
Forefront is an intense VR shooter featuring 32-player large-scale battles, land, sea, and air vehicles, and immersive, tactical combat. You are the tip of the spear in the war between a global energy giant and resistance forces. Which side will you take?
Modeled estimate, not a reported figure. How we estimate →
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About
Forefront – The Next Evolution of VR Warfare
From the creators of Breachers and Hyper Dash, Forefront delivers an all-out war experience like never before in VR. Engage in massive 32-player battles with cross-play across platforms, a variety of expansive maps, and semi-destructible environments, where strategy, skill, and teamwork decide the outcome.
🚁 Command land, sea, and air vehicles – Pilot helicopters, drive tanks, and storm objectives in humvees, quads, or boats.
🔫 Choose your class – Play as Assault, Engineer, Medic, or Sniper, each with specialized weapons, attachments, and gadgets you unlock by progressing your soldier and class levels.
🔥 Feel the impact – Realistic gun play, tactical movement, and large-scale combat bring the battlefield to life.
💥 Shape the fight – Blast through walls, demolish buildings, and use destruction to create new paths or deny enemy cover.
The year is 2035. A powerful energy corporation, O.R.E., has built a private military to defend its monopoly on Red Orpiment, a rare mineral set to power the world, while local governments and resistance fighters battle to reclaim control. You are the tip of the spear in the war to control it—which side will you take?
📌 Wishlist now to be the first to fight!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Dutch, Japanese, Russian, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 59 reviews with recorded playtime.
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
STAY AWAY!!!! TOXIC PLAYERS!!!! Your either just loosing over and over or its too easy
Wow! Coming from someone who's spent a lot of time on Contractors VR I have to say that this is a whole league above that kind of gameplay. Servers were full and plenty of options, gunplay is exceptional, and most importantly the graphics are great! Highly recommend Forefront for anyone looking for a massive multiplayer FPS game in VR.
The ability to battlefield ♥♥♥♥♥♥♥♥ in vr is one of gods gifts to this world
Peak, I bought PC for some reason though i have it on quest, Still peak
its fun
ggod game feels okay bit too arcadey
it's ok a lot more fun than i thought it would be. wish there were planes or more ways to build up defence. but besides that i love it i like that we can all ♥♥♥♥ talk each other.
Игру рекомендую, ибо альтернатив нет, да и в принципе игра веселая если все работает хорошо и попался хороший сервер, иначе - это просто разрыв очка. Все в этой игре прекрасно, кроме серверов, Сравнивая с ContractorsVR, которая раза в 2 динамичней и "быстрей" я удивляюсь как в этой игре при более стилизованной и более простой графике, при тех же 32 игроках в матче может быть такой разный экспириенс на разных серверах в одном регионе(EU в моем случае). Можете попасть на сервер, где все работает нормально, а можете попасть на сервер где вас может перестрелять чмоня с обычной береттой за три выстрела при этом до этого получивший половину магазина АК в тушу от вас. На одном сервере может вообще не быть лагов, на другом лагает просто ужасно в моменты перестрелок. И вот что постоянно происходит на плохих серверах: очень часто убивают, когда ты уже в укрытии, видно по трейсу, что убившая пуля в тебя попала где то за 2 метра. Кол-во "кровавых паравозиков" запредельное - это когда стреляешь в кого-то, он бежит, видишь как кровь хлещет из противника, но попадания не засчитываются. Вышеупомянутая трата половины магазина без убийства, слышишь звуки попаданий, в том числе хэдшоты, но противник не умирает, взамен убивая тебя с 2-3 выстрелов. Мой пинг не то чтобы идеальный, но и не сказать. что плохой - стабильные 78-80мс, без всплесков. Опять же, в тех же контракторс при тех же параметрах, но более быстром геймплее, я все эти артефакты встречал, но в гораздо меньшем количестве и там это ощущается скорей как редкая погрешность, в Pavlov все ок, в Forefront же - на плохом серваке - это прям почти постоянная ситуация. Но стоит еще упомянуть Breachers - это первый VR-шутер, где я встретил такой неткод, тогда я просто охренел от того насколько сильно игнорятся попадания в зависимости от качества сети, так что проблемы тянутся еще с тех времен и с ними ничего поделать не могут. Короче, что хочу сказать, если бы неткод и сервера этой игры был бы таким же как все остальное в этой игре, то цены бы этой игре не было. А ну и чуть-чуть бы аркадности подубрать, оружие и его поведение чувствуется как игрушечное, как будто игру больше для детей делали. I recommend the game simply because there are no alternatives — and honestly it's fun when everything works and you land on a good server. Otherwise, it's a complete nightmare. Everything in this game is great except the servers. Comparing it to ContractorsVR, which is roughly twice as fast-paced, I'm genuinely puzzled how a game with simpler and more stylized graphics, with the same 32 players per match, can have such wildly different experiences depending on the server — even within the same region(EU in my case). You might land on a server where everything runs smoothly, or you might land on one where some guy with a basic Beretta drops you in three shots after you already dumped half an AK mag into him. Here's what constantly happens on bad servers: you get killed when you're already behind cover — you can tell by the bullet trace that the killing shot hit you about 2 meters back. The amount of 'blood trains' is insane — you're shooting someone, they're running, you see blood spraying everywhere, but none of it registers. Or you burn through half a mag, hear hit sounds including headshots, but the enemy just doesn't die — and then kills you in 2-3 shots. My ping isn't perfect but it's not bad either — a stable 78-80ms with no spikes. Again, in ContractorsVR with the same ping and faster gameplay, these issues exist but feel like rare exceptions. In Pavlov everything is fine. In Forefront on a bad server it's practically constant. Worth mentioning Breachers — that was the first VR shooter where I encountered netcode this bad. I was genuinely shocked by how consistently hits were ignored depending on connection quality, and clearly nothing has been fixed since then. Bottom line: if the netcode and servers were as good as everything else in this game, it would be an absolute gem. Oh, and tone down the arcade feel a little — the weapons and their behavior feel like toys, like the game was made for kids.
cOOOL
i love this game but can we report people for YELLING THE N WORD 5 MILLION TIMES after you kill them like son please
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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