
Battle against Fahrul's tyrannical Queen alone or as a party of four players in the sequel to For The King, the massively popular turn-based roguelite tabletop RPG. Will you unravel the once beloved Queen's terrible secret?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Sep 14 → 6.25/day in the week after.
About

Once beloved by her people, Queen Rosomon has turned against her subjects, casting them into servitude in the darkness of Fahrul’s mines whilst building alliances with sinister and malevolent forces.
Gather your party in four player co-op or adventure alone through Fahrul as you risk everything to fight the tyrannical queen and bring an end to her oppressive reign.
From the creators of For The King, the much-loved RPG that blends roguelite and tabletop gameplay comes a new chapter in Fahrul’s history, designed on an updated engine bringing innovation and gameplay refinement for returning heroes and new adventurers alike.

For The King II is easy for anyone to pick up and play, but takes skill, patience, and strategic excellence to master whilst remaining infinitely replayable with a procedurally generated map that ensures no two playthroughs will ever be the same. Unique yet familiar dice roll inspired movement, encounter and combat mechanics add even more spontaneity and variety as your fortunes rise and fall on the roll of the dice.

For The King II provides a complete campaign with over 30 hours of gameplay, split into 7 separate adventures, each narratively linked. The journey is long and the path is treacherous but fear not, if your party fails you will start stronger and wiser on your next playthrough with better starting items to draft into your loadout.


Roll up, roll up! Put your skills to the ultimate test with the infinite dungeon mode - Dark Carnival. Led by the devious Ringmaster, your goal is to conquer as many floors as possible before you meet your inevitable demise. Collect carnival tickets to explore new paths, discover a host of themed rooms and spin the Wheel of Death as you try to escape your fate. How far will you make it through the Dark Carnival?


Traverse Fahrul solo or with up-to three friends in four-player co-op. As a solo player you can control all characters in your party, giving you complete ownership of the campaign map and combat strategy whilst in four-player co-op you must coordinate and negotiate with your party members. Play online multiplayer with your friends controlling your own character(s) or play offline co-op on the same PC.

Inspired by turn-based classics, For The King II adds strategic depth to much-loved combat mechanics with the new Battle Grid, where movement and position provide you and your enemies with strategic buffs and penalties. Defend the back row by equipping a mighty Tower Shield, push enemies into lethal pools of burning fire, or entangle melee troops with dark magic cast with weapons looted from vanquished foes. The choice is yours!

Fahrul is both beautiful and deadly in equal measure. On your journey you will encounter a wealth of diverse biome environments brought to life in a breathtaking art style. From lush forests, toxic swamps and lava-filled wastelands to pirate (no scratch that!) Merling-infested tropical seas, For The King II transports you deep into the wonders of Fahrul, leading you further than ever before into this stunningly-imagined land of adventure.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.49−66% | 16.2Kreviews | 71% | — | $2.7M |
| $24.99 | 2.5Kratings | 69% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 949 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
J'étais le Roi de la Mort. Je levais des armées de squelettes par milliers, dotées d'une puissance inimaginable. Chaque bataille était un spectacle grandiose où mes ennemis étaient submergés sous des vagues infinies de serviteurs morts-vivants. Je m'amusais comme un fou à voir mon pouvoir grandir toujours davantage. Mais un jour, les développeurs décidèrent de mettre un terme à cette parade d'amusement. Pourquoi ? Parce que, contrairement au premier jeu, il n'existe pas ici de longue campagne permettant de profiter pleinement de la progression de son personnage. À la place, il faut recréer un nouveau personnage pour chaque petite campagne ou scénario. Cette décision est extrêmement frustrante. Après avoir passé du temps à développer un héros, à améliorer ses compétences et à construire une armée redoutable, tout disparaît à la fin de l'aventure. Il faut alors recommencer depuis le début, encore et encore. Cette répétition finit par créer un sentiment de frustration. On a l'impression que nos efforts ne sont jamais réellement récompensés, puisque l'on n'a pas le temps de profiter longtemps de la puissance acquise. Là où le premier jeu permettait de s'attacher à son personnage au fil d'une longue épopée, celui-ci nous oblige constamment à repartir de zéro, ce qui réduit fortement le plaisir de progression et l'impression de devenir une force véritablement légendaire.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 5.57/day in the week to Jul 30 → 6.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
Hours played at review time, across 952 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It looks better, but it's way more boring. They crammed it full of unnecessary mechanics. I honestly think the first game is miles more fun. I have no idea what they were trying to do with the campaign mode, it just sucks. I'd rather play the first one if I'm in the mood.
I really wanted to enjoy For The King with my friend, but the multiplayer is honestly one of the worst co-op experiences I’ve had in a long time. The game constantly desyncs every few minutes, to the point where it becomes completely unplayable. One player sees different events happening, turns stop syncing properly, enemies bug out, and eventually the whole session just breaks. It’s insanely frustrating because the core game is actually fun, but none of that matters when you can’t even stay connected for more than 5 minutes without the lobby falling apart. We spent more time reconnecting and restarting than actually playing. A co-op game lives or dies by its multiplayer stability, and right now For The King completely fails at that. If you’re planning to buy this specifically to play with friends, be prepared for nonstop desync issues and ruined runs.
死全加的概率计算,全中概率只要低于70%跟10%、30%差不多,怪打你关键技能铁定中,智能ui盯着残血打,自己随从唐的没边,傻逼隐藏成就强制你逛图遛狗,一些用来解锁傻逼隐藏成就的小怪上一回合刷你不远地方下一回合就刷没了,制作组能把跑团的繁琐流程和不便利的电子游戏玩法结合在一起真的活全家了 只能说肉鸽内容凑合玩
玩了三天,特意上来给个差评。 第一:游戏内的各种信息模糊到不像是个21世纪能做出来的游戏,所有的状态,异常状态全部没有一丁点说明,你不知道对面有什么技能,是什么效果也就算了,自己的技能和效果也完全就是几句废话,团队治疗写着可以治疗团队,然后呢?它不会告诉你这个治疗效果只有主目标能享受全额效果,其他目标只有一点点。你翻遍整个游戏里的各种提示,都找不到一点对技能,状态效果的具体解释,只有一个图标,好了剩下的你是准备让玩家猜是吧?这种设计连TRPG好歹也会给个玩家手册让PL方便查询,你们游戏里的百科只有一堆废话,一点有用资料没有。 二.异常状态只有单方面对玩家影响巨大且相当容易触发,对敌人完全无效。各种小怪,随机事件分分钟可以给你上一堆永久减你属性的异常,然后必须要特殊道具或者花一堆钱,然后跑大半个地图去驱散。制作组不会觉得这种设计“很硬核”吧?这就是一坨狗屎设计,如此巨大的惩罚居然是完全无法回避只能被对面按着头爽吃,制作组是在想什么? 三.及其敷衍的更新。这个可以参考23年的各种差评,当初就有的各种问题,什么怪物数值不合理,游戏内缺乏游玩内容除了打怪就是打怪,地图又大又空大部分时间就是在跑地图,局外成长度为零角色属性也没有继承机制每次开局都是从零开始一局游戏可玩度低的要死剧本又少得可怜等等这么一堆问题,在近两三年更新后到26年了竟然一个都没解决,就出了几个DLC骗钱。 终上所述,这游戏直接建议别玩,比线下跑团还坐牢。
I love the game but there's definitely some things that need to be addressed. [strike]1. You can't hover over elements in the UI to figure out what they are or what a certain mechanic is. You either have to try to find it in the game's encyclopedia or search it online on your phone or something. Really interrupts the flow of the game.[/strike] this has been changed [strike]2. My game will randomly completely freeze, I have to alt+F4 out of it, stop it through Steam, and sometimes end task with task manager. That should definitely be fixed.[/strike] a mainly multiplayer issue that was fixed 3. If there was a combat log that would be amazing, just having a record of what happened during the fight would be awesome. 4. There isn't a way to switch the order of party members on the overworld as of right now, which would be really nice when you're playing with two people and realize halfway into the game that we probably should've alternated which characters we were controlling instead of one taking the first two and the other taking the second two and realizing we can't change the order without starting a new game. That being said, it's a fun game! If there's some QOL fixes/improvements and the bug where the game freezes is fixed it would be in my top 10. But as of now, it isn't there but it is in my top 50. [strike]Editing to add: the game freezes/crashes every single time I open it. Until this is fixed I can't recommend it, but I'll update my review once it is.[/strike] it no longer crashes every time I play so here I am updating my review!
Super fun, especially with friends! We are 4 peeps doing shenanigans and achievement-hunting, slowly making our way through the story! Love the idea of the Lore-Store, and the way you unlock by playing :)
This game is a vast improvement over the first game in my opinion. Almost everything is better honestly. Classes are ported over and are individualistic for a niche, having a wide variety to use in each run. The first game has a similar concept so it's not that different here except additional stuff added in this one. If you liked the first games classes, I'm sure you'll like this one. Campaigns are now shorter, normally 2 boss encounters [spoiler] (with 2 miniboss encounters leading up to said boss) [/spoiler] with additional discoveries on the way for maybe a few more. If you liked the 1st games (main) campaign, it feels similar overall. [spoiler]Instead of having the sailing portion(so far in the first 2 'chapters', they're just seperated into....well. chapters.)[/spoiler] Combat is better with Primary and secondary actions. Now you can change your weapon AND still attack. You can use an item AND still attack. significantly better than the first games system of 'anything is a full turn'. There's a grid for combat instead of preassigned spots. Which is different than the first game, but it is better. You can move yourself(secondary action) to make enemies attacks less effective. There's ground effects too. [spoiler]Pets are in this game too, which I think is a great addition.[/spoiler] For multiplayer, EVERYONE can make a save now and play on their own if they really wanted to. If you don't have the DLC you can't play on the save, BUT you can still make a save. Everyone could have their own save if they really wanted to and play on their own if you're schedules only really let you meet up every once in a while. I haven't had any issues with connections so far, despite playing with overseas friends, my connection has been stable and no real issues have happened. 200 ping really isn't that big of a deal to be honest in this game. Great game, worth full price. Though the DLC's are not, catch those on a sale. For some QoL stuff, I do with there was a 'skip animations' button. I haven't checked the settings so there might be tbh.
If you're looking for a local co-op proper RPG, this is the one! For The King II improves upon its predecessor in every way and has shaped up into one of my favorite games to play with friends. I often get a craving to play a true RPG with a decent bit of depth, but played with my wife. This game is EXACTLY that. It's basically a classic TTRPG hexcrawl in terms of its structure, just abridged for video game conventions. Tactical combat is satisfying and not totally brainless, there is a wealth of loot, plenty of characters to play, and oodles of random events. This game makes for some memorable stories and is sure to be a hit among RPG pals hanging out. I don't super love the way overland movement is handled when not on a ship or landship. Many turns are spent trying to catch up with other party members. I don't think it adds much to the game. Let parties move as one!
真是你妈了个逼的死全家游戏,打个地牢全程就没roll出几个成功,真是操死这游戏的全家了,后面几关地图设计更是反人类,逼样的游戏性真不如一代
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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