
Build and manage your own food processing factory. Automate production with machines, work together with skilled employees to keep operations running smoothly, expand your facility, and keep inventory under control as you grow from a small workshop into a large scale production facility.
Modeled estimate, not a reported figure. How we estimate →
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About
Step into the world of food production and grow your own processing facility from the ground up. Begin with a modest workshop, install machines to automate your workflow, and expand your factory into a fully functioning production line.
Set up and connect machines to handle different stages of production. Design your workflow, fine-tune your layout, and watch as your facility transforms into a smooth-running automated system.
Upgrade equipment, unlock new technologies, and expand your space to take on larger orders. Every expansion opens new opportunities to scale your business and push your production further.
Keep track of raw ingredients, stored products, and shipping schedules. Smart inventory management ensures smooth operations and helps you deliver every order on time.
From a small workshop to a large-scale production empire, every decision shapes your path, whether you focus on efficiency, growth, or balance in building the ultimate food processing factory.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Hungarian, Indonesian, Japanese, Korean, Polish, Portuguese - Brazil +8 more
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
this is a game that you spend hours at playing, then reorganizing and playing again
This game ended up being way more relaxing than I expected. The progression feels really satisfying because you’re constantly improving the factory and making everything run more smoothly over time. The pacing also feels pretty good since the game keeps giving you new goals without becoming overwhelming too quickly. A lot of people in the community discussions seem really into optimizing their setups and sharing ideas, which makes the game feel pretty active already. Overall it’s a really enjoyable simulator if you like management and automation games with a chill gameplay loop.
我现阶段游玩时长117小时,工厂已逐渐进入稳定的规模化发展。结合现阶段实际游玩体验,我想聊聊游戏现状,也想给游戏提出一些优化建议,希望可以补齐现有不足: 一、游戏亮点 经营内核扎实,逻辑高度自洽 原料仓储动线规划、产线产能调控、冷库库存周转、卡车外销与大客户定向订单双销路、员工岗位分工、每日成本现金流核算整套体系逻辑完整,代入感极强,真切体验到食品厂厂长的日常经营。玩家可自主搭建专属豆类罐头、酱料多条专属产线,依托市场热门、优选商品搭配出货,依靠爆款品类稳定创收、提升声望,成长反馈清晰直观。 自由度高,玩法上限很高 厂房布局完全自主设计,可按照原料 — 生产 — 成品出库的工业逻辑搭建直线高效动线,玩家可以自行摸索出固定班组绑定产线、弹性启停控库存、大容量卡车标准化配货等成熟运营模式,长期游玩不会很快腻味。 画面氛围到位,沉浸感充足 车间设备、信号灯、仓储货架、工人着装细节贴合食品生产规范,设备运转音效烘托工业氛围,整体观感舒适。 二、现阶段核心短板(高可行性优化建议,开发成本低、体验提升巨大) 随着产线扩充、员工数量增多,缺少全局人力信息汇总界面,全部人员绑定设备、工作状态只能依靠玩家人脑记忆、逐个点开设备 / 员工卡片核对,极易出现人员调配失误、分工混乱,大幅拉高后期管理成本: 建议在现有员工界面顶部,在「全部、生产助理、装载员」三个标签基础上,新增第四个【工作状态详情】标签,以简易表格形式展示全厂所有员工信息,表头设置:姓名、岗位、绑定产线 / 设备、工作状态。 状态仅设置三类极简标注: 已分配在岗:绑定设备,产线正常生产; 停机待命:保留产线绑定,产线因库存饱和暂停生产; 闲置待命:无任何岗位绑定,可自由跨线调配。 补充一点性能问题:在工厂进入规模化运营、产线与仓储设施数量较多后,游戏帧数会降到30帧左右,常在33~44帧区间波动。运行明显卡顿,流畅度大幅下降。附上本人 PC 配置,方便开发组参考定位后期场景性能瓶颈,优化资源渲染与后台数据运算逻辑。 English Version for Developers Full English Version (for devs, formal & game-industry friendly, strictly aligned with your Chinese review) I have spent a total of 117.4 hours in this game and my factory has entered a stable large-scale operation phase. Based on my actual gameplay experience, I would like to share my thoughts and put forward targeted optimization suggestions to improve the game further. I. Game Strengths The core management mechanics are well-designed with rigorous and self-consistent logic. The whole business system covers raw material planning, production line adjustment, cold storage inventory turnover, dual sales modes including truck delivery and bulk customer orders, staff assignment, as well as daily cash flow accounting. The sense of immersion is strong, allowing players to truly experience running a food processing plant. Players are free to build exclusive production lines for different product categories. By matching hot-selling and high-potential goods for shipment, players can expand revenue and scale with clear growth feedback. The game offers high freedom and diverse gameplay. Players can design the factory layout entirely on their own, building streamlined logistics routes following the industrial workflow of raw material input – production – finished goods outbound. Mature operation strategies can be explored independently, such as fixed team allocation for production lines, flexible start/stop of lines for inventory control, and standardized bulk truck delivery, which guarantees long-term playability. The overall atmosphere and immersion are excellent. Workshop equipment, signal lights, storage racks and worker outfits all conform to real food production standards. Equipment operating sound effects build a strong industrial vibe and deliver a comfortable gaming experience. II. Core Deficiencies & Highly Feasible Optimization Suggestions (Low Development Cost, Great Experience Improvement) With expanding production lines and growing employee numbers, the game lacks a global employee information overview interface. Players have to click into individual equipment or staff cards one by one to check assignments and working status. This frequently leads to misallocated manpower and chaotic division of labour, drastically raising management overhead in the late game. Specific Proposal: Add a fourth tab named Staff Status Overview right beside the existing three tabs: All / Production Assistants / Loaders. This tab shall display all employees in a simple table with columns: Name, Role, Assigned Line/Equipment, Working Status. Three clear status definitions: Assigned & On Duty: Bound to designated equipment with the production line running normally. Standby Assigned: Still bound to the production line, while the line is suspended due to full inventory. Unassigned & Idle: Not bound to any post, available for cross-line reassignment freely. III. Additional Performance Issue Once the factory scales up with a large number of production lines and storage facilities, the frame rate drops to around 30 FPS, fluctuating between 33 and 44 FPS constantly. The game becomes noticeably stuttery with severely degraded smoothness. I have attached my full PC hardware configuration for your reference, to help your team locate late-game performance bottlenecks and optimize resource rendering and background data calculation logic. Attached PC Specs: Device Name: CHINAMI-AHBNS1K OS: Windows 11 Processor: AMD Ryzen 7 9700X 8-Core Processor RAM: 31 GB Graphics Card: NVIDIA GeForce RTX 5070, 12 GB VRAM
es macht richtig und spass und ist mal was anderes wie die üblichen simulatoren
I love this sim game! I have about five of their other games from this developer and I enjoy them all! I Have about 90+ hours on this one and I'm still not bored of it. I highly recommend it and they keep updating it every week with the community suggestions. This game is very engaging and makes you think on how you want to organize and structure your food processing equipment to make it more productive; and there are many combinations you can do! I am looking forward to their next one "Ranch Automated Simulator" I also have Mining Mineral Simulator that is in Early Access and that one is also good, but it still needs more time to mature but I'm sure that will be just as good as this one when completed.
me dicen que escriba algo , ya lo e echo !!!!!!!
EINFACH COOLES SPIEL
Очень миленько и залипательно. Джордж почини уже чертову сушилку! Почему опять на ночь помидоры не убрали в холодильник? В смысле поставка только через три дня? Все сам, все сам...
Had a good time with this so far. Once the factory starts running smoothly, it’s really relaxing to watch everything work together and see the profits build up over time. The game still feels pretty early in some areas and there are definitely things that could use more polish, but the core gameplay already feels solid and easy to get hooked on. The discussions are also pretty active with players sharing suggestions, reporting bugs, and talking about balancing ideas, which makes it feel like the game has a lot of room to grow if the updates keep coming. Overall it already has a really nice foundation for people who enjoy chill simulator and automation style games.
Spent way more time organizing and improving things in this game than I originally planned to. There’s a really satisfying feeling when everything finally starts flowing efficiently and the whole operation comes together smoothly. It keeps things simple enough to stay relaxing, but still gives you that constant feeling of making progress every time you play.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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