
“Master, Master! I did it!!” "I can hear you, no need to shout! Oh, my! This is a rather firm Kidney." My Organic Garden is an avant-garde organ-clicking game. Whether it’s to get Master’s praise, or to please the customer, click away and ship those organs!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 9 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ストーリーがおもしろい。手が忙しい。少し単調
A strange, equal parts cute and morbid experience This is not an idler, you do need to be constantly clicking If you're going for the true ending, put on a wrist brace first and remember to save
Forget Me Not: My Organic Garden is one of the most unusual indie simulation games ever created, blending farming mechanics, clicker-style progression, visual novel storytelling, and surreal body horror into an experience that feels strangely comforting and deeply unsettling at the same time. What initially appears to be a quirky management game about growing organs inside a greenhouse slowly transforms into something far more atmospheric and emotionally layered. Beneath the repetitive farming mechanics and soft visual style lies a surprisingly haunting story about identity, routine, and the disturbing normalization of impossible things. The premise alone immediately makes the game stand out. Players take control of Organa, a young apprentice working for a woman named Irene in a peaceful village shop that specializes in cultivating human organs like crops. Hearts, lungs, kidneys, and other body parts are planted, watered, harvested, and sold to customers as though they were ordinary vegetables. The world treats this bizarre process as completely normal, and that calm acceptance of something grotesque creates the game’s uniquely surreal atmosphere. Instead of relying on graphic horror, the game becomes unsettling through its quiet normality and dreamlike presentation. The gameplay revolves primarily around growing and harvesting organs while fulfilling requests from customers visiting the shop. Players repeatedly water organ plants, monitor their growth, collect them at the proper quality level, and complete delivery orders in exchange for money and progression. At first the mechanics feel extremely simple, almost resembling a basic idle or clicker game, but the loop gradually becomes surprisingly addictive as more organ types, upgrades, and management systems unlock. The constant cycle of planting, harvesting, and fulfilling requests creates a strangely hypnotic rhythm that becomes central to the game’s atmosphere. One of the most interesting aspects of the experience is how repetition itself becomes part of the storytelling. The routine of growing organs eventually starts to feel natural despite the disturbing premise, mirroring how Organa adapts to life inside Irene’s greenhouse. The game intentionally blurs the line between comfort and discomfort, encouraging players to settle into an unsettling daily routine while quietly hinting that something deeply wrong exists beneath the surface of the village. That emotional contradiction gives the game much of its identity. Progression systems help maintain engagement throughout the experience. Completing customer requests unlocks additional organ types, greenhouse expansions, better tools, and efficiency upgrades that gradually transform the simple farming loop into a more involved management system. The satisfaction of optimizing organ production and building a more efficient greenhouse creates a rewarding sense of advancement even though the core gameplay remains relatively straightforward. The narrative unfolds slowly through conversations with customers and interactions between Organa and Irene. At first, the story feels almost slice-of-life in tone, focusing on everyday tasks and the strange routines of the village. However, darker themes gradually emerge involving obsession, sacrifice, memory, and the disturbing nature of the world itself. The game avoids directly explaining everything immediately, instead allowing atmosphere, implication, and subtle storytelling to create tension and mystery over time. This slower approach makes later revelations significantly more impactful. The characters contribute heavily to the game’s charm and emotional weight. Customers arriving at the shop range from eccentric and humorous to quietly disturbing, each bringing their own strange requests and stories into the narrative. Irene is especially memorable because of how calm and affectionate she appears despite the grotesque work surrounding her. Her relationship with Organa develops gradually and becomes one of the emotional foundations of the story, adding warmth to a world that constantly feels slightly wrong. Visually, the game uses a soft cartoon-inspired art style that contrasts sharply against the disturbing premise. The organs themselves are colorful and oddly cute rather than graphic or horrifying, allowing the game to maintain a strange dreamlike quality throughout the experience. Character portraits are expressive, environments are warm and inviting, and the overall presentation feels intentionally cozy despite the body-horror themes hidden beneath the surface. This contrast between comforting visuals and unsettling concepts is one of the game’s greatest strengths. The soundtrack also deserves considerable praise. Gentle melodies, music-box themes, and melancholic ambient tracks constantly shift between peaceful and eerie, perfectly supporting the emotional tone of the story. The music rarely becomes loud or dramatic, instead quietly reinforcing the unsettling atmosphere and emotional melancholy surrounding the greenhouse and its inhabitants. Combined with the repetitive farming mechanics, the soundtrack helps create an experience that feels strangely meditative. However, the game is not without flaws. The repetitive nature of the gameplay can eventually become exhausting, especially during later stages where progression requires large quantities of specific organs and extensive grinding. Players who dislike clicker-style mechanics may struggle with how heavily the experience depends on repetitive harvesting loops and resource management. The interface also becomes somewhat cluttered as more organ types and systems unlock. Managing the greenhouse efficiently during later stages can feel tedious, and certain mechanics are not explained clearly enough for new players. Some progression requirements become confusing without experimentation or outside guidance, which may frustrate players looking for a smoother management experience. Pacing can also become uneven. While the slower progression contributes heavily to the game’s atmosphere, certain sections drag due to repetitive grinding and limited gameplay variety. The strongest elements of the experience are clearly its atmosphere and storytelling rather than the complexity of its mechanics. Despite these weaknesses, Forget Me Not: My Organic Garden succeeds because of how confidently it embraces its bizarre concept. Very few games attempt to combine cozy farming gameplay with surreal body horror and emotional storytelling so naturally. The game constantly feels strange and uncomfortable, yet also oddly relaxing and emotionally sincere at the same time. What ultimately makes the experience memorable is the emotional contradiction at its core. The game somehow turns the repetitive act of harvesting human organs into something peaceful while gradually revealing darker truths hiding beneath its comforting surface. That balance between warmth and unease gives the game a personality unlike almost anything else in the indie simulation genre. Forget Me Not: My Organic Garden is not a game designed for everyone. Its repetitive structure, slower pacing, and unsettling themes will likely alienate some players. However, those willing to embrace its strange atmosphere and surreal storytelling will discover one of the most original and emotionally distinctive indie management games available. Its combination of farming mechanics, atmospheric storytelling, memorable music, and bizarre world-building creates an experience that lingers long after the final harvest. Rating: 8/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
nice
Love it, good game
.
Best clicker game.
A gem among cozy, witchy games, all it's missing is a nice cat familiar to help out!
Total hidden gem! Has incremental mechanics but never makes you feel like you're far off for the next upgrade. Once you got them all sure it feels a bit Grindy but you can still have mini goals towards the big goal. Love this game.
This really surprised me. I liked it way more than I thought I would. The screenshots don't capture the feel of the game when you're actually playing it. It has a very nice atmosphere. Feelsgoodman.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $51.8K | 218 | 83% | $14.99 | |
| $11.2K | 80 | 95% | $4.99 | |
| $5K | 12 | 75% | $14.99 | |
| $391 | 15 | 87% | $0.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $28.2K | 116 | 79% | $8.99 | |
| $28.2K | 357 | 84% | $4.99 | |
| $28.2K | 124 | 73% | $9.99 | |
| $28.2K | 81 | 56% | $11.99 | |
| $28.2K | 119 | 85% | $6.74 | |
| $28.2K | 116 | 78% | $9.99 |