牺牲与苦难: [b]“人们,我爱你们。但你们要警惕。”[/b] [quote]欢迎关注 [url=https://store.steampowered.com/curator/45531068/]黑白测评[/url] [hr]黑夜显真 白昼辨伪
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Bought on sale and didn`t keep for long. The core gameplay of turn based action (something I normally love) was just off for me. I took an instant dislike and could not enjoy. It felt dated and not that user friendly. Honestly feels like a game that was released 10 or 15 yrs ago. So many other games have done this sort of thing before and done it better.
- story is horrible - voice acting is horrible (in cutscenes) - dialogs are horrbile - some bugs - i got all the weapons in the world but no... knives, something is wrong with that - flawed, but i had fun
The mechanics are just terrible. I've noticed a trend in recent years with tactical games where, in order to make it more difficult, they simply make all of your attacks miss. Regardless of how close you are or how skilled you are with the particular weapon. There's nothing tactical about this game. It's just annoying.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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