
Forefront is an intense VR shooter featuring 32-player large-scale battles, land, sea, and air vehicles, and immersive, tactical combat. You are the tip of the spear in the war between a global energy giant and resistance forces. Which side will you take?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Aug 14 → 3.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Forefront – The Next Evolution of VR Warfare
From the creators of Breachers and Hyper Dash, Forefront delivers an all-out war experience like never before in VR. Engage in massive 32-player battles with cross-play across platforms, a variety of expansive maps, and semi-destructible environments, where strategy, skill, and teamwork decide the outcome.
🚁 Command land, sea, and air vehicles – Pilot helicopters, drive tanks, and storm objectives in humvees, quads, or boats.
🔫 Choose your class – Play as Assault, Engineer, Medic, or Sniper, each with specialized weapons, attachments, and gadgets you unlock by progressing your soldier and class levels.
🔥 Feel the impact – Realistic gun play, tactical movement, and large-scale combat bring the battlefield to life.
💥 Shape the fight – Blast through walls, demolish buildings, and use destruction to create new paths or deny enemy cover.
The year is 2035. A powerful energy corporation, O.R.E., has built a private military to defend its monopoly on Red Orpiment, a rare mineral set to power the world, while local governments and resistance fighters battle to reclaim control. You are the tip of the spear in the war to control it—which side will you take?
📌 Wishlist now to be the first to fight!
Genres
Engagement
Reviews
Themes across 205 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
2 complaints. Mediocre servers and mediocre PC optimization. Otherwise, top tier game. Thank you FF team for not adding in microtransactions
Un potentiel énorme gâché par un équilibrage et un matchmaking désastreux. Le jeu pourrait être simpa, mais l'expérience pour les nouveau joueurs ou joueurs de bas rang est tout simplement imbuvable. - Progression et armes déséquilibrées : Quand on débute ou qu'on commence une autre classe, on se retrouve avec des armes de base qui font peu de dégats, pendant que les joueurs haut niveau sur le serveur roulent sur tout le monde avec des armes débloquées qui nous tuent presque voir directement en un seul coup. Impossible de rivaliser ou de progresser sereinement dans ces conditions. - Matchmaking et balance des équipe complètement déséquilibrées : La moitiers des parties que j'ai joué était totalement déséquilibrées en nombre. Se retrouver dans une équipe avec 5 a 6 joueurs de moins que l'équipe adverse est fort agaçant. (même si certains ne sentiraient aucune différence certains la sente plus forte que d'autre). - Aucun plaisir de jeu : On passe sont temps à se faire canarder de tous les cötés dés le spawn sans pouvoir avoir le temps de répliquer ou ne serais-ce que de s'amuser. Tant que les développeurs ne reverront pas le matchmaking, l'équilibrage du matchmaking selon les niveaux et la répartition des équipes, je ne peux absolument pas recommander ce jeu. Je compte cependant continuer a y jouer de temps en temps en espérant que des changement soit pris afin d'éviter en grande parties des parties fortement déséquilibrées.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Dutch, Japanese, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 205 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really wanted to enjoy this game but the people, the annoying kids screaming in your ear every second you're playing, clunky poor aiming mechanics, maps that are big for no other reason than because they wanted to. The ignorant idiotic devs refuse to add private lobbies, fix spawn issues or half the weapons. somehow it takes 500 kills for me to level up but everyone i play with is in the 40's. this game had potential but the devs responsible for it lack the ability to put together something of quality
ass
not what i was expecting, game not haves much and the comunity is just super toxic, and to many toxic kids like TO MUCH, the way they jump and shoot while reload on 1 second disgusting way just to much, even if i hear my gun do 4 to 6 headshootes i only leave them on 2% always while they can 1 shoot me with anything, game really not good balance and everything that can not go wrong, goes wrong and always puts you worse team, my firts playing it was just like fornite left and right while getting used to the weapons, now that i do the players just to much for me, sexits and everything you could think of, just hope they make a co op mode vs horde or something as they have all the stuff make a perfect co op mode
its alot of fun , battlefild vr is what its like . id love a star wars game like this
A true VR Battlefield©™ experience. Super polished, super fun, and pretty realistic too, even with all the 5 year olds screaming.
There is no match making AT ALL. I got to play 6 games where every game all the level 40+ were all in one team. We were getting shot in our spawn.
Pretty fun game. I found myself diving into the completive scene of this game more than pubs just to enjoy the difficulty it can provide more, you meet a lot more nice people in that scene than your average pub match but great nevertheless
-There are guns that are way too unbalanced. You might as well only use the SCAR, AUG, Vector, AK, GENESIS-12, Combat Bow and C-TAC because you're purposefully disadvantaging yourself by using anything else. -There are spots on maps such as Clearwater and Fjord that you should not be able to get to via placable ziplines and spawn-camp the other team -Helicopters are way too overpowered and the TALON launcher is effectively useless against the apache or little bird. If the Blackhawk has an engineer inside, the helicopter becomes near impossible to shoot down due to the power drill. The miniguns on the Little bird have way to large of a hit radius, and if you have any idea how to fly helicopters, you're next to invincible in the Apache. -Team balancing is effectively non-existant. You will frequently find yourself on a team full of useless squeaker kids fighting a team that perpetually dominates the entire map. -Some of the gear, like the Motion sensor, is useless. -Hit registration is ABYSMAL. You will frequently ask yourself "How didn't I kill you?" throughout a match. You'll even know you hit because bloodsplatters are very apparent. I lost count of how many times I shot someone with the SPAS-6 at point blank range and I die because for some reason they didn't. I've had a ton of fun with this game so far but it seriously needs a lot of work done on it, and in its current state I just can't really reccomend it. I really hope the devs don't pull a battlebit and just run off without adding any substantial updates for a year, but thankfully it seems like they're actually putting work into it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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