
A first-person survival game set on a post-apocalyptic, ecologically ruined Earth. Play solo or with up to 3 friends as you build, upgrade, and fly a high-tech airship. Scavenge resources, craft tools, and face dangers on the surface as you hunt for a cure to save humanity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5/day in the week to Sep 9 → 3.71/day in the week after.
About
You will build and customize a high-tech airship. It will be your home, workshop, laboratory and more while flying above the surface of Earth. Control and steer it towards the ruins of our civilization and mysterious anomalies. Manage your airship hull and its integrity. Extract and gather resources to improve your airship and make it uniquely yours.
Your scientific know-how will allow you to build and operate different machines. Analyze scanned items and reverse engineer lost technology. Research new ways of obtaining food and resources, discover new tools, and increase the chance of your survival.
Explore and extract resources from the ruins that were built up high to escape the dust. Surrounded by drifting debris caused by a strange anomaly, harvest it into raw materials to help you survive. Explore and discover the remains of our civilization. Find out what happened and why Earth evolved to a place where we lost control of our previous position at the top. Discover secrets of our past.
Navigate a ruined Earth where danger lurks both above and below the toxic dust. High above the surface, protect yourself and your airship from deadly lightning storms, hostile drones, and other threats. Venture beneath the dust to explore a strange and hostile world, transformed beyond recognition in humanity’s absence. Face deadly, evolved flora and fauna as you uncover the mysteries of the surface and search for the cure that could save humanity.
Forever Skies is an action-survival game taking place on Earth, which was devastated by a global ecological disaster. This event caused the surface of the planet to be covered in a colossal layer of toxic dust. You’re returning to our planet hundreds of years later - will you recognize our world?
We’re Far From Home, an experienced game dev team based in Wroclaw, Poland. We are a group of friends and colleagues who worked together on quite a few projects and titles such as the Dying Light series, Divinity Original Sin series, The Medium, Outriders and many others

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.49−55% | 9Kreviews | 78% | — | $3.8M |
| $34.99 | 3.3Kratings | 86% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 993 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I love survival games, but unfortunately I cannot recommend this one. The airship is an interesting and genuinely fun idea, especially in co-op, but the world just doesn't feel interesting enough once you realize that you're flying to the same copy-pasted locations dozens of times. The combat is also one of the weakest parts of the game. The developers' response to a lot of the negative feedback surrounding it seems to be telling players to adjust their difficulty settings rather than actually addressing what makes the combat tedious and unfun in the first place. I'm near the end of the game, I think, but I have to admit that I'm not even sure I can force myself to put another couple of hours into flying around a procedural world of copy-pasted locations. There's a really good idea at the core of Forever Skies. I just wish the world surrounding that idea had been interesting enough to keep me wanting to explore it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 8.86/day in the week to Jul 30 → 18.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Polish, Simplified Chinese, Ukrainian, Italian, Portuguese - Brazil, Japanese, Korean
| $31.49−10% |
| 70ratings |
| 76% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 998 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Яка ж це імбова дослідницько-сурвайвал гра. Невимовно цікаво досліджувати тутешній лор та відкривати на кожній локації все більше можливостей, як-от нові предмети для крафту та виробничі споруди. Світ здається бездонним, та в ньому, безумовно, відчувається постапокаліптичність. Спочатку ігрова механіка доволі незрозуміла, тож треба трохи призвичаїтися й, можливо, переглядати додатково інструкції. Перші моби доволі примітивні за файтингом, їх доволі легко контрити, головне придумати більш дієву тактику, а так, більше відчувається напруга через власні здогадки над їхніми ПОТЕНЦІЙНИМИ можливостями ніж від того, які вони насправді під час битви. Уся гра йде у супроводі постійних дефіцитів ресурсів, тож варто не нехтувати можливістю фармити їх. Також варто відзначити приємний бонус у вигляді української локалізації, щоправда, у деяких рідкісних моментах сповіщення про щось переклад відсутній, але загалом, усі архівні записи перекладені повністю, тож це не завадить повному зануренню в сюжет.
Have come back to this game a couple of times...but...I just can't. It feels sloppy...it's boring as hell. Just, can't do it.
Going to refund this. Too much at the start, didn't grip you in and hard menus that are rough on the eyes.
I don’t make reviews on games I have not rolled credits, but making an exception to report the bugs/annoyances I’ve experienced. - Power is limited, so I had to turn off various equipment to fire up engines. Each time I did this I had to relog for the game to register the engines were back on. - The power generator quest is locked behind an impenetrable barrier wall (with my current tech) – This has to be a glitch, because I have equipment that take over 30% of my power, so I’m constantly running around the base turning equipment on and off to do anything. I can’t even enjoy my upgrades due to this. - Sleep bug, where energy is not restored. Had to log out and verify game files for sleep to work. - Chunk loading – freezes when entering a new chunk of the map. I’m playing on a 4070 laptop, maybe it’s my limited 16 GB ram. - Tedious hunger/thirst – Due to limited power, I can only run one boiler so once I run out of food, I have to stop everything and one by one cook the bugs. Just let me load a stack of bugs! - Loading in a different spot. So as mentioned before, relogging due to bugs happens often… and sometimes you load in a totally different spot. In the end it’s kind of a cool game, so I was fighting through it for a while. But the last straw was landing in a quest location, turning off all maneuvering equipment and starting my crafting equipment, I got the sleep bug… I logged and verified files, logged back in a different location. Turned off all my crafting stuff, turned on my maneuvering stuff and took the wheel. Engines did not register, so I would have had to log again… It hit me then, and I was done.
I don't know what made the developers decide that it was a good idea to make the game worse, by focusing on the weakest aspects of the gameplay (combat), and double down on making that even worse than it was, but jesus H christ and his brother harry. At one point this game was somewhat enjoyable, but that's no longer the case. Stay away.
Game is cool, but multiplayer has massive framerate issues. Sadly ruins the expierence and our group had to drop it. Edit: To be more specific, I've been playing with four friends, the one who is hosting having a capable pc, and as we've progressed the game has dropped to 10 fps or lower, specifically while flying the ship (which is obviously a big part of the game). We think it may have to do with upgrading the ship, which adds more assets and is normal progress, but that's just a guess. There have been multiple issues with the game the entire playtime (crashing and bugs that require reboots), but nothing so bad that we would quit playing. It seems like the game shouldn't be advertising multiplayer as it seems a bit disengineous since it's broken.
兄弟们千万别让没驾照的人开飞船!我刚装修好的三层大House,被我室友一脚油门直接撞进了毒气塔里,血压当场拉满!这游戏玩的就是个人情世故。一个人做饭,一个人开船,一个人钓虫子,还有一个专门负责从飞船上掉下去。强烈推荐带几个牛马朋友一起玩。
As a big fan of survival games I waited until the last update to really dive back in. Unfortunately while I see what the creators were going for, it just isn't fun. I believe they need to play the game themselves to try find the fun. Because it certainly isn't waiting an age harvesting resources and then waiting even longer to reload it. It certainly isn't repeating the same POI's over and over and over again. It certainly isn't the bare bones combat with frustrating robots, where the crossbow may as well be a wet noodle slapping against them. It certainly isn't being unable to repair your knife. It certainly isn't getting poor feedback from the building menu about when you can expand your balloon. (It doesn't tell you, you need to basically uncraft everything.) If you are trying to mimic subnautica, perhaps you should play that game to understand what actually makes it fun, what makes the grind fun, what is rewarding and what isn't. I don't doubt much blood, sweat and tears was poured into this product, unfortunately as a survival game it isn't fun, engaging or worth playing. Especially when there are so many games out there that do the same thing but better.
Te recompensa por explorar. La música es bonita y hasta relajante. Cada vez que descubres un plano o creas una maquinaria resulta ser satisfactrio
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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