
Fold and expand blocks until only one of each color remains in this original puzzler.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
I've played the mobile version (Fold+) and I've loved it, so I had to get this version. It's a classic puzzler were new mechanics get introduced gradually and organically, keeping the game fresh and enjoyable. I highly recommend it to anyone who likes puzzle games.
lazy mobile port of an otherwise great puzzler, many issues. only separate audio toggles, no windowed mode or resolutions, nothing. gotta edit the registry if you want such luxuries. what's worse is, audio settings look and work like volume sliders but with only 2 states, which can be also achieved by clicking the icons. all these wonderful settings are available anytime. except [b]doing it mid-level leads to the main menu, multiple clicks to get back to the beginning of the same level, progress lost just because you wanted to turn off the sound effects[/b]. unacceptable. playing with the keyboard would be cumbersome (not impossible though) but zero keyboard support, not a single hotkey, is bad as well. and while there's an exit button, it's only in the main menu, takes about 5 clicks to quit the game. 170 levels in 6 worlds, everything but the 'final' level and the bonus pack is accessible from the start, that's the good part. having to solve all 160+1 levels to unlock the last set of 9 is harsh, and [b]if you dare to skip a level, solving the next will automatically load the first unsolved again and again[/b]. skip 19, finish 20, appear on 19 instead of 21, menu, level select, play and finish 22, back to 19, and so on. what the ♥♥♥♥? level select itself is the tedious dragging variety and as a bonus it's reversed. I found the repeated inconsistency in the ui extra annoying, not only for audio but here as well. dragging works on world select but there are also clickable dots, can go from any to any other, great, so why not do the same with levels themselves? or just put all 32 on one screen. it's like they realized halfway they were doing a pc port but didn't bother to go back and do it everywhere. or started doing it, then got bored and said ♥♥♥♥ it. gameplay itself is neat, a mix between [url=https://store.steampowered.com/app/272040/]kami[/url] and [url=https://steamcommunity.com/id/dohi64/recommended/676420]sinkr[/url]. no move limit or timer, the goal is to only leave a single block of each color or just one of them, and to do that you're combining colored sections, a'la kami, then reducing them by clicking arrows on each piece, depending on where you want said pieces to end up. don't have to wait for an animation to finish, can click them in quick succession, always nice, but it can break levels if done too fast, never nice. it may or may not be necessary to time things sometimes. my guess is it's not but I managed to cheese a few solutions, the game accepted them, fine with me. later there are fixed blocks and fans blowing non-fixed ones around, plus rotatable pieces, only in one direction for added inconvenience. functional presentation, okay sfx (except the awful 'block got away' effect), pretty good if repetitive music. [b]unlimited undo[/b] is available and it works from the game over screen but not after a reset. level numbers appear when levels start and are shown in the pause menu. some sort of hint system would've been nice. not too expensive and would be an strong recommendation if it weren't for too many easily fixable annoyances. and a broken achievement for the 5th pack, the only thing I don't care about, just mentioning it for completeness' sake. shame.
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[h1] Fold [/h1] [b] Pros: [/b] + Challenging Puzzles + Music + Price [b] Cons: [/b] - No Walkthrough [b] Review [/b] Fold is a challenging puzzle game that pushes your puzzle skills to the max. It first starts you out with very simple puzzles to solve and slowly increases the difficulty as you progress. Also it adds new elements to the game while you progress which keeps the game from becoming stale. There is no walkthrough that I know of so if you get stuck you are on your own. The music is nothing remarkable but it fits the vibe of the game well. The price fits the game well for how much content there is. I am probably 20% of the way through the game so I am assuming there is about 4 to 7 hours of puzzle gameplay here. I would recommend this game to any puzzle gamers out there. [b] This was Curated for PC Beta Gaming if you would like to follow us the link is below: [/b] http://steamcommunity.com/groups/PC-BetaG#curation Thank you for reading my review. The review is just my opinion. If you liked the review please give it a thumbs up and if you want to see more the link is below: http://steamcommunity.com/profiles/76561198120632907/recommended/?p=1
Quem não gosta de um bom quebra-cabeças que atire a primeira peça de puzzle. Pois bem, Fold é um jogo de quebra-cabeças bastante original, onde o objectivo é comprimir expandir e rodar linhas ou blocos de maneira a sobrar apenas um bloco da cor pretendida. Ao início parece tudo bastante simplista, no entanto, não se deixem enganar. Ao longo do decorrer do jogo deparamo-nos com níveis bastante complexos, onde a destreza na massa cinzenta é bem necessária. [h1]Podemos dizer que este jogo tem 5 modos diferentes: [/h1] [list] [*]Colapsa / Expande, onde o objectivo principal é o de expandir ou colapsar linhas, puxar blocos para deixar espaço para expandir a linha até ao ponto pretendido (e por aí fora). De facto os níveis mais avançados são bastante interessantes. [*]Pinta de Negro, black is the new orage! Ou por outras palavras, o obejctivo principal é o de trazer todas as cores para a área dilimitada pela cor preta, de maneira a ficar apenas com o quadrado de cor preta. Pressão de Pares, onde os blocos sem cor ficam com a cor do bloco mais próximo quando existe apenas uma cor. [*]Levado pelo Vento, onde os blocos fixados não podem ser movidos ou colapsados. Estes blocos apresentam uma marca bastante visível. Teremos de ter atenção às ventoinhas uma vez que os blocos podem ser levados pelo vento, ajudando nalgumas situações e prejudiciais noutras. [*]Gira para Ganhar, roda as plataformas para que os blocos se possam alinhar com as respectivas cores. [/list] As novas mecânicas são apresentadas e introduzidas gradualmente, mantendo assim o jogo bastante fresco com as novas ideias e agradável ao longo do tempo. Fold vê assim o salto dado deste as bibliotecas de apps de telemóveis para a grande biblioteca de jogos presentes na Steam. Na minha humilde opinião, caía que nem ginjas numa Nintendo Switch, jogado tanto em dock como em modo portátil, mas não deixa de ser um jogo bastante recomendável aos amantes de puzzles em geral. Vê mais recomendações do Exile [url=http://store.steampowered.com/curator/8004642/] aqui! [/url] I also do reviews in English. Check more recommendations from Exile [url=http://store.steampowered.com/curator/8004642/] here! [/url]
I like how simple the game is to play but can also be extremely challeging with all it's diferent mechanics. Very good puzzles and i enjoyed most of them. I enjoyed the game a lot, please make more. Fold 2 confirmed?
i love this game if u like puzzles u will love this , there are quiet a few levels and they get tricky as they go on .
Great game. Great support.
Fold é um jogo de puzzles com uma mecânica bastante interessante e única. O objetivo é terminar o puzzle e ficar com um bloco de cada cor no final. Existem vários tipos de puzzles onde cada um deles tem diferentes mecânicas, as quais se vão tornando cada vez mais complexas com o avançar dos níveis. O jogo contém um tutorial para cada uma das cinco variantes e acabam por ser essenciais para uma melhor captação da ideia deste título tão diferente daquilo a que estamos habituados. [url=ThePixelGlitch.com]Mais detalhes em The Pixel Glitch[/url]
Great game with cool mechanics and lots of levels 🙂
Świetna łamigłówka. Bardzo dobrze zaprojektowana - zasady są proste, ale rozwiązanie kolejnym poziomów już niekoniecznie :) Mi osobiście niektóre plansze sprawiły spore problemy, ale tym większą miałem satysfakcję ze znalezienia rozwiązania co chyba w tego typu grach jest najważniejsze.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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