
There's a reason it's called ''Forbidden'' CLICKER PARTY! Your task is simple- kill baddies and get acorns, then upgrade your team with those acorns & face new waves of rather funny looking enemies in this infinity clicker.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, Polish, Russian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
If you like clicker games and are not expect too much, it can be for you. It's an easy game, you can finish it in a few hours. The hardcore mode takes a little longer, but it's still a matter of patience. Just make sure your doods are stronger enough and keep going further. What more? 10 doods to unlock and some achievements, where most are for normal mode, which doesn't have much merit cause it's very easy to get. Hardcore mode where things get more interesting had only 2 achievements, it should have more. You can see that the developer has other games using this cartoon style but they don't seem to be very good, which is a shame, I would love to see good games using cartoon animation like this one (seems to be a 3 person team from what I've seen). I can see opportunities being left behind here, but it's okay. Well, that's it, a simple clicker game with cartoon graphics, it was funny to see the little cartoons hitting each other.
За свои 82 рубля нормальная играбельная игра, которая позиционирует себя как кликер. На деле же не совсем так. Это полноценный автобатлер, где вашим персонажам нужно пережить тысячу волн. Ваше дело на полученные ресурсы приобретать новых персонажей (всего их 11, но одновременно в битве участвуют только 4), улучшать их характеристики и покупать бустеры. Всё остальное на себя берут ваши герои, перенёсшиеся прямиком с мультфильмов 30-40х годов. Да и вся игра выполнена в духе Диснеевских мультфильмов тех лет. Как в визуальном, так и в музыкальном плане. В игровой процесс вас вовлекают, если играть в режиме хардкора. И то, волны после трёхсотой. Тут-то и надо помогать персонажам кликерством и другим вмешательством в игровой процесс. Иначе ваших героев раздавят количеством. В общем, играть конечно можно. Но игровой процесс скучноват. Более-менее интересно играть на хардкоре. На нормале вы даже и не играете особо. Больше зрителем себя чувствуете. Ну и локации и враги на них позабавили. С кем вы только не будете сражаться. И с антропоморфными овощами, и с чертями, и..., да много с кем.
O jogo segue no estilo "clicker" e "idle", vai clicando para ajudar os seus bonecos a derrotarem os inimigos e upando eles para conseguirem duelar sozinhos. Pode se tornar um pouco repetitivo em algumas horas, por conta do farm. Mas não deixa de ser um jogo muito bonito e divertido de se finalizar.
Endless clicker in 1930s cartoon style. [list][b]Liked:[/b] [*]+ Drawn graphics [*]+ Many opponents [*]+ 10 heroes [*]+ Ability to improve heroes [*]+ A separate musical melody for each level - according to the theme [*]+ Two game modes [*]+ Achievements [*]+ Localization into several languages [b]Did not like:[/b] [*]- Enemies can stay standing after death, in the corners of the screen [*]- When playing in hardcore mode, after turning the hero into an Elite, improvements are reset to their initial values.[/list] [b]As a result:[/b] Pretty nice clicker that has the function of "self-play". And in case you get tired of watching how your heroes can not cope with the influx of opponents - you can help them by destroying enemies with mouse clicks. The game has several levels that will be endlessly repeated until the player gets tired of playing it. Each level has its own unique opponents, backgrounds and a musical composition that will brighten up the player's stay. The game is quite monotonous and when played, it quickly makes you sleepy due to the monotony. However, the game is very well done. All heroes and opponents have their own types of attacks and animations. I'm not a big fan of clickers and usually have a negative attitude towards such games. But in the case of this game, it was interesting for me to collect all the achievements in order to close this game once and for all. I do not recommend the game for purchase, but still give a positive assessment to the project.
[h1] [b](ツ)_/¯[/b] Forbidden Clicker Party [/h1] [code] Recenzja stworzona przez [url=https://steamcommunity.com/id/maxiisteam/] Maxi [/url][/code] Przyjemny oraz prosty clicker z oldskulowa grafiką. Postacie są charakterystyczne do kreskówek starszych lat. Poruszanie się tych postaci jest również podobne do tamtych czasów. Soundtrack całkowicie pasuje do gry i sprawia że gra staje się przyjemniejsza. polecam sobie sprawdzić zwłaszcza, że gra na promocjach jest naprawdę tania. [list] [*] Jeśli uważasz, że moja recenzja jest przydatna zostaw pozytywną ocenę [*] Więcej recenzji znajdziesz u mnie na profilu 💰 Jeśli chcesz mnie wesprzeć [url= https://steamcommunity.com/tradeoffer/new/?partner=901618239&token=Lc02P3JY] TRADE [/url] [/list]
디자인 말고는 뭐가 있는지... 내가 해본 클리커중에 제일 재미없다 솔직히 마이 네임이즈 마요보다 지루한데...
一款放置点击类游戏 基本内容无外乎挂机打怪、赚钱升级 有多个角色可以购买解锁,但每次却只能至多携带4人组队 看似组合丰富,实则毫无屁用,基本上就是后出的属性比较高,前期的只能吃灰 反而还会有让人觉得前期升级被浪费,每次出新单位还要回去升级有些累赘 升级上限貌似和等级有关,但后期等级提升明显快于赚钱速度,导致团队4人根本没有办法全部照顾到,只能以一、两个单位优先 打怪过程中只要没有团灭,那死亡的角色也会在几秒后复活再战,所以问题不大 但貌似通过1000层解锁困难模式,单位死亡后等级归一、非常恶心的设定,导致这游戏完全没有办法作为休闲挂机游戏来处理,除非你整天窝在一个完全无法对你造成危害的超低等级区域挂机 游戏总体来说,质量一般,后期就是无脑增加敌我双方属性,并没有再额外的多余玩法,稍显单调 总体来说放置类游戏中有个免费的clicker hero,绝大多数收费游戏的可玩性真的不高
нет
The only fun-ish way to play this game is with an autoclicker
Interesting clicker game in which you don't have to actually click. It sort of plays out like an automated beat em up, where you can buy a couple upgrades from the store and unlock characters. If you want to, you can click for some extra DPS, but I ended up just letting the characters do all the work and left the game open in the background. You have to upgrade them every so often so they stay relevant, but otherwise the game basically plays itself.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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