
Foregone is a fast and fluid 2D action-platformer packed with legendary loot and stunning pixel art. Collect an arsenal of powerful weapons and unravel a compelling story of regret and conspiracy as you slice your way through hordes of enemies to save Calagan.
Modeled estimate, not a reported figure. How we estimate →
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, App Store, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 1.3Kreviews | 81% | — | $568.1K |
| $19.99 | 284ratings | 87% | — | not modelled | |
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Movement felt choppy and the auto aim for ranged weapons was more annoying than helpful.
Buen juego, espera una promoción y cómpralo
这款游戏根本不是类银河战士恶魔城,而是和死亡细胞一样带有肉鸽元素的横板2d动作游戏,但是相比死亡细胞,这款游戏打击感差,武器少,敌人少,剧情俗套,地图敷衍,流程奇短,一周目8小时就可以通关,完全就是死亡细胞的拙劣模仿者,不值得入手!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Portugal, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Russian*languages with full audio support
| $19.99 |
| 130ratings |
| 84% |
| — |
| not modelled |
| $19.99 | 70ratings | 82% | — | not modelled |
| $4.99 | 55ratings | 82% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Guys, I waited way too long to play this game. I had both this and Dead Cells, and I guess I figured I'd just play dead cells because they looked so similar. This game is a blast. Been cruising through it on the steam deck during a work trip. If you are like me, and have this in your library, or are looking during a sale or something, just play it. It's fantastic.
This isn't a roguelike, roguelite, or like Dead Cells at all. This is a loosely and linear metroidvania. I say loosely because while you do get the generic powerups but only backtrack to find secrets in previous maps you missed or unable to access. There are only a few selections of melee weapons and firearms. But in the end, you'll just attack and dodge. There are Skills that you can activate. But it might as well be 1 Skill in your load out because beside going back to the HUB area and reaching a new teleporter for the first time, using the Healing Skill is the most consistent way to heal. The other Skill slot is for whatever you prefer. There is a skill tree but it is mostly just boring passives like more damage and more HP. The combat will be kept very simplistic from beginning to end. There are reused enemies and bosses you already fought in midgame to endgame with a modified existing attack and/or extra attack. You're always moving forward with shortcut doors, naturally fully see the whole map excluding secrets. The bosses are simplistic and not hard. It'll take about 9 hours more or less to 100% the maps and secrets. The game have a rarity gear system and is a soft looter. Over all, 7.5/10. It isn't boring or bad, but the game just feels lacking. The game is too short and linear. It keeps the pacing reasonable and enjoyable enough, by barely having the need to explore and have diverged paths.
Понравилась визуалом, звуковым и музыкальным сопровождением, геймплеем и в целом своей личной атмосферой. Нравился каждый этап,каждое оружие,каждая анимация, всё устраивало на 10 из 10. Немногие аркады мне нравились за всё время, и это одна из них. Недавно наткнулся на схожую игру Afterimage, очень был рад что смог найти похожую игру на любимую аркаду Foregone.
Pretty solid platformer. Progression as you unlock skills and find new gear is quite satisfying. Game isn't extremely challenging but it's engaging and delivers. Overall: o/ It's a Yep! for me.
Хоть в игре конечно затянули-перетянули-вытянули-натянули концовку и она немного наскучила своей однообразностью и монотонностью, она явно стоит своих 65р.(по скидке). Выглядит и играется лучше многих игр, которые продают в 10-20 раз дороже.
シンプルで動きやすい2Dハクスラ ・マップは地形再現型 ・ファストトラベルあり ・クリアまで7時間くらい ・爽快感 ジャンルはあまり詳しくないのだが、メトロイドヴァニアだと思って購入したところ、どうやら2Dハクスラというジャンルらしい。 近距離、遠距離武器を駆使してマップを踏破していくのは、プレイのスピード感もあって快適に楽しめた。 はじめたては敵の数や猛攻にイライラしたが、武器の選択肢が増えてくると、自分好みに装備を変えて出撃するのが楽しくなってくる。 ストーリーは薄め 個人的には、もう少しストーリーあってもいいような気がしたが、ハクスラとはそういうものなのだろうか。 探索、ボス、探索、ボスのテンポが丁度よくて区切りがつきやすく、サクッと遊べる。
TL; DR: Pros: [olist] [*]Great pixel art [*]Great music [*]Great voice acting [*]Movement feels fluid and combat feels snappy at the start of the game. [/olist] Cons: [olist] [*]Story is greatly disappointing. [*]After the first few areas, combat increasingly begins to feel unfair, with the dodge mechanic being particularly bad in that regard. [*]Loot system is insultingly bad. [*]Very, very little change in gameplay mechanics over the course of the game. [*]Most skills are uninteresting and not enjoyable to use. [*]Areas begin to drag on, with the final major area being particularly bad, feeling as though the developers were deliberately padding the game's last area to meet some arbitrary gameplay minimum. [/olist] [hr][/hr] Foregone has promise. It really does. Fantastic pixel art, a great soundtrack, good voice acting, and relatively fluid combat at the beginning are all points in its favor. But the game just positively [b]drags[/b] on with very, very little change in the core function of your character, their capabilities, or the overall gameplay. The loot system is both insulting and depressing. There is very, very little variance in the things that drop for you, with the game using a color-tier mechanic to indicate rarity -- but also a (sort of) hidden area-based mechanic to determine item level. There are a total of six melee weapons (short sword, falchion, daggers, spear, gunchucks, and warscythe), and five ranged weapons (pistol, shock pistol, burst rifle, shotgun, and longbow), with the only variation between these types a few skill tie-ins and generic stat bonuses. The game also seems to favor some weapon types over others, with gunchucks and warscythes being the rarest drops in my playthrough. The issue isn't necessarily that more weapon types are needed, it's more that outside of your baseline attacks, there's not really any benefit to one weapon type over another save your playstyle. Skills are ultimately boring. Your dash power is the first you get, providing a charge-through mechanic. Others you'll find are a screen-wide attack, a straight-line beam of energy, a projectile nullifier, a basic shield, a healing power, and a couple of others that I honestly couldn't be bothered to care anything more about. The skills were so pointless as to almost not even have them, with the most infuriating part being the recharge mechanism for all skills -- you have to score melee hits to recharge your powers. The story fancies itself grand in scope, but has about as much depth as a kiddie pool. Other than being told that there's been this big war between these two countries, you ultimately learn very, very little about the game world over the course of gameplay. What little lore there is is provided in the form of journals you occasionally find throughout the world, almost all of which are written from the perspective of some random lab researcher or security personnel speaking about some sort of containment failure regarding certain experiments, along with three projects codenamed "Hera", "Poseidon", and "Demeter". The game does ultimately reveal some things, but by the time the payoff happens, the game has dragged on for so long that the "big reveal" that they've been holding off basically goes over like a wet fart and doesn't hit at all. If the game was about one-third shorter or there was more substantial variation in skills, loot drops, effects, or the like, it would be much better.
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Players by region
Where this game's players are, estimated from review languages.
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