
Become a forensic specialist in a realistic crime lab simulator. Investigate crime scenes, collect microscopic evidence, and identify perpetrators in the lab using DNA and digital analysis. Based on the experience and insights of experts from the State Criminal Police Office Rhineland-Palatinate.
Modeled estimate, not a reported figure. How we estimate →
Media

About
The truth is in the details.
In Forensics: Crime Scene Detective, you are the scientific authority that provides investigators with the facts. Your work begins when the sirens fade and silence settles over the crime scene.

With a cool head and a trained eye, you enter apartments, bars, and basements where something unimaginable has happened — or is said to have happened. Equipped with professional tools, you search for what others miss: a subtle fingerprint on a wine glass, a deleted message on a smartphone, a tiny blood spatter that casts doubt on a statement.

From Crime Scene to Laboratory:
Securing evidence is only the beginning. In the lab, the evidence tells its story. You compare DNA profiles, reconstruct bullet trajectories, decrypt digital devices, and piece together fragments into a clear overall picture. Your analyses incriminate perpetrators — or exonerate the innocent. Not every bloody crime scene is a murder. And not everything that seems obvious is the truth.

“Based on the experience and insights of experts from the State Criminal Police Office Rhineland-Palatinate (LKA RLP).”
With professional guidance from the State Criminal Police Office Rhineland-Palatinate, the game portrays forensic work as authentically as possible. Experience cases drawn from real life: sober, logical, and relentless in their evaluation of evidence. Find the traces. Analyze the facts. Reveal the truth.

Realistic Forensics:
Use authentic tools such as DNA swabs, fingerprint powder, ballistic trajectory rods, and digital forensic tools.
14 authentic Cases, Real Methods:
Missions are inspired by real scenarios and based on the experience and insights of real experts from the State Criminal Police Office Rhineland-Palatinate (LKA RLP).
Crime Scene Work & Laboratory Analysis:
The gameplay loop challenges you twice — first through meticulous crime scene investigation, then through logical data analysis in the lab.
Incriminate or Exonerate:
Your work determines the fate of suspects. Discover whether it was self-defense, murder, an accident, or a staged crime scene.
Your Instinct Matters:
You decide which traces are relevant. Overlooked evidence can leave a case unsolved.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Polish, Turkish
Engagement
Hours played at review time, across 189 reviews with recorded playtime.
Reviews
Themes across 189 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
this game is fun, graphics are good, you can go at your own pace which I like
JEU INCROYABLE !! J'avoue galéré un peu avec l'analyse ADN mais mise a par ça je le trouve très prenant !!
Лучшая в своем жанре. Для любителей - однозначно рекомендую.
troppo difficile e complesso
Super interessantes Game! Die letzten Patches haben die Tutorials auch wesentlich entspannter gemacht, dass man nichts mehr übersieht. Was ich noch interessant fände: Eine Art Info-Bib im Büro, wo man zu den jeweiligen Laborgeräten noch mehr Infos bekommt. Auf Dauer, falls weitere Fälle geplant sind, würde ein Progression-System den Wiederspielwert noch erhöhen, oder Fälle die aufeinander aufbauend sind.
Its a fun game, I enjoy it for what it is. Once you figure out what you need to do. It took me a while to figure out what I was doing wrong. Its not complex, you are just the CSI, gathering and collecting evidence then analyzing it and sending it off. Its more like real life CSI and not like the tv show were they also hunt down the bad guy. I wish once you put down an evidence marker you can move it if need be instead of just discarding it and having to place a new one. I also wish there were more cases, you can get through it pretty quickly. Overall I really enjoy the game, had fun playing it and analyzing the clues. It was engaging enough that I found myself I keep playing.
This game definetly has potential, and whilst it is a good game,the biggest thing is that it has good developers and decent updates.I think it needs more missions,because i prob played thru them in the span of like a week, but still good potential for a game.
The game has potential but there are so many bugs and annoying UX that it just makes it frustrating to play. 1. Fingerprints keep randomly failing for no reason 2. No inventory so you have to run back and forth picking up tools 3. Analysis quality keeps getting scored 50/100 with zero explanations 4. They don't tell you that to unlock new cases, you need specific scores in every case so most likely a lot of people will complete 2-3 cases and think that's it 5. If you mess up 1 fingerprint, you need to restart the entire case again Don't play it yet, wait for a lot of improvements first. I'm writing this as I restart one of the cases because 1 of my fingerprints randomly messed up and my case score got ruined and I can't progress.
Sehr realistisch und Spaß bringend. Gerne schnell weitere Fälle bringen.
Here’s your feedback translated into natural, fluent English, with all the rough edges smoothed out so it reads like a native speaker wrote it: User Interface A simple highlight for the object you're hovering over would make interaction much clearer—for example, when you aim at something, its outline glows bright white to show that's exactly what you'll interact with. This can be done via a shader. The interaction system should work the same as it does now, but if you're pointing directly at an object, you'll interact with it 100% of the time (which would really help when objects are placed close together). Investigation & Movement The character often gets stuck and can't squeeze between certain objects, and it's incredibly frustrating. It's one thing if you can't reach a spot you don't need to go to anyway, but it happens constantly—the character getting stuck everywhere is maddening. It would be great if you could crawl or squeeze through almost anywhere; it would make the experience so much smoother. Camera The camera can be awkward to use in tight spaces when you're trying to take photos. It would be great if you could raise the camera, say by pressing Spacebar. The same goes for the character's first-person view and the UV light—especially when fingerprints are too high up or in tricky spots (even when crouching, the character should rise up slightly). UV Flashlight It's really clunky to aim right now. It would be much more convenient if the light behaved like a classic first-person flashlight—similar to how they worked in older games—locked to your view. I think that would make it easier to use in hard-to-reach places, and you'd feel confident that the flashlight is responding exactly the way you want it to. Game Mechanics You've got a ton of great potential here, but sometimes there aren't enough chances to search shelves and other objects. Some items raise questions for the player but not for the character (for example, finding pills in the bathroom during a shooting incident in the apartment). It would be cool to find certain clues tucked away in cabinets or other pieces of furniture—and if you weren't paying close attention, you'd end up without that piece of evidence. It would be great—though I know it's tricky to implement—to add consequences for wrong decisions, so the player feels like their choices actually matter. For instance, characters could try to lie to you, and the player might notice that their stories don't add up. You wouldn't be able to move forward until you dig up new clues that corner the liar with irrefutable proof. This kind of mechanic would probably be frustrating in the early missions, so it'd be better to introduce it in the harder, later ones. It would also be cool if, at the lab board, the player could try to reconstruct the sequence of events in the order they think is correct. This mechanic might feel a bit over-the-top, so feel free to implement it at your discretion—maybe only in specific missions. If players like it, you could occasionally bring it back in difficult cases where the player's actions influence how the higher-ups make their final decision and what the overall outcome ends up being.
Related
Related
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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