
A first-person survival game set on a post-apocalyptic, ecologically ruined Earth. Play solo or with up to 3 friends as you build, upgrade, and fly a high-tech airship. Scavenge resources, craft tools, and face dangers on the surface as you hunt for a cure to save humanity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5/day in the week to Sep 9 → 3.71/day in the week after.
About
You will build and customize a high-tech airship. It will be your home, workshop, laboratory and more while flying above the surface of Earth. Control and steer it towards the ruins of our civilization and mysterious anomalies. Manage your airship hull and its integrity. Extract and gather resources to improve your airship and make it uniquely yours.
Your scientific know-how will allow you to build and operate different machines. Analyze scanned items and reverse engineer lost technology. Research new ways of obtaining food and resources, discover new tools, and increase the chance of your survival.
Explore and extract resources from the ruins that were built up high to escape the dust. Surrounded by drifting debris caused by a strange anomaly, harvest it into raw materials to help you survive. Explore and discover the remains of our civilization. Find out what happened and why Earth evolved to a place where we lost control of our previous position at the top. Discover secrets of our past.
Navigate a ruined Earth where danger lurks both above and below the toxic dust. High above the surface, protect yourself and your airship from deadly lightning storms, hostile drones, and other threats. Venture beneath the dust to explore a strange and hostile world, transformed beyond recognition in humanity’s absence. Face deadly, evolved flora and fauna as you uncover the mysteries of the surface and search for the cure that could save humanity.
Forever Skies is an action-survival game taking place on Earth, which was devastated by a global ecological disaster. This event caused the surface of the planet to be covered in a colossal layer of toxic dust. You’re returning to our planet hundreds of years later - will you recognize our world?
We’re Far From Home, an experienced game dev team based in Wroclaw, Poland. We are a group of friends and colleagues who worked together on quite a few projects and titles such as the Dying Light series, Divinity Original Sin series, The Medium, Outriders and many others

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.49−55% | 9Kreviews | 78% | — | $3.8M |
| $34.99 | 3.3Kratings | 86% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 993 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Bought it and played 20 minutes of it , feels like an empty shell and really did not feel it to be enjoyable...
not enough content at all completed the game in like 2 days but wasnt to bad of a game
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 8.86/day in the week to Jul 30 → 18.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Polish, Simplified Chinese, Ukrainian, Italian, Portuguese - Brazil, Japanese, Korean
| $31.49−10% |
| 70ratings |
| 76% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 998 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
兄弟们千万别让没驾照的人开飞船!我刚装修好的三层大House,被我室友一脚油门直接撞进了毒气塔里,血压当场拉满!这游戏玩的就是个人情世故。一个人做饭,一个人开船,一个人钓虫子,还有一个专门负责从飞船上掉下去。强烈推荐带几个牛马朋友一起玩。
[h2]Ein tolles Survival-Abenteuer – Tipp: Direkt auf "Schwer" starten! [/h2] [h3]Zur Geschichte: [/h3] Man kehrt auf eine ökologisch zerstörte Erde zurück, die von einer dicken, giftigen Staubschicht bedeckt ist. Als Wissenschaftler erkundet man mit seinem fliegenden, anpassbaren Luftschiff die Ruinen der alten Welt, die aus dem Staub herausragen, um nach Antworten und einem Heilmittel zu suchen. Das Setting ist wirklich klasse eingefangen und die Atmosphäre hat mich sofort gepackt! Insgesamt hat mir Forever Skies extrem gut gefallen. Es ist ein großartiges Spiel, das handwerklich sehr gut gemacht ist und dessen Gameplay mich für viele Stunden absolut gefesselt hat. Was mir auch sehr gut gefallen hat: Es gibt zwei verschiedene Enden, was die Story schön abrundet. [h3]Wichtiger Tipp für 100%-Jäger & zum Schwierigkeitsgrad:[/h3] Wer alle Steam-Errungenschaften (100%) haben möchte, muss das Spiel auf dem Schwierigkeitsgrad "Schwer" durchspielen. Mein Rat: Fangt am besten gleich auf "Schwer" an! Ich habe das Spiel komplett auf "Normal" und "Schwer" durchgespielt und hier liegt auch ein kleiner Kritikpunkt: Man merkt zwischen den beiden Modi fast keinen Unterschied. Auf "Schwer" ist der Hunger- und Wasserverbrauch nur minimal höher und man braucht vielleicht mal einen Pfeil mehr, um ein Monster zu erlegen. Vor dem höheren Schwierigkeitsgrad muss man sich also wirklich nicht fürchten. [h3]Kritikpunkt Weltendesign:[/h3] Ein weiteres kleines Manko ist die Abwechslung in der Welt. Leider wiederholen sich die Gebäude im Spielverlauf doch sehr stark. Es gibt zwar winzige bauliche Unterschiede, aber wer nicht extrem genau hinschaut, dem fällt das gar nicht erst auf. Ein bisschen mehr optische Variation hätte den Erkundungsflügen sicher gutgetan. [h3]Fazit:[/h3] Trotz dieser Kleinigkeiten überwiegt bei mir ganz klar der positive Eindruck. Das Spiel macht unglaublich viel Spaß und wer Survival-Spiele mit einem coolen Setting mag, macht hier absolut nichts falsch. Daumen hoch!
Forever Skies really scratched that Subnautica itch for me, especially with the mobile base building and the feeling of slowly pushing further into an unknown world. It is definitely not as polished as Subnautica, and the procedural locations start repeating themselves pretty noticeably after a while. the repetition bothered me less once I realized I didn’t really need to grind as much (only had to search out specific resources a handfull of times). If you mostly follow the main and side-quests the game flows a lot better. Overall, a solid survival/ship-building game with a novel atmosphere, even if it still feels a bit rough around the edges.
Cool cozy game! Love the atmosphere with unique visuals. If you like exploration-survival crafting games like Raft or Subnautica, this feels similar.
story was alright but wasnt long enough completed in 25 hours not worth the time
Cool concept but got bored really quickly. Collecting materials is tidious, very repetetive gameplay loop with visiting similar structures and collecting stuff. Seeing the new capabilities ship gets after upgrades and Being able to modify and build out your ship is great.
Hab das Spiel mit meinen freunden gespielt, der Philosophische Ansatz ist ganz nett, aber das Spiel ist furchtbar langweilig. Man hatte keinerlei Gefahren oder einen Spannungsbogen, die großen Insekten, die ab und an Existieren, hätte man auch weglassen können. Das Spiel startet, wo es aufgehört hat und ich persönlich hatte kein Gefühl von Fortschritt. Selbst, dass wir das Spiel beendet haben, würde man mich Fragen, was ich getan habe, wäre meine Antwort "Gar Nichts und ich habe darauf gewartet, dass meine Ausdauer sich auffüllt."
The descriptions for mission is awful. "go investigate the source of the signal"...I did i went everywhere, picked up everything...what do you want me to do???? I shouldn't have to google it, it should just be explained. I give up, this game is designed so poorly. I'm not going to google something every 10 minutes because it's just not explained. I finally made it to the under growth or whatever, I go up to a locked door and it just says "open"...I hit open, nothing happens. There's a machine next to the door that says Noah's keycard, I hit that...nothing happens. I look around...nothing there. F this!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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