
You live in a world where men called barons have all the power, and you were raised as a servant for one until earning enough to buy your freedom, but that freedom is jeopardized when witnessing the baron's abuse of his lab-grown harem of perfect women because they refuse to sleep with him.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I would give it an 8/10, nice visuals, story is engaging, animations are good, so get it if you like avns
My overall rating: [b] 4.6/10 [/b] Animation duration 3/10 Animation visual quality: 4/10 Choice impact: 3/10 Dialogue: 5/10 Gameplay time: 6/10 Models: 5/10 Music: 7/10 Story: 5/10 Level design: 4/10 I can't bring myself to recommend this game and here's why [h2] Short review: [/h2] This game had a lot of potential, but just ended up not landing the mark. I'll give them credit for being original with the story, but it isn't polished enough. There was a lot of inconsitency with it. The level desing feels imcomplete and just like the story a lot of details were inconsistent. If you are looking for a good Adult Visual Novel, this ain't it. If you don't care about the story and just want sex scene ... this game still ain't it ... The amount of scene is low and the animation is low quality. Save your money and find another title. There's lot of good one out there. [h2] Long review: [/h2] Ok like I said, this game had a lot of potential. The story was original and could have been haddled and delivered in a better way. The game started in an interesting way and I was eager to play something else than a college game, but there was just too many unsetteling things happening for me to really "get into the story". I had to force myself into finishing it, just so I could do a full review. I was also kind of hoping the game could redeemed itself ... it sadly didn't. Let me brake it down [hr][/hr] [h3] Animation [/h3] The animations were in short amount and time. One or two movements on repeat with multiple angles. Sometimes the movement would barely be present. Like a little bopping of the head, or hip moments in one loop. Not great. [h3] Choice impact & Dialogue [/h3] The choices didn't seemed to matter too much other than doing things that would bring the girls closer or push them away. I'd have to do a second run and see if changing my decision really impacts the game in a certain way, but the way the game feels, I doubt it would. Hard to tell with no steam achivements. The dialogue was ok. It was good in certain moment and not so good in others. Some moments it would feel like a natural conversation and others it would just be weird. Especially regarding the MC. He feels ... icky. The girls sees him has this "hero/savior" but with his inner monologue he feels manipulative and ... weird. I'll go a bit more into it in the "Gameplay time & Story" section. [h3] Gameplay time & Story [/h3] So the time of the gameplay is decent. 11h to finish my frist playthrough with some afk time, so maybe around 9h~10h of gameplay. The story... Inconsitent at best. There's so many exemple that could be given here. This game could have been thrilling while being cute and sexy. It endend up feeling like a bad 2000 sitcom. And like I said before, the MC gives bad vibes. He doesn't seems to really care for the girls, other than for his own pleasure. If he does something for the girls, it's to make himself look good in her eyes, more than to do it for her. [spoiler] -You're on the run for your life ... yet take the time to walk around and go on a solo date with all three girls. The only reason you know you're "rushed" is because it's said here and there ... otherwise you'd have no clue. They even take the time to give eachother tip about " how to get your money worth of food in a buffet". -One of the girl is victim of SA, yet when MC gets intimate with her, no foreplay, no tenderness. He says "I'll take it as slow as you need me to" and just rams it in and ♥♥♥♥♥ her until he ♥♥♥♥. Nothing else on his mind. She said she liked it ... but it just didn't feel right at all. He also keep saying he doesn't want to pressure her, but pressures her in a "playfull" way all the time. -In a sex scene with Nine the MC goes "I could tell that her hard breathing and grunts were more from pain and disconfort than pleasure." He's not trying anything to make her feel better and just keep going knowing that? [/spoiler] Not great feeling overall about the story and the MC. Like I said before he feels manipulative and just out for himself. The relationship with the girl could have been explored a bit more. They could have been more cute/affectionous moments, but everything seems brushed out real quick to get to a 30 seconds sex scene and back to the main story. It's hard to really care about any characters if there's no real connections showing. The only girls you get to connect with is Eight since there's a bit more of a character developement, but it's pushed to the side a bit too easily. All to say that the story feels bare-bones and condensed. Could have used a bit more time and thoughts to have a bit more "life" to it. [h3] Models [/h3] Decent looking model most of the time but not always. At some point Eight seem to have her leg popping out of her hip. The hair looks like it's made out of concrete. They move their head around but their hair keep the same position as if they are looking foward going through their faces and bodies at some moments. At other moments the hair are overing one inch from their body. Could be better. [h3] Music [/h3] The music is good and set the tone for most scenes. There's a good amount of variation in the tracks. There's also a good amount of silent scenes. Could use a bit more music here and there. Not bad overall. [h3] Level design [/h3] The level desing is kind of lazy. In one image you have the exact same door and adress on the right and left with mutiple other shop in between. The streets aren't really streets. It seems to be 2D and 3D at the same time. I don't really know what's going on there, it feels like they are half rendered and put together super quick. The first restaurant seems to be in the middle of the desert if you look throught the windows, but you're supposed to be in the middle of the city. There's a scenes where there's clearly IRL pictures that was used, you can clearly tell the break with the rendering of the game and where the IRL picture for the background is. It kind of break the world and the immersion. No idea why it's used in the game. [h3] Other notes [/h3] The use of quick time event was nice while it lasted, nothing crazy, but it keeps you alert while reading the text. Only used at the begining of the game. I've done multiple reviews and it's the first time I have to mention something of the sort. [b] The font is bad[/b]. Another one should have been used for the textbox. It is not easy on the eyes, kind of hard to read, get some time to get used to it. The spacing is kind of weird, some words seem splited in two because of it. If a "z" is used the letters overlap eachother. It just adds to the bad points the game has. Thanks for reading this and I hope I was able to convince you to save your money on this title.
I must say that the developer knocked this one out of the park. The story and writing is amazing, engaging, and at times quite heartfelt. Well worth the price. The overall story is very compelling and (at least for me) got invested in the story. The renders are also great. Its also refreshing to see quite a cast of characters presented in the game. I give it a ten out of ten.
Another great game from SuperWriter: the characters are fun to follow, and the twists keep coming. Well, the story can get dark. The way the characters are written draws you in and makes you want to see what happens to everyone.
Another one of SuperWriter's visual novels, this one telling a story in a science-fiction setting. It's closer to vanilla than the other works, although you can expect some violence (the characters are literally running and fighting for their lives, so that fits). Not to spoil the story too much, I just want to say that it's a much slower pace than the others. If you come here specifically looking for the adult content, you will have to wait a while, it picks up as the story develops and most of it gets unlocked in the second half of the game. You do get to interact with the three love interests and learn about their personalities, talents and passions, so that makes up for it in my eyes, but the overall pacing is definitely affected. Personally, I feel like the story has decent pacing, although not quite as good as Sun Breed (which is much more action packed, though it also falters at times) and Secret Summer (which has a larger cast of characters and rotating through their scenes helps balance the pacing a lot). Ideally, I would've liked some more trouble once the group arrives in Light City, like having to hit the streets and dodge pursuers (maybe not the Baron's men directly, but randoms who picked up on a prize for information on the group?) then circle around to the hideout once the heat wore off. That and the journey through the forest in search of assistance were definitely a pacing bump, but afterwards the action definitely picks up again. My other gripe is that Baron Zeke is a very disappointing villain. I'm guessing the intention was to portray him as a heartless monster, but I feel like the characterization is too on-the-nose and he comes off as cartoonishly evil, and flat at that. The story twists and big reveals are also predictable, and the final confrontation (after a great section when you choose which of your girls should tackle various tasks) fizzles out rather than being the climax to the journey MC and his ladies went on. I appreciate the notion that sometimes you can't do things yourself and there's no shame in getting help, but feel like that surprise would've worked better on a penultimate obstacle, while the MC and his girls should've faced Baron Zeke and his guards together, in a tense all-out shootout where the player is forced to decide who to protect and when to go on the offensive, and really earn his victory. But that's a personal preference of mine, really, I trust the author had good reasons for steering the plot this way from the start. Despite these issues, I thoroughly enjoyed the story and will be looking out for more of SuperWriter's games in the future. Also, Ten is best girl, a 10 out of 10, would practice new moves with her again, anytime.
Follow the Leader is the latest title by SuperWriter. It's a fun dystopian future story that focuses on relationship growth. SuperWriter's last title Sun Breed was fun, but my major complaint was that there was nearly no relationship growth. I was pleasantly surprised to find this game is focused on that. You start as an indentured servant to a "Baron", which are people with so much money and power that they are nearly kings. It kicks off when you save three women who were destined to be the Baron's harem and are forced to go on the run. The rest of the story is the struggle to gain freedom from the cruel Baron while getting closer to the rescued women. The story was fun and the relationships felt earned. I reccomend this game.
This was fun. I liked the differences in personalities. Good value.
this was a really fun game...they all make out in the end, but getting there was really a blast...i'd recommend this game to anybody that was into these things
Follow the Leader, developed and published by SuperWriter, is a visually striking and narratively intense visual novel that immerses players in a dystopian world where themes of power, control, and personal freedom take center stage. Set against a bleak backdrop of servitude and rebellion, the game follows the journey of a protagonist who has spent years as a servant in a baron’s household. After painstakingly saving enough money to buy their freedom, the protagonist’s attempt to intervene in the baron’s abusive treatment of his lab-grown harem leads to imprisonment. This twist of fate propels the player into a gripping story of escape and survival, alongside three cloned women whose personalities and stories intertwine closely with the protagonist’s path. The narrative of Follow the Leader is thoughtfully structured, allowing players to make meaningful decisions that affect relationships and shape the story’s outcome. While the game follows a mostly linear path, the presence of a built-in walkthrough encourages players to revisit key moments and explore alternative choices, significantly enhancing replay value. Each character is crafted with care, presenting unique motivations, backgrounds, and emotional complexities that deepen the player’s engagement. The interactions between the protagonist and characters like Eight and Ten are layered with tension, camaraderie, and vulnerability, which lend a genuine emotional weight to the story. This focus on character development sets the game apart from more straightforward visual novels, inviting players to reflect on the consequences of their decisions in a world rife with moral ambiguity. Visually, Follow the Leader embraces a realistic art style that grounds the dystopian setting in a tangible reality. Character designs are detailed and varied, offering distinct aesthetics that cater to a range of tastes, while environmental art effectively conveys the oppressive atmosphere of the world the characters inhabit. The art serves as more than just a backdrop; it actively reinforces the tone of the narrative, enhancing the feeling of tension, confinement, and hope that permeates the story. Though not revolutionary in style, the artwork is polished and immersive, helping players to feel fully embedded in the game’s setting. The auditory experience complements the visuals and narrative seamlessly. The soundtrack leans into ambient and atmospheric music that heightens emotional moments without overpowering the dialogue. Subtle sound effects immerse players in the world, from the quiet hum of machinery to the tense silence of captivity. While voice acting is not present throughout the entire game, the scenes that do feature voices benefit from added depth and immediacy, helping to humanize the characters and make their struggles more relatable. This blend of sound design creates an environment where players can fully absorb the emotional highs and lows of the story. Accessibility is handled with thoughtful inclusivity, as the game supports multiple languages such as English, French, German, Italian, and Danish. This multilingual approach makes the story accessible to a wide audience, allowing more players to engage with its themes and characters. The user interface is clean and intuitive, facilitating smooth navigation and allowing players to focus on the unfolding drama without distraction. The inclusion of a comprehensive in-game guide ensures that players can easily experiment with different narrative paths, encouraging exploration without frustration. In conclusion, Follow the Leader stands out as a mature, emotionally resonant visual novel that delves deeply into themes of power, freedom, and resistance within a dystopian framework. Its combination of nuanced character development, a compelling storyline, and immersive audiovisual elements crafts a rich experience for players seeking a thought-provoking and intense narrative. While it may not appeal to those looking for light or casual content, it offers a meaningful journey for those interested in complex storytelling where every choice matters and the struggle for autonomy is at the heart of the experience. Rating: 8/10
The models are severely over-endowed, even for what they are. The whole world looks too clean and sterile, too big and unreal. Their 'cheap hideout hotel room' for instance being some kind of massive sterile suite that could comfortably house 30 people. The animations are limited, mostly just static shots with a single movement slider that gets moved back and forth. But it's a decent story that keeps your attention from beginning to end. There's some inventive 'additional nudity' scenes that keep up interest without breaking immersion much. There's a nice progression in the relationship between MC and the women. And there's a good amount of content. All in all I enjoyed it and do recommend it. For the dev; I suggest working on going from 'perfect' models to 'realistic' models. Add clutter, filth and fluids. Make rooms smaller, more efficient. The real world isn't perfect. It's messy.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Yard Sale Simulator | $30.8K | 66 | 97% | $14.99 |
| DREAMGATE | $30.8K | 94 | 73% | $14.99 |
| Tech Market Simulator | $30.8K | 81 | 64% | $9.99 |
| Shan Gui II: Sweet Osmanthus II | $30.8K | 407 | 94% | $4.99 |
| Silent Still | $30.8K | 265 | 54% | $3.99 |
| Never Meet Your Heroes | $30.8K | 106 | 58% | $13.99 |
Related
| 2 3 4 Player Mini Games | $684.6M | 1.4M | 87% | Free |
| Sid Meier’s Civilization® VI | $580.3M | 376.5K | 86% | $59.99 |
| Pizza Ready! | $573.4M | 2.7M | 88% | Free |
| DayZ | $531.7M | 465.8K | 78% | $49.99 |
| Phone Case DIY | $492.3M | 913.2K | 87% | Free |
| Hearts of Iron IV | $478.6M | 372.6K | 90% | $49.99 |