
Deep Blue Sushi is a casual 1–5 player co-op adventure where you explore the ocean, catch fresh fish, prepare sushi, serve customers, and grow your restaurant while uncovering the secrets of the mysterious Deep Blue.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best KR #95, worst JP #99 · 3 markets collected
About
Build and run a sushi restaurant with your friends but don’t expect everyone to stay in the kitchen. Dive into the depths, hunt for fresh seafood, prepare every order, and work together through each chaotic service.
Choose your look and stand out from the crew. Customize your outfit, colors, hairstyle, and accessories to create a chef that truly feels like yours.
Prepare sushi step by step. Add the ingredients, follow each recipe, and turn your fresh catch into handcrafted exotic sushi. From precise cuts to finished rolls, every plate is made by your own hands.
Not every catch comes easy. Dive with your crew, track dangerous sea creatures, and fight sharks, piranhas, squid, electric fish, and octopuses to bring home your next big catch.
Use specialized tools above and below the surface. Catch fish, explore the ocean, clean up disasters, and choose the right equipment before diving into deeper waters.
The ocean is full of life. Discover colorful fish, strange creatures, and rare sea animals as you explore its deeper layers. Some are easy to catch. Others are better left alone.
Start with a simple sushi restaurant and grow it into a busy seaside restaurant. Add more tables, unlock better stations, expand your menu, and serve even more customers.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 243 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
差评原因,制作组支持台独,比如今日公告内容部分言论“在一位台湾母语玩家的帮助下”。 通常我会给一些中肯评价,但是这个开发商,不配。 拿着你的中文母语玩家给予你的差评,滚。
个人很喜欢这种开店加打猎的玩法,本来以为有个3d版潜水员戴夫可以玩了应该挺有趣的,不过玩了一阵子发现问题不少,但因为这游戏刚出又是小工作室,所以可以理解,挑几个感觉游戏需要修改的重点讲下 1,中文翻译是做的什么鬼东西啊,翻译的有够烂,机翻都不应该这么烂吧?而且翻译还不完全,有很多ui那些都还是英文,你要不要看看你海苔用中文翻译的什么鬼,还有主菜单的退出选项那些我更是懒得讲了,翻译的什么乱七八糟的,麻烦用点心好吗? 2.一些食材消耗量非常不合理,比如饭,你敢相信一碗饭做一盘寿司就没了吗?食材一多等于是不停在那边做饭了,电饭煲目前也只有一个,等于你要不停去买米,非常累,加上人物跑步速度又慢,时间一久就不想玩了和真的打工一样,这样会严重失去游戏娱乐性 3.操作非常卡手,操作有很多不必要的步骤,原本这种做饭经营类游戏都是人一多就很忙,正常来说应该要简化一些操作,这个意思倒不是要破坏沉浸感的那种跳步骤做饭,而是要删除些莫名其妙的繁琐步骤比如说切菜台,为什么我切完了菜以后点一下装料盒菜装进去我还得点一下装料盒它才会放回原位置?做寿司的时候也是做完一盘还得点一下才放旁边,加上这游戏做菜很频繁,操作起来就非常累,一手忙脚乱就卡手,这种有些小操作为什么不设计成自动的呢?比如我切完做完食物点一下配料盒它自动装完就自动放旁边不就行了?为啥还要多这么多频繁点鼠标的操作?玩起来真的很累 4.和上一点一样有些操作很莫名其妙,为什么寿司台制作寿司一定要先选寿司菜谱而且还一定只能做选的菜谱上的寿司?就不能直接做吗?菜谱只是给你看增加记忆的怎么反而成了绑手绑脚的负面东西了呢?哪怕你已经背下来了仍然要不停切换菜谱才能开始做,非常不效率,寿司总类一多你不就炸了?这到底是什么奇葩设定,不知道这种操作有多麻烦吗? 5.明明是模拟经营类游戏能自定义的却少得可怜,人物可以自定义是好的但是目前很多bug,很多头型比如二次元头和写实人物头有时切换一下就会卡住怎么按都没反应了,一些化妆的还会乱跑比如口红出现在我脸颊而不是嘴上,可以自定义身材却没有适应性服装调整导致很多衣服穿模或者颜色混乱。经营餐厅类游戏餐厅却完全没有自定义选项,基本上就是打工做饭海里捕鱼,玩法系统肉眼可见的简陋,玩久了会立马不想再开游戏,真成打工了尤其是一个人玩目前感受不到什么乐趣 6.加入公共多人联机,不要局限于只能好友联机,不是每个人都有好友可以一起玩一个游戏的,就如我上面说的这游戏目前内容较少而简单,一个人玩一阵子就非常无聊了,应该加入公开联机让玩家可以一起玩,而且联机系统一定要做房主权限功能免得有那种故意捣乱的玩家,一个游戏能不能活得久能不能好好联机很重要,因为目前单人体验就已经很糟糕了,而且你们视频宣传都是鼓励联机的所以这个一定要做好。 7.建模还是太粗糙,画面真的不算好但沉浸感还是有的,而且人物,场景顾客细节都少的可怜,很单调,人物穿模进建筑和一些bug更是有,恶性bug目前是还没遇到不知道还有没有其他问题。 最后想和制作组说,你们说你们是个独立工作室,那你们这个游戏需要打磨的路还非常的长,希望你们是有野心的而且持续一直勤快更新而不是没多久就放弃游戏跑路了。这个游戏潜力肯定是有的,这个游戏以后如何?就看制作组的态度了。 以目前这种价格来说你问我推不推荐,我是不推荐这游戏的,有人一起玩可能还好点吧。 I wonder if the production team can see this I really like this type of gameplay that combines running a shop with hunting. I originally thought having a 3D version of Diver Dave to play would be pretty fun, but after playing for a while, I found quite a few issues. Since this game just came out and is made by a small studio, it’s understandable. Here are a few key points I feel the game needs to improve on: 1. What on earth is going on with the Chinese translation? The translation is terrible, I don’t think even a machine translation would be this bad. Plus, the translation is incomplete—many UI elements are still in English. You might want to check what kind of nonsense you translated for the seaweed, and I won’t even get started on the main menu’s exit options. The translation is just a mess, please put some effort into it. 2. Some ingredient consumption is extremely unreasonable. For example, rice—you’re telling me that one bowl of rice is gone after making just one plate of sushi? If ingredients are used up this quickly, it means you’re constantly cooking. There’s only one rice cooker at the moment, so you have to keep buying rice, which is very tiring. On top of that, the characters run slowly, so after a while, you just don’t want to play anymore, it feels like real work. This seriously reduces the enjoyment of the game. 3. The controls are very frustrating. There are many unnecessary steps in operations. Cooking management games usually get busy when more people are around, so normally some operations should be simplified. I’m not talking about skipping steps just to reduce immersion, but removing ridiculous cumbersome steps—for instance, the cutting board: why do I have to click the ingredient box after cutting vegetables for it to put the vegetables back in place? The same with sushi—after making a plate, I have to click to put it aside. Cooking is frequent in this game, so it becomes exhausting and clunky. Why not make some small operations automatic? For example, after finishing chopping and cooking, click the ingredient box and it automatically packages and puts the food aside. Why add so many repetitive mouse clicks? It’s really tiring to play. 4. Just like the last point, some operations are really weird. Why do you have to choose a sushi recipe first before making sushi at the sushi counter, and why can you only make the sushi listed on that recipe? Why not just make it directly? Recipes are supposed to help you remember things, so why do they end up being something that ties your hands? Even if you’ve memorized them, you still have to keep switching recipes to start making sushi, which is super inefficient. Once the types of sushi get a bit more, won’t you just lose it? What kind of bizarre setup is this? Don’t they realize how annoying this is? 5. The customization in this simulation management game is painfully limited. It’s good that you can customize characters, but there are many bugs. Many hairstyles, like anime or realistic ones, sometimes get stuck when switching, becoming unresponsive. Some makeup runs wild, for example, lipstick appears on my cheek instead of my lips. You can customize the body, but there’s no adaptive clothing sizing, so many clothes clip or have color issues. For a restaurant management game, there’s no restaurant customization at all—it’s basically working, cooking, and fishing, with very visible simple gameplay systems. After playing for a while, you won’t want to play anymore, it truly feels like work, especially solo, which isn’t very fun right now. 6. Add public multiplayer—don’t limit it to playing only with friends. Not everyone has friends to play a game with. Like I said above, the content is limited and simple currently; playing alone becomes very boring quickly. Public multiplayer would allow players to play together. The multiplayer system needs host permissions to prevent players from intentionally causing trouble. Whether a game lives long depends on how well multiplayer works, Because the solo experience is already pretty bad right now, and all your videos promote multiplayer, so this part really needs to be done well. 7. The game modeling is still too rough. The visuals aren’t really good, but there is still a sense of immersion. Also, the details for characters, environments, and customers are really lacking—it’s very monotonous. There are issues like characters clipping through buildings and some bugs. So far, I haven’t encountered any game-breaking bugs, so I don’t know if there are other problems. Finally, I want to say to the dev team: you claim to be an indie studio, but this game still has a really long way to go in terms of polishing. so many problems,I hope you’re ambitious and consistently update it, rather than giving up on the game shortly after release. This game definitely has potential, and how it turns out depends on the team’s attitude. And for now, at this game's price, I wouldn't really recommend it. But If you have friends want to play together,then you can try
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +19 more
Hours played at review time, across 243 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
制作组支持台独,在新发布的公告里提到“在台湾母语玩家的帮助下,更新了繁体中文翻译”,只支持一个中国,接受你写中国台湾,拒绝明目张胆的只写台湾,挣着中国玩家的钱还搞这么恶心的事,台独的都滚
I’ve only spent around 35 minutes with it so far, but I’m already enjoying the gameplay loop a lot. Diving for fish, bringing everything back and turning it into sushi is simple, but surprisingly addictive. Since it’s in Early Access, there are still some rough edges and I’d definitely like to see more content added over time. That said, what’s here already feels like a really solid base for a fun co-op game. Definitely keeping this installed and looking forward to the future updates.
激动!!!烹饪模拟游戏爱好者在这款游戏发售当天就在b站刷到游戏的宣传视频!!!毫不犹豫的下单了!! 目前游玩了4h左右只体验了游戏前期的内容,游戏玩法对我这种赛博打工狂来说很友好,最好拉上几个朋友一起打工。虽然游戏在抢先体验阶段有很多操作bug和联机bug,这个后面讲,但是不妨碍好玩!!窝应该会继续坚持下去打到通关或者全升级。 店里面一开始只能接待两桌顾客,需要完成后续任务升级才能购买更多桌子,貌似还有旋转寿司桌?(米有玩到解锁这个,期待)后厨和前厅的设施位置都是固定的,貌似不可以更改。 我和小伙伴玩游戏的分工是一个下海捞鱼的,一个备菜,一个握寿司的老师傅,一个负责送菜和接待客人。 捕鱼的话一开始只有渔叉,使用渔叉需要一定的准度才可以瞄准中,渔叉射中后要用鼠标左键一直连点,让升高的进度条停在某个区间,才能捕获成功!!(有点像星露谷的钓鱼(?)但是这个游戏的判定区间不会动。。(越后面解锁的鱼越考验手速,窝经常失败!!!可恶!!T v T点到手指没有知觉真的不是开玩笑的)另外在海面一直点空格就可以学会水上轻功了,这时候在海面的移速比较像在陆地点shift奔跑,另外在水里面用渔叉瞄准水底的沙子,可以在水里往前面的滑行超远的距离,滑行速度很快,用来赶路有奇效(在陆地也可以)。偶尔渔叉不小心瞄准到水里的礁石,窝操控的人物还会飞天(?) 后面升级会解锁钓竿,用钓竿钓鱼要等鱼咬线之后用鼠标往鱼游的反方向拖动,然后鱼挣脱累之后在收线(这个小游戏有点考验我的反应T v T)不同深度钓到的鱼的种类也不一样(?) 我比较喜欢备菜这个环节!!不管是玩水果忍者的小游戏切鱼片和蔬菜,还是煮香香的白米,重复度很高但也很放空大脑 做寿司!!!需要在料理台固定寿司食谱然后制作,不难!有不同材料做成的不同刺身,手卷寿司,握寿司。成品看起来非常有食欲(饿)因为做出来的菜品不会腐坏,所以一直预制菜品就好了(!) 每天店里营业的时候,前厅的小伙伴是最忙的,等到客人到了,需要一直点单,上菜,收拾桌子,如果菜上的慢了客人就会走掉。每天来的客人里会有女高中生(真的很像日漫主角的穿着),(感觉动漫主角们去吃饭的店有了实体(?)另外捏脸好评!!!有很多好看衣服还可以自定义身材,五官和发型(里面的头发也很动漫),和很多预设造型可以选择。 沙滩有游客留下的白色遮阳伞跳一跳可以蹦到天上,每天还会刷新可以捡的小齿轮,用来升级捕鱼工具。我们的🍣寿司屋(装修风格是那种和风日料店),坐在店外面木围栏的小凳子上可以看海(有种日漫的既视感)小镇的道路还种了樱花树和竹子林,没有什么行人。!!!最重要的是镇上的超市准时下班!!(超市营业时间8:30~19:00)偶尔店里忙到半夜缺材料的时候,才发现人家已经下班了我们买不到T v T感觉好命苦。 游玩过程中遇到的小bug:1.客人吃完的盘子会留在桌子上收不回去,无法互动,导致损失一个盘子(基本游戏里面的每天都会有这个bug?但是在家里保存游戏下一天后盘子会回到原来的架子上)2.联机不稳定(?)在朋友A的房间里面,不管有没有开加速器,都会每隔十几分钟掉一次游戏,但是在朋友B的房间就没有这种情况。和朋友联机玩游戏没有延迟卡顿。 (小学生作文灰常抱歉!流水账抱歉!碎碎念抱歉!(O v O)(第一次发长评论记录游戏过程)期待游戏以后可以变得更好~读到这里的人祝游戏愉快)
在遊玩了遊戲後,有一些建議,希望能夠接納並改善。 1. 在設定中提供視野闊度調整的選擇,供玩家可以有更廣的視野,除了能夠防止3D暈也能讓不同習慣的玩家有更好的體驗 2.商店的營業時間應增加或者增加其他方法令玩家能夠在關門時間能夠取得需要的食材例如蔬菜類。因為有其他如果玩家忙於餐廳內服務客人,則無法購買食材蔬菜類 Ipad中應只保留管理餐廳的選項,例如選單、庫存、升級等。顧客的訂單應長期保留在畫面的其中一個固定位置(可以參考overcooked ,顧客的訂單會保留在左上角,玩家不需要打開ipad再打開訂單才能看到顧客需要的食品。)顧客的訂單應在螢幕上清楚列明,令廚房和樓面都能清楚知道客人需要什麼、等待的時間和欠缺什麼 4.食譜和製作食品方面,食譜應該是輔助玩家製作食物,並非限制玩家。例如製作鯖魚壽司和鮭魚壽司都需要用米飯,但如果我在食譜中按了鯖魚壽司並放上了米飯後,便不能切換製作鮭魚壽司。右下角的食譜設計非常好,但如果能夠一律在右下角切換餐點種類以及能查看全部類型餐點的製作方式,會比先按左邊食譜切換餐點再看右下角製作更好。先按左邊食譜切換餐點再看右下角製作太繁複。 After playing the game, I have some suggestions that I hope you will consider and use to improve it. 1. Provide an option to adjust the field of view in the settings, giving players a wider field of view. This would not only prevent motion sickness but also provide a better experience for players with different habits. 2. The store's opening hours should be extended, or other methods should be added to allow players to obtain necessary ingredients, such as vegetables, even when the store is closed. Currently, if players are busy serving customers in the restaurant, they cannot purchase ingredients such as vegetables. 3. The iPad should only retain options for managing the restaurant, such as menus, inventory, and upgrades. Customer orders should be permanently displayed in a fixed location on the screen (similar to Overcooked, where customer orders are displayed in the top left corner, eliminating the need for players to open the iPad and then the order page to see the food customers need). Customer orders should be clearly listed on the screen so that the kitchen and the floor can clearly see what customers need, the waiting time, and what is lacking. 4. Regarding recipes and food preparation, recipes should assist players in preparing food, not restrict them. For example, both mackerel sushi and salmon sushi require rice, but if I select mackerel sushi in the recipe and add rice, I can't switch to making salmon sushi. The recipe design in the bottom right corner is excellent, but it would be better if I could switch between dish types and view the preparation methods for all types of dishes directly in the bottom right corner, rather than switching between dishes by clicking the left-hand recipe and then looking at the bottom right corner. Switching between dishes by clicking the left-hand recipe and then looking at the bottom right corner is too cumbersome.
That's a perfect game. It's like dave the diver 3d with coop and some really good art. You can even look to the sky on the roof. And you can create your character however you want. Awesome
the core loop of diving for fish and running the sushi bar with friends is super fun and addictive. just cook fast or the sneaky restaurant cat will eat your profits lolll. Yeaa its Early Access so it still has some rough edges and needs more balancing / content but the foundation is rock solid for a chaotic co-op session. waiting for my shift to end to jump right back in with the boys. Definitely recommendd.
没见过这么垃圾的中文翻译,感觉但凡用个chatgpt都不会这么垃圾。 新手引导一坨 碰撞体积大到太平洋。五个人站在厨房动都动不了。 等了整整5个小时发售,没想到是这么一大坨。 但凡优化好一点都能玩。 但是刚开始进餐厅,什么都互动不了是因为卡了也太蠢了。 真的别买!
has a nice cozy atmosphere, making sushi while hearing the ocean sounds in the background is pretty relaxing and its a fun game to jump into with friends when you just want to chill for a while
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