
A first-person survival game set on a post-apocalyptic, ecologically ruined Earth. Play solo or with up to 3 friends as you build, upgrade, and fly a high-tech airship. Scavenge resources, craft tools, and face dangers on the surface as you hunt for a cure to save humanity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5/day in the week to Sep 9 → 3.71/day in the week after.
About
You will build and customize a high-tech airship. It will be your home, workshop, laboratory and more while flying above the surface of Earth. Control and steer it towards the ruins of our civilization and mysterious anomalies. Manage your airship hull and its integrity. Extract and gather resources to improve your airship and make it uniquely yours.
Your scientific know-how will allow you to build and operate different machines. Analyze scanned items and reverse engineer lost technology. Research new ways of obtaining food and resources, discover new tools, and increase the chance of your survival.
Explore and extract resources from the ruins that were built up high to escape the dust. Surrounded by drifting debris caused by a strange anomaly, harvest it into raw materials to help you survive. Explore and discover the remains of our civilization. Find out what happened and why Earth evolved to a place where we lost control of our previous position at the top. Discover secrets of our past.
Navigate a ruined Earth where danger lurks both above and below the toxic dust. High above the surface, protect yourself and your airship from deadly lightning storms, hostile drones, and other threats. Venture beneath the dust to explore a strange and hostile world, transformed beyond recognition in humanity’s absence. Face deadly, evolved flora and fauna as you uncover the mysteries of the surface and search for the cure that could save humanity.
Forever Skies is an action-survival game taking place on Earth, which was devastated by a global ecological disaster. This event caused the surface of the planet to be covered in a colossal layer of toxic dust. You’re returning to our planet hundreds of years later - will you recognize our world?
We’re Far From Home, an experienced game dev team based in Wroclaw, Poland. We are a group of friends and colleagues who worked together on quite a few projects and titles such as the Dying Light series, Divinity Original Sin series, The Medium, Outriders and many others

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.49−55% | 9Kreviews | 78% | — | $3.8M |
| $34.99 | 3.3Kratings | 86% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 993 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
As a big fan of survival games I waited until the last update to really dive back in. Unfortunately while I see what the creators were going for, it just isn't fun. I believe they need to play the game themselves to try find the fun. Because it certainly isn't waiting an age harvesting resources and then waiting even longer to reload it. It certainly isn't repeating the same POI's over and over and over again. It certainly isn't the bare bones combat with frustrating robots, where the crossbow may as well be a wet noodle slapping against them. It certainly isn't being unable to repair your knife. It certainly isn't getting poor feedback from the building menu about when you can expand your balloon. (It doesn't tell you, you need to basically uncraft everything.) If you are trying to mimic subnautica, perhaps you should play that game to understand what actually makes it fun, what makes the grind fun, what is rewarding and what isn't. I don't doubt much blood, sweat and tears was poured into this product, unfortunately as a survival game it isn't fun, engaging or worth playing. Especially when there are so many games out there that do the same thing but better.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 8.86/day in the week to Jul 30 → 18.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Polish, Simplified Chinese, Ukrainian, Italian, Portuguese - Brazil, Japanese, Korean
| $31.49−10% |
| 70ratings |
| 76% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 998 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Going to refund this. Too much at the start, didn't grip you in and hard menus that are rough on the eyes.
刷到官方入驻动态了。之前在B站看UP做过合集,当时就觉得飞艇建造挺有意思。刚趁着一周年五折入了一份,上手玩了几个小时,质感确实不错。既然官方承诺会死磕长线更新,那我也算没入错坑,期待夏天的内容
Have come back to this game a couple of times...but...I just can't. It feels sloppy...it's boring as hell. Just, can't do it.
Interesting idea; bad execution. Interface is a bad console port. And there just isn't a lot there; it feels like Starfield.
Forever Skies really scratched that Subnautica itch for me, especially with the mobile base building and the feeling of slowly pushing further into an unknown world. It is definitely not as polished as Subnautica, and the procedural locations start repeating themselves pretty noticeably after a while. the repetition bothered me less once I realized I didn’t really need to grind as much (only had to search out specific resources a handfull of times). If you mostly follow the main and side-quests the game flows a lot better. Overall, a solid survival/ship-building game with a novel atmosphere, even if it still feels a bit rough around the edges.
Cool cozy game! Love the atmosphere with unique visuals. If you like exploration-survival crafting games like Raft or Subnautica, this feels similar.
Игра не полноценна. Мир - это полеты над повторяющимися локациями, в которых иногда собираешь фрагменты сюжетки. Я ожидала, что мир со временем расширят, когда капитал доберут, но оставили как есть. Разочарование
Bought it and played 20 minutes of it , feels like an empty shell and really did not feel it to be enjoyable...
Hab das Spiel mit meinen freunden gespielt, der Philosophische Ansatz ist ganz nett, aber das Spiel ist furchtbar langweilig. Man hatte keinerlei Gefahren oder einen Spannungsbogen, die großen Insekten, die ab und an Existieren, hätte man auch weglassen können. Das Spiel startet, wo es aufgehört hat und ich persönlich hatte kein Gefühl von Fortschritt. Selbst, dass wir das Spiel beendet haben, würde man mich Fragen, was ich getan habe, wäre meine Antwort "Gar Nichts und ich habe darauf gewartet, dass meine Ausdauer sich auffüllt."
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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