
Deckbuilding empowers this challenging bullet hell adventure! Each character is a unique experience: Choose a deck of unlockable cards to boost you in new ways every battle - "My whirlwind shoots fireballs!?". Battle hordes of brutal foes to become a superstar in C-SAR’s ever-changing game show.
Modeled estimate, not a reported figure. How we estimate →
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The United States storefront in every case, so this compares stores and not countries.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 680reviews | 84% | — | $376.7K |
| $19.99 | 57ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Несмотря на отталкивающий графон и стилистику, игра неплохая своих необычным геймплеем из смешения жанров. Твердые 5 из 10.
I will never give a thumbs up on a play until you lose game design. You lose so many points from me by doing that. Cheap way to build a game I guess, but in more than one way. Literally feels like a rip-off to me though. The card game aspect isn't really like a card game either. You draw a card per battle, which usually offers some small boost. It has a mana cost as well which you accrue one per battle increasing your mana limit. But the system is implemented like any other random skill choice system. It wasn't even necessary to make it card style. It was just a lot more work on the dev side with no gain. The mana and bonuses gained are reset every few battles until you beat a boss. And that's the game. It's so boring that I'm bummed I got excited to play it. If I didn't pay $5 dollars for it, I would have returned it without hesitation. However, I'm going to keep playing hoping to find a reason to change my review because I want to like this game.
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Languages: English*, French, Italian, German, Spanish - Spain, Russian*languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game was far ahead of its time. A really well-made mix of Roguelike-Card game with an addictive gameplay loop. Really sad it seems abandoned as it has more potential today than when it released.
Simple game, But alot of fun
Sadly has no multiplayer. Waited nearly 7 1/2 years to end a friendship with my prior co-op mate, so I can finally play it solo.
Hi, Basically it is a topdown arena fighting game. There is almost nothing special about it. Skills are basic, arenas are basic, classes are basic, enemis are basic, bosses are basic, the gameplay is a loop you do the same all the time. The only great aspect would be the narrating of the game, the presentation. This game does everything okey-isch, it is definitely not a bad game but there is not much special about it.
Ein richtig gutes Deck Builder Game in dem man verschiedene Champions hat die alle andere Fähigkeiten haben und sich sehr unterschiedlich spielen lassen. Man startet eine Runde und hat 4 mögliche Wege die verschiedene Effekte haben, 2 von 4 dieser Runs muss man erledigen um den Boss Run freizuschalten. Nach jeder Runde in einem Run bekommt man zufällige Karten aus seinem Deck vorgeschlagen die verschieden viel Mana kosten aus denen man sich so viel wie man halt aktuell Mana hat kaufen kann, nach jeder Runde wird das Maximale Mana um eins erhöht und wieder voll aufgefüllt. Man bekommt nach jedem Run ein bis zwei Möglichkeiten sich zu verbessern im sinne von kleine Perks wie mehr Start Mana oder mehr Damage und so weiter. Am Ende jedes Runs kommt natürlich ein Mini Boss. Am Ende wenn man alle Runs fertig hat was sieben an der zahl sind bekommt man ein paar Belohnungen um die nächsten Runs besser zu machen. Das für mich dabei wichtigste ist natürlich das Gold um neue Karten zu kaufen. Leider sind die Servern schon abgesetzt so das es keine Dailys mehr gibt man kann es aber dennoch Spielen. Ich finde das Setting mega nice das man in einer Galaktischen Show ist um die Leute vor laufenden Kameras zu Unterhalten in dem man sich halt durch die Arenen kämpft. Die Grafik sieht auch recht schick aus dafür das es schon so alt ist, genauso wie es flüssig läuft und ich hatte null buggs oder abstürze. Das Spiel kann man auf jeden fall mal zwischen durch Spielen !!
其实挺好玩的,但是不知道为什么不更新了,入过hb包,算是肉鸽+炉石+轻动作,可以尝一尝鲜
[b]TLDR - It's a fun action roguelike w/ a focus on deckbuilding. Great graphics despite its age. Catch it on a sale though.[/b] Great fun to be had in this one as it mixes a lot of genres together to give you a roguelike with deckbuilding tied to each character. Made by the same devs that made minion masters which is insanely popular. Somehow this one fell under the radar. Not sure why considering how fun it is. Really my only complaint would be to get cards faster and to simply have more of them. If you're having a good run you'll get pretty far and either beat the final boss or die. Then you'll be bombarded with rewards. That's not a bad thing. It's just to highlight the time investment for a run inbetween runs and getting rewards to get more powerful decks/plays. The first set of arenas is pretty easy to the point I had considered stopping after 15 minutes because I figured it'd get boring. However the characters are fun to play and each individual engagement is actually pretty short. Inbetween each fight you draw cards and can play them which will dramatically empower you. As you unlock harder arenas things get much more complex and challenging. For example the enemy will get the ability to play cards as well. Pretty sure the Kelthuzaad voice actor plays one of the bosses in this game too btw, lol.
중독성 있는 덱 빌딩 로그라이크. 하스스톤 처럼 1마나씩 늘어나며, 정비 페이즈때 주어진 마나를 활용해 카드를 사용 (패시브 스탯이라든가 스킬 메커니즘 추가라든가 소비용품 획득 등), 그리고 웨이브 진행이 반복되는 형식입니다. 하지만 기본적으로 얻을 수 있는 재화는 매우 짠데, 카드 깡 재화 비용은 쎄고 영구적인 스탯 증가가 달려있는 업적들은 하나같이 거지같이 어려우며, 그 거지같이 어려운 이전 목표를 깨지 못하면 다른 업적이 뭔지 보지도 못합니다. 여기에 더해 난이도 곡선 때문에, 다음 맵 넘어갈때마다 기믹은 늘고 적 몹의 깡스펙은 터무니 없이 높아지는데 그럼 그걸 버티기 위해선 기본 영구스탯 증가가 필연적인데 그 업적 달성시키는게 스트레스만 쌓이고 헬입니다. 성장 방식만 바꿨으면 갓겜이었을 텐데 그게 아쉽네요
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Players by region
Where this game's players are, estimated from review languages.
Related
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| — | 0 | — | — | |
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