
FOOTSIES is a simple 2D ground-based fighting game that both new and experienced players can pick up and enjoy right away. Featuring online battle mode with rollback netcode, implemented using GGPO open-source codes.
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Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The purest fighting game possible. Huge recommend.
I suck even at this
this is better than xrd
Unlike most fighting games where admittedly whether I'm playing against a human or the CPU, I tend to default to "What if I just dash in as close as possible and hit buttons?" or if that doesn't work "What if I just [i]jump[/i] in and hit buttons?" or if that doesn't work "RANDOM SHORYUKEN!" this one's mechanics force me to, like, actually have to stop and try to play the game well if I want to win, and it's kind of a novel concept in my mind that winning involve actually knowing what you're doing, and I don't think ever before this have I actually gone out of my way to look for my opponent's normals so I can whiff punish them, say. Honestly, if I played this game for an extended period, it would probably be good for me. The online community seems to be gone at this point, and I wasn't able to get a game against anybody, but I feel even just the stuff against the CPU is probably worth playing for its own sake. Maybe it's just my complete lack of any skill at footsies in fighting games, and for all I know maybe someone actually good at this would say "Oh, no, the CPU is worthless", but I feel even playing against the CPU requires me to make a genuine effort to not play dumb in order to beat it, and with most fighting games it's "Eh, I'll do what I want, it's not like it actually affects the outcome, and ultimately whether or not I win this interaction is totally up to the whim of the machine and whether or not it simply allows me to win or decides to do whatever thing exactly counters whatever I did", but here the Whiff Punisher CPU especially (I.e. this game has a couple different CPU's in it meant to mimic different playstyles, and this is one of them) makes me go "No, I can't just throw out nonsense, if I do that I will get punished and I will [i]die.[/i] I have to actually know WHY I'm hitting a button here", and it genuinely feels, like, meaningful to play against.
This game teaches you fighting game fundamentals in a simple, enjoyable experience. Would recommend to someone with a desire to improve their fighting game skills, and to pros looking to teach their friends :)
I hate whiffpunisher >:[
hitler made this the whiffpunisher is ♥♥♥♥♥♥♥ israel if it was a ♥♥♥♥♥♥♥ steam game
Feels like a good warm up before starting a match in fighting game
Great intro to fighting games with juust enough depth to keep you hooked. If I wanted to intro someone who's curious about the genre, I'd gift them FOOTSIES.
[h1] シンプルで奥深い、格闘ゲームの地上戦[/h1] まず、このゲームはとてもシンプルな格闘ゲームです。 ドット絵で、使用キャラクターは1人のみ。操作も前・後ろ・攻撃ボタンの3つだけという、極限まで要素を削ぎ落とした作りになっています。 体力ゲージは存在せず、基本的には一度攻撃を受けると決着がつきます。 勝ち方は、通常攻撃をヒットさせてからの追加入力、もしくは攻撃ボタンを1秒以上長押しして出す必殺技の2種類。どちらもヒットすれば勝ちですが、ガードされると確定反撃で即敗北します。 必殺技は溜め中も自由に動くことができ、溜めているかどうかは相手から分かりません。さらにパリィも存在するため、非常に緊張感の高い読み合いが展開されます。 私は格闘ゲーム経験者で、他のタイトルを3000時間以上プレイしていますが、本作はとても楽しませてもらっています。操作は簡単なのに、判断の重さはかなりストイックです。 要望としては、日本語対応があるとルール理解がよりスムーズになると感じました。 また、打ち返し(反撃)周りについては、通常攻撃に派生がある設計上、連打での対応ができず、先行入力の猶予がほぼない点が少し気になります。派生そのものに不満があるわけではなく、入力受付にもう少し余裕があれば、意図した行動を出しやすくなり、読み合いにより集中できると思います。 加えて、ランクマッチやレート戦のような仕組みがあれば、実力の近い相手と当たりやすくなるだけでなく、目標を持って遊べるようになり、継続的なモチベーションにもつながると感じました。 格闘ゲームが好きならとてもおすすめです。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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