
Forest of Strays is a hardcore platformer with many dangers scattered across the stages. Try to complete every level while collecting every leaf along the way, fighting enemies, evading traps and getting through precise jumps! Can the lost girl find her cat and return home?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil
Engagement
Hours played at review time, across 21 reviews with recorded playtime.
Reviews
Платформер на пару часов. В целом не сложный, но бывают моменты неожиданных ловушек. Больше понравился, чем нет.
本来以为是休闲向的2d平台游戏,结果还挺有挑战性的,总是手跟不上脑子😭
我第二关都过不去,急急急急急,心态不好的别玩。 一款平台跳跃游戏,有普通和挑战难度,像素画风,看上去很舒服。 没有大跳小跳的区别,跳跃高度一致,玩起来很极限。 跳跃的同时收集树叶,死了就重头开始,机关种类丰富,极具挑战性,喜欢这类游戏的可以试试。 [table][td][b]关注我们 [/b][url=https://store.steampowered.com/curator/30253125]甄游组[/url] [url=https://store.steampowered.com/curator/34433893]第一印象[/url] [url=https://store.steampowered.com/curator/40602490]免费游戏[/url][/td][/table]
一款硬核平台跳跃游戏,玩家需要在充满危险的关卡中完成各种任务,收集树叶,与敌人战斗,并解开隐藏在森林中的秘密。 游戏中有许多可收集的物品,如树叶、道具等。这些物品不仅增加了游戏的趣味性,还能帮助玩家解锁新的内容和秘密。游戏的画面风格独特,充满了神秘和奇幻的色彩,玩家需要与各种敌人战斗,战斗系统设计得较为紧凑,需要玩家掌握一定的技巧和策略才能顺利通过。 总的来说《Forest of Strays》是一款适合喜欢挑战和探索的玩家的硬核平台游戏。
属于是2d平台新手进阶到高手的教学游戏了,低容错率,地形陷阱,跳跃幅度,怪物的路线能设计得精妙,明明白白。特别考验玩家对跳跃平台游戏的基础。是个不可多得的好游戏。
[h1][b]平淡的平台跳跃[/b][/h1] 《Forest of Strays》是一款平平无奇的复古平台跳跃游戏,玩家将扮演一个小女孩利用操作与道具穿过无尽的森林。 本作为关卡制,每一关都有一些叶子收集品,其中包含大量绿色叶子和一个黄色叶子。 但就收集部分来看,纯粹为了收集而收集,由于游戏只有简单的跳跃操作,这些叶子也就简单放置在场景中,毫无挑战性,更没有乐趣可言。 此外游戏的跳跃是固定高度的,也就是说没有小跳和大跳的区别,因此会影响过关手感。 游戏在这个框架上加入了史莱姆、毛毛虫、蜘蛛等敌人,还有移动平台、尖刺木桩等内容。 不过整体玩下来还是略显无聊,平台游戏玩家可以跳过,想入门的话倒是可以试试。 [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
平台跳跃闯关游戏,简朴像素风格,关卡地图设计还可以。 难度不会很高,但时长还是长了点,要耐心点。 游戏没有存档点,所以失败就重头再来,过关是收集叶子和特殊物品即可。 跳跃高度是固定的,所以还是比较考验距离把控。
比较中规中矩的跳跳乐游戏 地图设计也很中规中矩 急停会脚滑 一滑就掉坑 掉坑就从头开始 关卡中间是没有保存点的 所以死了会从头开始 但是关卡长度其实非常短 也就无所谓了 [table][td][b]关注我们 [/b][url=https://store.steampowered.com/curator/30253125]甄游组[/url] [url=https://store.steampowered.com/curator/34433893]第一印象[/url] [url=https://store.steampowered.com/curator/40602490]免费游戏[/url][/td][/table]
可爱的平台跳跃游戏,越往后玩惊喜越多。不过其中仍有不少平台跳跃游戏新手制作人犯的问题,比如滥用极限跳(尤其在移动平台上的极限跳)、单关卡内难度配置分配不均、收集物判定不明确等等
Fun is subjective. Satisfaction is objective. This is not a satisfying game. I would guess that the goal is to show off the developer's design skills. They are acceptable. It's just that they are not acceptable enough. Most of the levels feel disjointed. They are alternating combinations of platforms and fragmented ideas, not something complete. Modern randomizers for existing popular platformers do a much more interesting job of this. Some secrets are so obscure that the developer had to reveal them himself. Level 12 is a fiasco, a section with two traps, collapsing platforms and a bat in between simply discourages the desire to continue. I want to be kinder and say that the developer tried to do something of his own, and as a first work it is not a failure (although adding control settings, something so normal and existing in games for more than three decades, only a year after the release is definitely a signal). This is a demonstration of skills. This is a demo. And in the developer's video, his interest in the process and desires are felt much more than in the game. The game does not show his passion, while everything else does. For this reason, I do not recommend the game. I can't imagine who to recommend it to as a game. It is a portfolio for hiring, but it does not feel like a standalone product.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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