
Forests, Fields and Fortresses - is a mix of a puzzle and a board game in which you have to build your kingdom.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 49reviews | 94% | — | $3.7K |
| $4.99 | 11ratings | 73% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
難度算偏簡單的拼圖遊戲,我們主要目的要把含有建築物的拼圖放在對的地方來創造收益,每一關都須達到的收益目標才可開啟夏禕關卡!我很喜歡每個建物的功能搭配,某幾關玩起來還是有挑戰性! P.S:建物翻譯: 1.神聖樹林:每有一個連接的森林提供1點收益。 2.村莊:每個連接在一起的村莊各提供2點收益。 3.要塞:同個平原內,第一個村莊給6收益,第二個4收益,後續則2收益,但若放置兩個要塞在同平原,則會內戰而無收益。 4.漁船:同個海洋,三個漁船共存可個給4收益,而後續則1收益。 5.尖碑:周圍沒有空白地圖則給5收益。 6.法師塔:該地圖區域最長向(橫或列)每格給2收益,但若多個法師塔只取一座可得收益。 7.森林酒館:連接的森林銜接平原,每一個平原可得2收益,但若多個森林酒館只取一座可得收益。
[url=https://store.steampowered.com/curator/43083373/]Clever games curator review: 5/10[/url]. A perfectly competent single-player mashup of Carcassonne and viewed from above Tetris: You place shapes on the board according to rules like "every contiguous forest tile scores one point if there's at least one mushroom in the forest." It's a puzzle game, not a board game, however, because each level has a fixed non-random set of tiles and a target point count which usually can only be reached by a single arrangement of pieces. While there's no single aspect of the game that merits significant criticism, the package as a whole is just lacking any real touch of brilliance, cleverness, or novelty. After about an hour I was getting bored (not bored!) and further play didn't reveal anything that motivated me to keep at it. I can imagine some people would enjoy it more than I, however, and on sale it's a decent choice. While the UI reacts fine to touchscreen taps, gameplay requires being able to hover your cursor without clicking so a mouse or laptop touchpad is required to play (it plays equally well with either).
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
| $4.99 |
| 8ratings |
| 80% |
| — |
| not modelled |
| $1.99−60% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Это простенький тетрисоид, в котором вам предлагается замостить прямоугольник фигурками тетриса, на а каждой клетке фигурки один из типов местности, а в итоге они дают сочетания, которые дают очки-монетки. + Есть новые идеи, цельная композиция, достаточная и не перегруженная. Не обычный три в ряд или убрать линию. + Сочетания местностней лаконичны и продуманы. +/- простенькая пиксельная графика. + Есть даже некая стратежка, по мере выполнения задач по сбору монеток вам дадут какие-то бонусы типа "отмены последнего хода". Учитывая что часто можно взять по скидке - почему нет. Подумать, развлечься, вспомнить арифметику.
This is a really fun puzzle game. Time played is how long it took me to beat the 60 regular puzzles, haven't touched the adventure mode yet but the core mechanics are super cool so I'm looking forward to it
поддержал разраба, прошел за три урока, имитируя бурную деятельность
[h1]Ryan George Style Pitch Meeting:[/h1] 🌲🏰✨ The meeting takes place inside a sunlit clearing enclosed by square geometric trees. 🌲🟩 The ground is a patchwork of pristine grass, cobblestone fortress foundations, and water streams. 🧱💧 A massive wooden table rests directly on a boundary line, completely surrounded by a highly organized, corporate gathering of animal onlookers: exactly twelve meerkats, twenty-five alpacas, eleven penguins, thirteen bright neon-green parrots, ten seals, fifteen prairie dogs, twelve gophers, ten quokkas, ten screaming goats, ten donkeys, twelve horses, ten gorillas, eleven orangutans, ten owls, twelve cockatiels, and ten dramatic cockatoos. 🦫🦙🐧🦜🦭🐐🐴🦍🦉 [b]Publisher:[/b] So, you have a grid-based spatial arrangement engine of absolute geometric addiction for me? 🤔 [b]Game Designer:[/b] Yes, sir, I do! It is called Forests, Fields and Fortresses, and it completely removes all the stressful parts of kingdom management. ❌📊 No citizens to feed, no spreadsheets, and absolutely no complex resource bars. You just pick up a shape and drop it on the grid! 🧩🗺️ [b]Meerkats:[/b] Churr-churr! Squeak-chatter! 🦫👔 [b]Publisher:[/b] What was that? 😮 [b]Game Designer:[/b] The meerkats approve of the streamlined user interface. They find the removal of administrative bloat to be highly efficient. 👍📊 [b]Publisher:[/b] Well, okay then. But what stops people from throwing pieces anywhere like a complete madman? 🌀 [b]Game Designer:[/b] Dictatorial tile synergies! 👑📜 Every piece has strict rules. A Sacred Grove tile grants massive point spikes based on forest size 🌲💯, but a fishing boat refuses to generate wealth unless you place a cluster of exactly three. ⛵⛵⛵ [b]Alpacas:[/b] Mmmfff? Hmmmm. 🦙📋 [b]Publisher:[/b] The alpacas seem to be deeply analyzing the mathematical probability. 🧮🦙 [b]Game Designer:[/b] They are very brilliant creatures, and their silent contemplation means we are on the exact right track mechanically. 🎯 [b]Publisher:[/b] Oooooh, demanding maritime clusters are tight! 🌊⛵ [b]Game Designer:[/b] They certainly are. 😎 [b]Penguins & Seals:[/b] Honk-waddle! Arf! Arf! 🐧🦭💼 [b]Game Designer:[/b] See? The aquatic division gets it. They love clusters. 🌊 [b]Publisher:[/b] Now, what about the fortresses? Surely they are meant for massive, intense wars? ⚔️🛡️ [b]Game Designer:[/b] Oh, absolutely not. There is no combat. Instead, if a player accidentally connects two separate fortresses into the exact same territory using their block placements, they trigger a localized grid dispute and completely negate their gold output to zero! 🏰❌🏰💰 [b]Publisher:[/b] Whoops! 🪙⛔ [b]Game Designer:[/b] Whoopsie! It completely ruins your seasonal economy because you weren't looking at the boundary lines. 👀🗺️ So the main enemy is just the player's own terrible spatial awareness! 🧱🧠 [b]Screaming Goats:[/b] AAAAAAAHHHH! AAAAAAAHHHH! 🐐🔊🚨 [b]Publisher:[/b] What in the world was that? 🫨 [b]Game Designer:[/b] That is the exact auditory reaction of a player who just realized they miscalculated their grid layout by exactly one square. ❌🟩 [b]Publisher:[/b] Well, what happens if you get an awkward block shape that doesn't fit? Can the player just click 'undo' in the main Adventure Mode? ↩️❓ [b]Game Designer:[/b] We completely rip the undo button away from their frantic fingers! The placement order is entirely fixed! 🖐️🔒 [b]Publisher:[/b] What? 😦 [b]Game Designer:[/b] What? 🧐 [b]Publisher:[/b] Well, okay then! 👍 [b]Game Designer:[/b] Great! So you have to make a terrible tactical compromise. 📉 If you hit your target early, though, the game carries over half your excess cash to the next round. 🪙📈 [b]Publisher:[/b] Oh, banking a massive treasury boost rewards forward planning. 💰🧠 [b]Game Designer:[/b] It really does! And it makes the roguelite loop incredible. 🔄🃏 Every run starts with a completely random board layout, and you unlock magical spells ✨🔮, random map events, and new starting terrains. [b]Donkeys, Horses, Gorillas & Orangutans:[/b] Hee-haw! Neigh! Ooh-ooh! Ah-ah! 🐴🦍🦧🗂️ [b]Publisher:[/b] The equines and primates are making a lot of noise over there. 🫨 [b]Gorilla onlooker:[/b] Slowly breaks eye contact with the whiteboard to stare directly down the lead donkey while hitting a flawless, jawline-defining side-profile jaw lock and flashing a subtle 'bye-bye' hand sign. 🤫🧏♂️🦧🗿 [b]Publisher:[/b] Oh wow, that gorilla is absolutely mogging the entire equine department with an elite jawline posture right now. 🦍🤫🗿 [b]Game Designer:[/b] He is establishing clear aesthetic dominance over the board layout analytics, sir. It keeps the corporate hierarchy sharp. 🏛️📈 [b]Publisher:[/b] A very unpredictable environmental arrangement! 🗺️🌪️ [b]Game Designer:[/b] Exactly. And it keeps the puzzle feeling completely fresh every single time you reset. 🔄🆕 [b]Publisher:[/b] What about the difficulty curve? Does it force you to fail a hundred times just to make minor progress? 📈🛑 [b]Game Designer:[/b] Not at all! The unlock curve is super smooth, and the progression relies entirely on mechanical understanding rather than artificial leveling. 🧠🥇 [b]Publisher:[/b] Oooooh, skill-based mechanical progression curves are tight! 📈🎯 [b]Game Designer:[/b] They absolutely are. It feels highly rewarding without any tedious grinding. 🛠️❌ [b]Publisher:[/b] Wow wow wow. Wow. 😮 The progression system has broad biological appeal. What about the story and the dialogue? 📖🗣️ [b]Game Designer:[/b] There is none! We completely skipped long tutorials, giant walls of text, and cutscenes. 🚫📜⛔ [b]Owls:[/b] Hoo-hoo! Hoo-hoo! 🦉📝 [b]Publisher:[/b] The owls seem surprised by the lack of narrative architecture. 🦉🔍 [b]Game Designer:[/b] Hey, shut up! 🤫 They don't need to know the background of the grass, they just need to put the grass next to the forest! 🟩🌲 We just let them get straight to the gameplay within three seconds of launching the application. ⚡🕹️ [b]Publisher:[/b] Fair enough. That works. 👍 [b]Game Designer:[/b] It's just soothing, self-contained, offline puzzle perfection. 🧘♂️🧩 No online features, no account creation, and no interacting with other human beings. 🙅♂️🌐❌ [b]Publisher:[/b] What about the visual style? Is it clean? 🎨👀 [b]Game Designer:[/b] Highly readable! ✨ You can identify every single regional boundary at a single glance without any visual overload or flashing elements. 👁️🗺️ [b]Publisher:[/b] And the background sound design? Does it keep things relaxed? 🎵🧘♂️ [b]Game Designer:[/b] Yes, the audio design reinforces a very calm, focused atmosphere, perfect for zoning out. 🎧🍃 [b]Prairie Dogs, Gophers & Quokkas:[/b] Chirp-whistle! Ep-ep! Chitter-squeak! 🦫🐾💼 [b]Publisher:[/b] The ground division seems immensely relieved by that announcement. 🦫😌 [b]Game Designer:[/b] Well, they appreciate not having to manage a friends list while matching shapes. 🚫👥 [b]Publisher:[/b] Does it run smoothly on standard hardware without taxing the system? 💻🛠️ [b]Game Designer:[/b] Super smoothly! The clean optimization ensures flawless performance. 🚀🎮 [b]Cockatiels & Cockatoos:[/b] Chirp-whistle! Screee-chatter! 🦜📣 [b]Publisher:[/b] Oh, thank goodness. Interacting with people is the worst. 🙅♂️ [b]Game Designer:[/b] It really is. 🤝❌ [b]Parrots:[/b] Squawk! Super easy! Barely an inconvenience! Whistle! Tight, tight, tight! 🦜💬🔥 [b]Publisher:[/b] Okay, now the birds are just making it weird. 🦜🫵 Let’s finish up this discussion and release this immediately to the masses! 🚀🌍 [b]Game Designer:[/b] Let’s push the button and let the tile-placement addiction begin! 🚨🧱🟩 [i][The entire gathering of wildlife emits a massive, simultaneous burst of unified chirps, honks, screams, and slaps in absolute corporate agreement as the meeting concludes.][/i] 🦫🦙🐧🦜🦭🐐🐴🦍🦉🎉📣📢
Fun little puzzler, with a interesting adventure mode. Uses tiles - with different features, which depending on circumstance allow a different amount of gold accrual. I wish the adventure mode was a bit more flexible in the placement of shapes, but maybe that would make the "adventure" part of the game too easy. Adventure mode needs a bit more something, but for the time I played I enjoyed it.
Пройдено за 90 минут :)
Kurzweiliges, kleines Knobelspiel
супер приятная игра посидеть вечером поразгадывать головоломки под какой нибудь видосик на ютубе
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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