
A true college football management game. Play as a coach or a school, recruit players, develop your team, and compete for national championships. Build a college football dynasty and become a coaching legend!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 4 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Engagement
Reviews
Themes across 66 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Excellently addicting.
Best cfb game out there, all games should aspire to be like this.
The best CFB sim I've played by far. Super easy to pick up too, which is one of the main downsides of other sims.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 66 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
One day = 11 hours. What can i say ? BUY IT ! edit: starting day 3 at 25 hours. this is crack, dont buy it.
really enjoy it, lets you get as detailed or not with being a unit coach or full coach, recruit or dont, really a cool game. i love football manager and this is a nice basic one for american football but has loads more in it for bigger fans of american football. worth buying for sure
If you played NCAA football from EA sports and just simmed through games, you will enjoy this.
Game fun asl
Absolutely fantastic game. I have tried a few American Football manager games and this is head and shoulders above its competitors in gridiron, nearing the heights of its AAA competitors OOTP and FM (both of which I have thousands of hours on over the last few years). Honestly the only difference is the lack of 3D model highlights, and that is reflected in the SUBSTANTIAL price difference. Workshop support and options are strong, with real-world names and logos available from the community in a matter of a handful of clicks. The structure of the game, moving through fixed points in each season, lends it a strong "one more turn" pull that has had me up till 3am multiple times in my first week. The systems around play calling, game simulation, recruitment and player development are laid out well enough that they are easy to pick up but not *so* transparent that you can game them easily. Can't recommend strongly enough for CFB fans looking for a management fix, and worth buying for sickos like me who play sports management games for sports they don't like (specifically OOTP, baseball is boring yeah I said it)
I was going to type a thought out review while waiting for the simulation (It can take a while with 180 teams even with a beefy PC), but the #1 recruit on my save just got sniped by a FCS school
Only this type of game
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.9K | 24 | 75% | $14.99 | |
| — | 0 | — | — | |
| $190.8K | 234 | 83% | $19.99 | |
| $173.2K | 207 | 81% | $19.99 | |
| $152.8K | 203 | 80% | $19.99 | |
| $133.7K | 136 | 79% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.3M | 9.9K | 93% | $4.99 | |
| $1.3M | 18.4K | 97% | $2.99 | |
| $1.3M | 11.7K | 83% | $4.99 | |
| $1.3M | 2.2K | 88% | $20.99 | |
| $1.3M | 4.7K | 94% | $12.99 | |
| $1.3M | 1.5K | 81% | $24.99 |