
"If we don’t pass the upcoming evaluation in 3 months, the snack street will be sold off?!"A production of Simon Creative and Storia, Taiwanese cuisine personification visual novel!
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, Traditional Chinese, English*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
真是未曾想过的赛道 可口的美食 加上 美少女
siski
hard work pays off, just dont go ez mode to get the perfect ending
За 600 рублей проeбал 7 часов своей жизни. Спасибо!!!!!!!!!!!!!!!!!!!
I did enjoy this, but it also caused me a lot of frustration. It takes about 6hrs to play through the storyline once, and you'll need to play it several times in order to get all of the achievements. I made a guide for it after my 3rd failed attempt to get the Perfect Ending, because there aren't that many guides on steam. The story was cute enough, the management part was fairly fun although it's not my usual type of game. I wish there was a zen mode where time didn't matter, so I could explore everything in the one playthrough, although after my 37 hours of playing the game, I feel like I saw most of it! The English translation was quite good, with only minor spelling mistakes, and only a few instances of characters being called by the wrong names. There's one recurring issue; the game says that Bubbles loses Quality from arguing with customers, but she actually loses Popularity (and never as many points as the game says). There did seem to be some glitches, including your stats changing for seemingly no reason. Eg a couple of times I found I had 20 points less than I had calculated even though I had been paying close attention. Other times I somehow had higher stats than I had calculated. It happened very rarely, and most of the time though it was only a few points lower or higher so it wasn't a big deal. Over all, I think it was enjoyable and worth playing.
直接说结论:不推荐 为什么会点推荐呢,很简单,就是鼓励而已。 面对插画吸引来的人,卤肉酱改了,原因其他人也有说这里就不细讲了。 除此之外声优有点??能听,但我反正是没开声音玩。 在这个游戏里,你需要扮演在当地经营,遇到挺多当地特色的事情,比方说涨房租,顾客纠纷,开发商强行征地。许多日常的事情被融入进来,我个人是感觉不错。 其次这个团队是有些动漫底质的。一些梗还挺好的,不过不算很加分。一般般 第一次玩就选最难,结果第一个星期就倒闭了,但是第二次知道之后就一路通关走了个普通结局。 接下来应该是会玩多几次看看真结局吧。 但是,操作有点难受,有经营却没有数据,需要自己记录。有些麻烦希望未来能添加些功能。 比方什么时候还房租,现在评价等级是多少。未来预计金额涨跌图之类的。 哦,差点忘记,不得不吐槽他的百分比机制。你需要合理消耗手头的钱,要不你然你就会看到许多夸张的金额去处理那微不足道的事情。
Long game with good replayability, characters, and text skipping.
とてもお腹がすくので空腹時および深夜のプレイは非推奨。 いつか台湾に行って本場の台湾グルメに舌鼓を打ちたいなぁ…。
トロコン手前(Perfect EDと大富豪走る前)の状態です 周回数4回、ブランチ +3 ・良いところ かわいい。ちゃんとギャルゲーしてる。 普通にためになる。ちょっと社会の闇や清濁知ってるタイプの方は刺さると思う。 隠しパラメーター要素がある。 強くてニューゲーム要素がある。 好感度とデバフのギミック細かいのすき。 ・あまり良くないところ 周回でのロード画面やスキップの小さな待ち時間がストレスで最適ルートを探しがち 初見殺しシナリオで2回目以降対策しようにも発生フラグが謎で周回手戻りのストレスあり 評価画面で今何ポイントか表示されると見やすかった(excelに人気と品質の値打ってモニタリングしてる。まぁそれも楽しいw 装備枠と純粋なパラメーターを分けて表示されてたら計算が楽だった。 ・個人的感想 好感度LV15移行あるのをスクロールできずに無駄に2周しました。 日本語ローカライズでヒール役の方が関西弁喋ってるんですが大阪なのか京都なのか。京都の割りには嫌味すくないなーというローカライズの違和感があったので標準語でよかったかも。 日本の声優さん起用しててうれしいけどプロの声優さん起用でコスト高になるぐらいなら現地の声優さんの萌えボイス聴きたさがあった。3000円はちょっと割高め。とはいえ一日熱中するほど楽しめたので満足!
食物怎麼賣不出去
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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