
Foregone is a fast and fluid 2D action-platformer packed with legendary loot and stunning pixel art. Collect an arsenal of powerful weapons and unravel a compelling story of regret and conspiracy as you slice your way through hordes of enemies to save Calagan.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Portugal, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Russian*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
支援手掣
Guys, I waited way too long to play this game. I had both this and Dead Cells, and I guess I figured I'd just play dead cells because they looked so similar. This game is a blast. Been cruising through it on the steam deck during a work trip. If you are like me, and have this in your library, or are looking during a sale or something, just play it. It's fantastic.
Movement felt choppy and the auto aim for ranged weapons was more annoying than helpful.
Pretty solid platformer. Progression as you unlock skills and find new gear is quite satisfying. Game isn't extremely challenging but it's engaging and delivers. Overall: o/ It's a Yep! for me.
这款游戏根本不是类银河战士恶魔城,而是和死亡细胞一样带有肉鸽元素的横板2d动作游戏,但是相比死亡细胞,这款游戏打击感差,武器少,敌人少,剧情俗套,地图敷衍,流程奇短,一周目8小时就可以通关,完全就是死亡细胞的拙劣模仿者,不值得入手!
!!!! RUSS / ENG !!!! RUSS Что ж.... простенько. Это не большая и в целом простая игра, с простой боёвкой, не запутанными уровнями, простым сюжетом и приличной графикой. Да, я думаю, слово "просто" описывает игру полностью. Игра на самом деле средняя. Прям по всем пунктам, но вместе с тем в игре есть чувство потока, приятное чувство. Персонаж быстрый, боссы в меру сложные, музыка... я её не помню.) Даже не знаю, что ещё сказать.) Игра идеальна для СтимДэка. Там то я её и прошёл. На мониторе игра выглядит такой себе, но на маленьком экране Дэка - прям хорошо.) НО! Есть НО! НЕ ПЫТАЙТЕСЬ взять 100% достижений. Просто пройдите игру, и всё.) забудьте. НА ОДНО из достижений, всего ОДНО!!!!!!!! ушло неприлично много времени... примерно 50 часов.... что очень очень много. Мне игра просто надоела, когда я их получал. А так, по скидке, на пару вечеров, попробовать можно. Но было б можно, я бы поставил среднюю оценку. ENG Well... simple. It's not a big game and overall a simple one, with simple combat, straightforward levels, a straightforward storyline, and decent graphics. Yeah, I think "simple" describes the game completely. It's actually average. It's spot-on across the board, but at the same time, there's a sense of flow, a pleasant feeling. The character is fast, the bosses are moderately challenging, the music... I don't remember it.) I don't even know what else to say.) The game is perfect for Steam Deck. That's where I finished it. On the monitor, the game looks so-so, but on the Deck's small screen, it's really good.) BUT! There's a BUT! DO NOT TRY to get 100% of the achievements. Just complete the game, and that's it. Forget it. ONE achievement, just ONE!!!!!!!!, took an indecently long time... about 50 hours... which is a really, really long time. I just got bored with the game when I got them. But you can try it out for a couple of evenings at a discount. But if I could, I'd give it an average rating. If anything's unclear, forgive me. I used a translator.)))
More than just a generic platformer - I bought this on sale, and it is GORGEOUS... the pixel art, lighting fx (pseudo depth) on the scenery, is excellent and immersive - animations are liquid smooth, SO many frames of animation - absolutely stunning... Then there's the game - there is a LOT of depth to it, with plenty of unique upgrades to be found or created - the control is EXCELLENT - really tight controls, combat is really fun and works well, and VERY important for a platformer - Jumping! - It's skill-based of course, but is excellently coded to be a little forgiving to a perfect degree - not absolutely pixel-perfect or millisecond exact (think Celeste!) Honestly? - I've played a few VERY disappointing games recently, but this is obviously a huge labour of love - each area has tonnes of unique pixel art graphics, and it's own feel, environment fx (water, weather, etc) are excellent, and I am having a retro-feelgood BLAST! - I generally dislike grind'y repeated levels, but Foregone just nails it! - the levels are actually fun to replay once completed, to earn more spoils, or chase achievements (especially when powered up with better weapons or skills), plenty of challenges other than just completing levels, LOADS of useful secrets... If you enjoy Castlevania type games, exploring huge levels, finding secrets, (upgrade-able) real-time weapon and magic-based combat, and a sci-fi/fantasy adventure story to follow, then give it a go! Finally, shout out to the music, sound FX and voice-acting - There are some excellent, atmospheric tracks that really fit the game, combined with superb SFX, including excellent (and sometimes eerie!) ambience snippets, plus REALLY good voice-acting - I've heard some REALLY bad voice acting in a lot of games in my library, but huge shout-out to the voice actress - she's phenomenal! - really adds to the professionalism, not to mention the immersion, and the bond with your character... Well done to the dev(s) and team, and highly recommended!
https://store.steampowered.com/app/1000760/Foregone/#
Buen juego, espera una promoción y cómpralo
[h3]类银?类魂?肉鸽?刷子![/h3] 横版平台arpg,十分线性。 [b]剧情:[/b] 故事发生在一个叫卡拉甘的城市,它在战后又被神秘力量“灾祸”入侵,主角是一个改造战士,被派来对抗灾祸拯救这个城市。 有点老套,并且发展也很无聊,叙事手法比较碎片化,从主角简单的几句介绍和场景叙事、日记来讲述这个故事,然而却是十分单薄,对话纯说谜语,npc也就只是npc而已。 然后游戏甚至有双结局,不过也就是到了结局让你选择一下而已。 [b]视听[/b] 像素游戏,有点像《死亡细胞》,是3D渲染转像素,虽然没有《死亡细胞》那么精美,还是挺赏心悦目的。角色动画流畅,不同关卡的视觉主题都不同。 bgm没什么存在感,不过能符合背景。音效出色,主角不常说话,配音不是很多。 [b]游戏系统:[/b] 游戏虽然看上去像类银Metroidvania,然而玩了就知道虽然有点类银的特征,但是完全不是那个类型,游戏更像是横版暗黑那样的线性刷子游戏,地图十分线性,商人全在城镇,城镇连接着各个关卡,开的近路大概率用不到,隐藏房间也没什么东西并且很少很好找。 游戏是装备驱动的成长模式,有近战、远程、护甲、戒指、项链五个装备栏,分为白、蓝、紫、黄、红五个品质,还会有不同的词条,这下看懂了。 然后就没了,十分缺乏创意,武器虽然有不同种类,但是装备更迭快,问就是用攻击最高的就完事了。 技能树也没什么太大作用,不如地图上的技能强化,而且多数技能都无关紧要。 游戏整体难度很低,流程只有5-6小时,一周目基本一命过,怪物设计就很重复,种类也少,boss设计到是还不错,但是后面几关又把之前的boss换了个皮又端上来了,很熟悉。 补充: 1. 游戏有NG+,有成就强制打NG+,并且开NG+刷刷刷就只是为了那一两个成就。其他成就都不难。 2. 有DS手柄图标 3. 截至到现在史低是10,性价比高。 [b]6/10[/b] 设计友好,难度低,流程短,适合这个类型的新手,但是没有深度和挑战性,也没有重复游玩的欲望。
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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