
As a sentient magnet, enslaved in a factory, you have two options: work or be terminated! However, not all magnets are born to work. Some dream of freedom and choose to rebel. There’s a whole wide world waiting just outside those factory doors… you must remain positive!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
As a puzzle lover this game hits the right spot. [list] [*] First thing I noticed right away is that there are no confusing parts to the gameplay which I found great. Other games throw useless information at the player and IMO, this turns the player away from the game really quickly, as most players dislike useless flows of information and just want to enjoy the beauty of computer gaming :D. Flux8 doesn't confuse the player, however that doesn't mean the game is not complex. (TLDR: I got the hang of the gameplay really quickly, which feels very refreshing, although levels do get pretty hard later on). [*] I like the graphics, the animations and the effects, both visual and sound. Combined with an almost witty atmosphere, it makes for a really pleasant experience all around. [*] The level editor is an awesome feature, gratz for that! [*] The controls can be a little counterintuitive from time to time but that isn't a big deal to me. [*] There seems to be low focus on the story, but I like the general idea of the game, very original. Maybe a DLC with story chapters later on? [/list] [b]Verdict: 9/10[/b] A beautiful visual experience which keeps your brain exercised and develops your sense of logic. Like every puzzle game, I reckon its been made with much effort and care, so I'm gonna play the heck out of it!
Haven't played too much of it, but it's very well made from what I've experienced. Definitely worth the try, even if you don't have someone to play co-op with. Levels are easily navigatable but also provide a bit of a challenge. As a puzzle lover, I enjoy this a lot, I look forward to playing more from this team! :)
Pros: -80 levels of content (and maybe the community made ones). They are a mix of alot of jumping, perfectly timing events and well basically trying not to die. -Challenging puzzles. Each level feels unique so far. -Weird but amusing game mechanics. It gets some time to get used to it but the mechanics are logical and interesting to experiment with. -Cute characters. -Level editor. It has all the tools needed to put your ideas in one level. Cons: -Althought there is some story implemented, the focus seems not to be on it. -The controls feel a bit weird at the begining. -I dont really understand how does one get cosmetic items and can you aim for a specific one.
Darn, a lot of those reviews dont seem legit. Either way this is a decently fun platformer. Priced well for the fun you are likely to have.
2/5 Magnet Mechanic is neat but the platforming feels off and in coop we had to reset or cheesed through the level more than once.
[Rating 7:/10] An interesting puzzle platformer, where the central theme of magnetism is well-integrated and explored. Pros: - The concept of magnetism and co-operative play is exploited well. - Some interesting puzzles with a consistently increasing difficulty level. Cons: - Precise platforming sections can be frustrating due to the lack of friction on some surfaces, especially on the later levels. - Story doesn't really provide much of an incentive to complete all of the levels. - Main menu isn't cohesive or intuitive.
If your game is a platformer, you should be able to fully operate the menus without using the mouse. This game fails at that. It is an original concept, and I really like that you unlock items to customise your character by unlocking stuff as you go. The game controlls very nicely and fluidly. The game lacks waifus, and the overall style and aesthetic, while competent, is nothing special. Wait until it is on sale unless you really really like puzzle platformers.
Pros + Very addictive - frustrating and entertaining + Beautifully put-together + Well-programmed + Great visuals + Great voice acting (discount Cave Johnson <3 ) + Brilliant music and SFX + Keeps you on your toes + Dat level editor, doe! Cons - Controls are a little counterintuitive at times - Start cutscene is a bit glitchy - Doesn't play so well on a sub-optimal computer - needs optimising - The difficulty curve is pretty steep (not a con, just means the player has to learn quickly) Overall, a fantastic, entertaining game which has clearly had a lot of time and effort put into it, and one I imagine I will play a heck of a lot more in the future, My score: 7/10
Very fun puzzle game that likens to a similar puzzle structure as Portal 2. While this seems like a weird comparison with a lack of portals in this game, it just gives off that sort of feel. The puzzles are fresh and working with the magnetic fields of objects, lifts, and the player to create unique puzzles. Acid pits, electric fields, and your own stupidity are your main obstacles. There is a co-op mode but I haven't quite gotten around to seeing how that quite works. So far, the game is a pleasure to play and feels really unique compared to other puzzle games I've played.
This is a console ported retro minimalist 2D puzzle platformer where you control three red blocks on top of each other through a series of levels. You have the ability to turn on and off magnetism which makes to stick to the floor, this is required to solve some of the puzzles in the game. Like most console ports, this is pretty bad. While there are a number of graphics settings, the actual game assets are very low quality, the artwork, being minimalist, is really unattractive to look at. By default, the game has lame CRT scanlines as a way of trying to tell gamers that the game looks that bad on purpose. Despite the awful quality and 2D platforming being an old, dead genre, the developers think they should get $10 for this, which is twice the price of games like Skyrim and Shadow of War when they're on sale.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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