
Forests, Fields and Fortresses - is a mix of a puzzle and a board game in which you have to build your kingdom.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
супер приятная игра посидеть вечером поразгадывать головоломки под какой нибудь видосик на ютубе
excellent jeu de reflextion,
Very enjoyable!
Joguinho bom pra passar o tempo. Peguei ele em um bundle, não sou tão fã de repetir, mas pra quem gosta disso, o modo adventure é muito legal.
Nice little puzzle game that will keep your occupied for an evening. Sadly, the gameplay ain't polished enough to keep you busy more than that as the rng can, and will make things out of your control and boring more often than it should once you start adventure mode after completing the 60 puzzles available in the game.
good puzzle
I was pleasantly surprised by this one! This game has such cool puzzle mechanics, it takes so much time and effort to propperly introduce new buildings and options,you can look at the rules at every time if you forget and all levels are absolutely solvable on your own. There is also an endless mode where you can try to collect as many points as possible. I had an absolute blast playing "Forests, Fields and Fortresses" and can 100% recommend it!
Для любителей тетриса 10/10, но мне такое не нравится
難度算偏簡單的拼圖遊戲,我們主要目的要把含有建築物的拼圖放在對的地方來創造收益,每一關都須達到的收益目標才可開啟夏禕關卡!我很喜歡每個建物的功能搭配,某幾關玩起來還是有挑戰性! P.S:建物翻譯: 1.神聖樹林:每有一個連接的森林提供1點收益。 2.村莊:每個連接在一起的村莊各提供2點收益。 3.要塞:同個平原內,第一個村莊給6收益,第二個4收益,後續則2收益,但若放置兩個要塞在同平原,則會內戰而無收益。 4.漁船:同個海洋,三個漁船共存可個給4收益,而後續則1收益。 5.尖碑:周圍沒有空白地圖則給5收益。 6.法師塔:該地圖區域最長向(橫或列)每格給2收益,但若多個法師塔只取一座可得收益。 7.森林酒館:連接的森林銜接平原,每一個平原可得2收益,但若多個森林酒館只取一座可得收益。
https://youtu.be/YWLmw6ov77g Much of this puzzle experience has been seen before, but the setup and presentation is done well enough to refresh the ideas for a digital format.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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