
For The King is a strategic RPG that blends tabletop and roguelike elements in a challenging adventure that spans the realms. Set off on a single player experience or play cooperatively both online and locally.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−80% | 31Kreviews | 87% | — | $2.4M |
| $24.99 | 2.4Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 942 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
셋이하면 진짜 시간가는줄모르고 했는데 그게 단점이되서 시작을 잘 못함
没怎么玩过跑团,但是这个玩起来真的很有戏剧性,尤其是各种大失败的时候,但是不推荐一个人玩,有朋友的话叫上俩朋友一起三排然后一整局就全是欢声笑语了
for the king это когда с шансом 95% у тебя 3/4 это промахи
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 3.67/day in the week to Aug 4 → 3.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Polish, Japanese, Korean
| $24.99 |
| 2.3Kratings |
| 80% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
| $3.99−80% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 948 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
想要畅快游玩这个游戏需要极高的配置,当然了我说的不是电脑配置。
игра про то, как шпана пытается сдвинуться на 3 клетки вперед чтоб их ушатал гриб 8 уровня 10 сломаных оружий из 10
95 процентов на то, что обзор будет положительным. абьебался божбородки, въ-♥♥♥♥ всё золото в казино. 10 прожженных кресел из 10.
联机怎么联,一会儿好一会儿坏拢共联3次掉两次,他妈进都进不去我操死你的老冯
Зашел в игру и есть друзья? Мои поздравления, вот тебе вылет из сети на третьем ходу кампании. 10 вылетов сети из 10
希望制作组的妈有百分之80概率不死
和朋友双排打开《为了吾王》之前: “就玩一局试试。” 关掉游戏的时候: “天怎么亮了?” 这游戏最离谱的地方就是,你明知道随机事件会坑你,但你还是会选择相信命运,然后被命运一巴掌拍进地牢。 两个人一起玩更是节目效果拉满: 一个人负责莽,一个人负责喊“别打这个怪!会死!” 然后两个人一起点了攻击。 从“稳了稳了”到“完了完了”只需要一个骰子。 本以为是在拯救王国,实际上是在见证两个倒霉蛋如何一步步把王国送走。 但是不得不说,真的上头。策略、合作、运气、互相背锅全都有。 推荐和朋友一起玩,友情够硬的话能增加感情,不够硬的话能增加仇人。 8小时过去了,我只想问一句: **下一局什么时候开?**
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $2.1M | 12.7K | 71% | $8.49 | |
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| — | 1.2K | 79% | — | |
| $2.9M | 33.1K | 89% | $3.99 | |
| $2.4M | 4.7K | 86% | $24.99 |
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| $2.4M | 7.6K | 94% | $7.99 | |
| $2.4M | 3.1K | 83% | $24.99 | |
| $2.4M | 3.9K | 61% | $24.99 | |
| $2.4M | 4.7K | 86% | $24.99 | |
| $2.4M | 6.7K | 92% | $24.99 | |
| $2.4M | 4.8K | 73% | $29.99 |