
The Flux is not keen on giving away its secrets, and you’re one of them. Sail a vast planet under a blanket of stars and use your tools and wits to remind yourself of what was lost and what could come next. An open world mystery about understanding the end of the world.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 25 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You’ve been absent. Perhaps you once called this world home, but it moved on without you. Where were you? How long has it been? Alone on a boat in a sea of Flux, you set off without destination to find answers.
The entire planet lies before you. No matter where you go, you find a unique trace of the past. Lost journal letters. Remains of a great temple. Derelict research papers. Ancient conversations between peers. Soon you start making connections, and previous discoveries grow in weight.
Knowledge is progress. There is no combat, waypoints, or skill trees - just you, your ship, your tools, and the waiting world.
Constellations rotate overhead as you glide over the waves. You learn to sail by the stars, using the sky as your guide.
Each location you explore offers up new mysteries and answers. You take note of your discoveries in your journal for later.
You pause after reviewing your notes. The strange puzzle from a previous location begins to make sense. You know what to do now.
Genres
Engagement
Reviews
Themes across 64 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Wim and Costco fighting for my heart whenever I play
Dogfish.
gives me similar gameplay vibes as Outer Wilds
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 64 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Did i enjoy this game? yes a good deal, is it particularly good? No not really, if you like puzzle games and exploration you will prob like this but it is frankly very unpolished and messy, both the puzzles and structures vary in quality a lot and out of the 9 ending i have gotten, only 2 are decent and the rest are either underwhelming or middling and the last one that i havent gotten is extremly likely just bugged, the game is still getting updated thankfully so i hope this will mostly change at some point playtime is around 30-40 hours for all endings and more for full completionist
Navigation is a bit clunky for me but otherwise it's a superb game, especially the lore it develops.
i really like this game alot. it has a lot of cool things going for it. i found it a bit confusing trying to figure out all of the boat mechanics however. the tutorial does a good job showing how star navigation works, but the frequency compass for example is still a complete mystery to me as to how it works. i know there is the boat manual you can find on the boat, which kind of helps but its a little vague. all it says under the frequency compass for example is that you put a frequency into it and it tracks the frequency but whenever i put it in it just spins forever. if the tutorial included some on hands boat sequence or like a scripted example of some kind that would be awesome
Enjoyed the overall experience, althugh some of the puzzles can feel a bit obtuse. That said, after spending enough time comprehending everything you're given, even the more obscure puzzles can be intuited.
if you think outer wilds was too short and easy go ahead
WOW this is GOOD, I'll tell more once I complete my playthrough but I needed to reccomend ASAP
[h3]"Although you may be truth, I no longer believe that means anything for us."[/h3] Flux Empyrean is a spectacular walksim/puzzle game with really intriguing lore. You've got your boat, some easy-to-use tools, and a world worth sailing every inch of. If I weren't into sailing and all that, I'd give this game a solid 8.9/10 — but sailing is something I'm really in love with, so it's a 9.3/10 for me. If you enjoyed [i]metroidbrainias[/i] (I hate using that term) like Blue Prince or Outer Wilds, I recommend you play this masterpiece, though it may feel much slower than either of them. Even though I called it a masterpiece, why are some points missing from its score? It's simple: the game lacks responsiveness and handholding. It lacks responsiveness because most of my time with the puzzles was spent asking "Did I do it?", "Is this the answer?", "Did something different just happen?" Luckily this could be fixed with clearer animations or better sound design, especially SFX. Then what about handholding? There are some puzzles you can solve entirely on the island they belong to. Those are nice. Simple or not, you can finish them and collect whatever the reward is. And then there are the more sophisticated ones, which require knowledge from several different points of interest. These are the puzzles that lack handholding. They can get complicated fast, and if you're as disorganized as I am, you'll end up wandering through your journal a lot. And I mean a lot. This didn't happen to me in Outer Wilds, because that game had the rumor map. If you're organized enough to build your own evidence board, or you keep notes thorough enough that you don't need one, you'll suffer less than I did. Overall, if you're still wondering whether to buy this game: just buy it. That's not a recommendation, it's an order. You'll enjoy it. P.S.: Props to the developer who has been working endlessly on this labor of love. Hope to see your next game soon. Thanks for the experience.
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Players by region
Where this game's players are, estimated from review languages.
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