
Deckbuilding empowers this challenging bullet hell adventure! Each character is a unique experience: Choose a deck of unlockable cards to boost you in new ways every battle - "My whirlwind shoots fireballs!?". Battle hordes of brutal foes to become a superstar in C-SAR’s ever-changing game show.
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The United States storefront in every case, so this compares stores and not countries.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 680reviews | 84% | — | $376.7K |
| $19.99 | 57ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
He de reconocer que el royo de repetir y repetir una y otra vez el mismo nivel para poder avanzar y llegar mas lejos no es lo que mas ilusion me hace en este mundo y por ello no le voy a dedicar mucho mas tiempo a este titulo, pero he de decir que es un videojuego muy buen conseguido, con un apartado grafico muy bonito aunque no sea ni mucho menos de ultima generacion, y que las mecanicas de juego me han encantado. La pena es que no me gusta repetir contenidos de forma masiva. Pero he de reconocer que es un buen juego y si ofreciese otro modo de juego, quizas sin tener que repetir todo tantas veces para poder progresar y avanzar, lo jugaria sin pensarmelo dos veces. Por supuesto, recomendadisimo si este tipo de juegos son lo tuyo. Tiene pinta, por lo poco que he podido probar, de ser un juego de calidad y bastante disfrutable si es de tu gusto este tipo de titulos.
HIGLY RECOMENDED FOR ACTION DUNGEON CRAWLER FANS. After playing tons of Minion Masters I've finally bought this game and it's DLCs. It's really great. The game loop is fantastic. Very unpolished in some aspects, but you can see it's made with a lot of heart and creativety. The most important factor to me is how fun the game is, and this game is very fun. If you can get past some annoying bugs, some minor slowdowns and the somewhat unpolished visuals and animation, you'll apreciate this Glauntlet-like game that improves on the tried and true action dungeon crawling formula. I wish there were more playable characters from Miniom Masters and more level variety. Besides some flaws, I really liked the overall experience and gonna play it a lot.
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English*, French, Italian, German, Spanish - Spain, Russian*languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very repetitive
нормально
Fun game
The game crashes (it's not new, so shouldn't happen) and I am not enjoying the experience 6/10
Hidden gem for sure
Simple fun little game, with card upgrades.
If there was a neutral option, I'd pick it. Gameplay loop is simple and fun enough. Although I am about to type a METRIC load of stuff, it's really simple in practice, I promise. Pick a Program (Level), pick a hero, beat Battles (Stages) comprised of 8 Arenas (Zones) to fight the Arena Boss. Each Battle has 1-5 unique mechanics that can add or subtract enemies. Some are fun (Necromancer resummons people you kill!) and some are obnoxious (Blind Prophet hides your cards. Wow, I love playing blind!). Similar to Hearthstone, you get 1 Mana per Arena which you can spend to play cards in your deck. Mana refreshes per Arena for the most part, so having a nice mana curve is advised. A cool mechanic introduced is that the boss at the end of each Arena has their own deck, so they play cards that affect the arena. Win ~2-3 battles (they may vary depending on the Program, the details are fuzzy since I've been stuck in the DLC maze hell-zone) and you'll eventually fight the boss at the end of the Program of which there are 3, with 1 extra in the DLC. Pick enough Points and you'll gain access to a Boon, which stays with you for the duration of your run. There's also an ascension mode if you're interested in that. After you win/die, you are given gold per boss killed which you can use to spin the gacha wheel to get cards. If you get duplicate cards, they are turned into "Shards" which you can use to guarantee a card unlock of a certain tier. Because of the strange gacha system for cards, it starts off boring, picks up as you get more cards, picks up even more when you can make your ideal deck, then sharply nose-dives if you plan to hunt for achievements. Would say around ~20-30 hours of my 83 hours of gameplay were stuck "improperly" doing achievements. My main gripes are: -Achievements (listed on Steam) do NOT indicate that they are stage locked (example being the no-hits are locked to the third stage, I HATE NO-HITS AAAAA). This normally wouldn't be an issue, were it not for the fact that they are somewhat tied for progress, varying from gold to Boons. I get it, old game, but it's still soul-crushing to think you did a hard achievement only to be gaslit into thinking you failed it. -Said achievements are obscured by question marks. They're unlocked by winning a Battle (maybe just playing?) so you couldn't even know the info above initially. Thankfully Guides exist, but WOW that sucks. -Achievements range from a cake walk to CRAZY challenges like "Win a Battle without personally destroying any barrels" (the stage is flooded with them), "Clear 3 Arenas in a row without taking damage," and my beloathed, "Beat a boss without taking any damage," not as a single achievement, but 3 SEPARATE ONES FOR EACH CHARACTER (No-hit once with each character, in case it was confusing). -The gacha grind for cards is pretty obnoxious. [spoiler]I would suggest using Cheat Engine to skip that part, really saved a lot of time.[/spoiler] -All the characters kinda suck, in regards to personality/voicelines. It's grating listening to them after a while, but I'm a bit bitter from achievement hunting. Overall, worth if on sale and don't achievement hunt unless you enjoy suffering. [spoiler]Secret CHEAT gamer strat (courtesy of "iwansquall" in the discussions, YOU'RE A LIFESAVER): You can alt + f4 before dying to restart the last stage you played. Works in all Programs, in case you want to efficiently achievement hunt. [/spoiler]
Card game + Isometric Roguelike... Genius. Also music is so dynamic... I hope for a sequel one day :D
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Players by region
Where this game's players are, estimated from review languages.
Related
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| — | 0 | — | — | |
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Related
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