
A true college football management game. Play as a coach or a school, recruit players, develop your team, and compete for national championships. Build a college football dynasty and become a coaching legend!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Fun
Fun game and I'm just scratching the surface. Gives the "just one more turn" feel.
Great game for player management, development, etc...
A really great sports simulation. A single developer has accomplished more than what larger studios can often put out. Check this game out if you are a fan of sports sims or college football.
Probably the most in depth manager game I've ever played...8.5-9/10
This game is INCREDIBLE! Easily one of the top 3 text based sim games I've ever played. The only reason it isnt the absolute best is because there is no online. Menus are intuitive and visually pleasing. Recruiting is engaging and simple to learn but hard to master. There is no limit to the praise I give this game. It even competes with the juggernaut of text based sim games that is OOTP.
Transfer recruiting is abhorrently bad
Little gem of a game, the best College Football Manager Sim out here. You can be a coordinator, a head coach, go into the coaching carousel to work your way up to the ranks of your 80 years career or stay at your favorite school and build a goated program there (unless the AD doesn't fire you and your staff). Started as a DC with Buffalo, won the conference my 2nd Year and then proceeded to get fired the 3rd, lost the job and got an offer to build up the defensive side of the ball in a Sun Belt team (which was a huge step down), but hey, we crawling up the ranks slowly but surely and I'll be back.
Masterpiece
huge
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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