
Forests, Fields and Fortresses - is a mix of a puzzle and a board game in which you have to build your kingdom.
Modeled estimate, not a reported figure. How we estimate →
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About


Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Fun little puzzler, with a interesting adventure mode. Uses tiles - with different features, which depending on circumstance allow a different amount of gold accrual. I wish the adventure mode was a bit more flexible in the placement of shapes, but maybe that would make the "adventure" part of the game too easy. Adventure mode needs a bit more something, but for the time I played I enjoyed it.
Forests, Fields and Fortresses is a wonderfully original puzzle game. You rotate puzzle pieces to place like tiles together for maximum profit. It is different than any other game I've ever played, it's relaxing, but also just challenging enough to be far more engaging than the slow pace of play would suggest. I'm quite happy to have this one in my collection! If this style game looks fun to you, I give it a strong recommendation, though I can tell this will not be a game for every type of player.
Tile-Basiertes Puzzle Spiel indem man über das richtige platzieren von Tiles Geld verdient, basierend auf einem einfachen Regelwerk. Die Puzzle sind recht einfach und in max. 2h ist man durch. Daneben gibt es noch einen endlosen Storymodus mit einigen Zusatzevents.
поддержал разраба, прошел за три урока, имитируя бурную деятельность
Интересная головоломка.
[h1]Ryan George Style Pitch Meeting:[/h1] 🌲🏰✨ The meeting takes place inside a sunlit clearing enclosed by square geometric trees. 🌲🟩 The ground is a patchwork of pristine grass, cobblestone fortress foundations, and water streams. 🧱💧 A massive wooden table rests directly on a boundary line, completely surrounded by a highly organized, corporate gathering of animal onlookers: exactly twelve meerkats, twenty-five alpacas, eleven penguins, thirteen bright neon-green parrots, ten seals, fifteen prairie dogs, twelve gophers, ten quokkas, ten screaming goats, ten donkeys, twelve horses, ten gorillas, eleven orangutans, ten owls, twelve cockatiels, and ten dramatic cockatoos. 🦫🦙🐧🦜🦭🐐🐴🦍🦉 [b]Publisher:[/b] So, you have a grid-based spatial arrangement engine of absolute geometric addiction for me? 🤔 [b]Game Designer:[/b] Yes, sir, I do! It is called Forests, Fields and Fortresses, and it completely removes all the stressful parts of kingdom management. ❌📊 No citizens to feed, no spreadsheets, and absolutely no complex resource bars. You just pick up a shape and drop it on the grid! 🧩🗺️ [b]Meerkats:[/b] Churr-churr! Squeak-chatter! 🦫👔 [b]Publisher:[/b] What was that? 😮 [b]Game Designer:[/b] The meerkats approve of the streamlined user interface. They find the removal of administrative bloat to be highly efficient. 👍📊 [b]Publisher:[/b] Well, okay then. But what stops people from throwing pieces anywhere like a complete madman? 🌀 [b]Game Designer:[/b] Dictatorial tile synergies! 👑📜 Every piece has strict rules. A Sacred Grove tile grants massive point spikes based on forest size 🌲💯, but a fishing boat refuses to generate wealth unless you place a cluster of exactly three. ⛵⛵⛵ [b]Alpacas:[/b] Mmmfff? Hmmmm. 🦙📋 [b]Publisher:[/b] The alpacas seem to be deeply analyzing the mathematical probability. 🧮🦙 [b]Game Designer:[/b] They are very brilliant creatures, and their silent contemplation means we are on the exact right track mechanically. 🎯 [b]Publisher:[/b] Oooooh, demanding maritime clusters are tight! 🌊⛵ [b]Game Designer:[/b] They certainly are. 😎 [b]Penguins & Seals:[/b] Honk-waddle! Arf! Arf! 🐧🦭💼 [b]Game Designer:[/b] See? The aquatic division gets it. They love clusters. 🌊 [b]Publisher:[/b] Now, what about the fortresses? Surely they are meant for massive, intense wars? ⚔️🛡️ [b]Game Designer:[/b] Oh, absolutely not. There is no combat. Instead, if a player accidentally connects two separate fortresses into the exact same territory using their block placements, they trigger a localized grid dispute and completely negate their gold output to zero! 🏰❌🏰💰 [b]Publisher:[/b] Whoops! 🪙⛔ [b]Game Designer:[/b] Whoopsie! It completely ruins your seasonal economy because you weren't looking at the boundary lines. 👀🗺️ So the main enemy is just the player's own terrible spatial awareness! 🧱🧠 [b]Screaming Goats:[/b] AAAAAAAHHHH! AAAAAAAHHHH! 🐐🔊🚨 [b]Publisher:[/b] What in the world was that? 🫨 [b]Game Designer:[/b] That is the exact auditory reaction of a player who just realized they miscalculated their grid layout by exactly one square. ❌🟩 [b]Publisher:[/b] Well, what happens if you get an awkward block shape that doesn't fit? Can the player just click 'undo' in the main Adventure Mode? ↩️❓ [b]Game Designer:[/b] We completely rip the undo button away from their frantic fingers! The placement order is entirely fixed! 🖐️🔒 [b]Publisher:[/b] What? 😦 [b]Game Designer:[/b] What? 🧐 [b]Publisher:[/b] Well, okay then! 👍 [b]Game Designer:[/b] Great! So you have to make a terrible tactical compromise. 📉 If you hit your target early, though, the game carries over half your excess cash to the next round. 🪙📈 [b]Publisher:[/b] Oh, banking a massive treasury boost rewards forward planning. 💰🧠 [b]Game Designer:[/b] It really does! And it makes the roguelite loop incredible. 🔄🃏 Every run starts with a completely random board layout, and you unlock magical spells ✨🔮, random map events, and new starting terrains. [b]Donkeys, Horses, Gorillas & Orangutans:[/b] Hee-haw! Neigh! Ooh-ooh! Ah-ah! 🐴🦍🦧🗂️ [b]Publisher:[/b] The equines and primates are making a lot of noise over there. 🫨 [b]Gorilla onlooker:[/b] Slowly breaks eye contact with the whiteboard to stare directly down the lead donkey while hitting a flawless, jawline-defining side-profile jaw lock and flashing a subtle 'bye-bye' hand sign. 🤫🧏♂️🦧🗿 [b]Publisher:[/b] Oh wow, that gorilla is absolutely mogging the entire equine department with an elite jawline posture right now. 🦍🤫🗿 [b]Game Designer:[/b] He is establishing clear aesthetic dominance over the board layout analytics, sir. It keeps the corporate hierarchy sharp. 🏛️📈 [b]Publisher:[/b] A very unpredictable environmental arrangement! 🗺️🌪️ [b]Game Designer:[/b] Exactly. And it keeps the puzzle feeling completely fresh every single time you reset. 🔄🆕 [b]Publisher:[/b] What about the difficulty curve? Does it force you to fail a hundred times just to make minor progress? 📈🛑 [b]Game Designer:[/b] Not at all! The unlock curve is super smooth, and the progression relies entirely on mechanical understanding rather than artificial leveling. 🧠🥇 [b]Publisher:[/b] Oooooh, skill-based mechanical progression curves are tight! 📈🎯 [b]Game Designer:[/b] They absolutely are. It feels highly rewarding without any tedious grinding. 🛠️❌ [b]Publisher:[/b] Wow wow wow. Wow. 😮 The progression system has broad biological appeal. What about the story and the dialogue? 📖🗣️ [b]Game Designer:[/b] There is none! We completely skipped long tutorials, giant walls of text, and cutscenes. 🚫📜⛔ [b]Owls:[/b] Hoo-hoo! Hoo-hoo! 🦉📝 [b]Publisher:[/b] The owls seem surprised by the lack of narrative architecture. 🦉🔍 [b]Game Designer:[/b] Hey, shut up! 🤫 They don't need to know the background of the grass, they just need to put the grass next to the forest! 🟩🌲 We just let them get straight to the gameplay within three seconds of launching the application. ⚡🕹️ [b]Publisher:[/b] Fair enough. That works. 👍 [b]Game Designer:[/b] It's just soothing, self-contained, offline puzzle perfection. 🧘♂️🧩 No online features, no account creation, and no interacting with other human beings. 🙅♂️🌐❌ [b]Publisher:[/b] What about the visual style? Is it clean? 🎨👀 [b]Game Designer:[/b] Highly readable! ✨ You can identify every single regional boundary at a single glance without any visual overload or flashing elements. 👁️🗺️ [b]Publisher:[/b] And the background sound design? Does it keep things relaxed? 🎵🧘♂️ [b]Game Designer:[/b] Yes, the audio design reinforces a very calm, focused atmosphere, perfect for zoning out. 🎧🍃 [b]Prairie Dogs, Gophers & Quokkas:[/b] Chirp-whistle! Ep-ep! Chitter-squeak! 🦫🐾💼 [b]Publisher:[/b] The ground division seems immensely relieved by that announcement. 🦫😌 [b]Game Designer:[/b] Well, they appreciate not having to manage a friends list while matching shapes. 🚫👥 [b]Publisher:[/b] Does it run smoothly on standard hardware without taxing the system? 💻🛠️ [b]Game Designer:[/b] Super smoothly! The clean optimization ensures flawless performance. 🚀🎮 [b]Cockatiels & Cockatoos:[/b] Chirp-whistle! Screee-chatter! 🦜📣 [b]Publisher:[/b] Oh, thank goodness. Interacting with people is the worst. 🙅♂️ [b]Game Designer:[/b] It really is. 🤝❌ [b]Parrots:[/b] Squawk! Super easy! Barely an inconvenience! Whistle! Tight, tight, tight! 🦜💬🔥 [b]Publisher:[/b] Okay, now the birds are just making it weird. 🦜🫵 Let’s finish up this discussion and release this immediately to the masses! 🚀🌍 [b]Game Designer:[/b] Let’s push the button and let the tile-placement addiction begin! 🚨🧱🟩 [i][The entire gathering of wildlife emits a massive, simultaneous burst of unified chirps, honks, screams, and slaps in absolute corporate agreement as the meeting concludes.][/i] 🦫🦙🐧🦜🦭🐐🐴🦍🦉🎉📣📢
Simple to learn and fun, length wise if okay :)
Пройдено за 90 минут :)
Kurzweiliges, kleines Knobelspiel
運要素が強く置ける場所も狭いので固っ苦しい気持ちになる。 もっと自由に街作りが出来るのかなと思っていたので、自分的にはダメでした。 この程度のパズルならもっと安くて良いの有ると思う。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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