
Experience award-winning Flower, now available on PC. Flower lets you take control of the wind as you explore and navigate beautiful, lush environments.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Dutch, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese +5 more
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
评分:8 / 10 【收集 飞行】 化作一阵风,卷起很多很多花,绿化环境。游戏立意很好,收集解压轻松,除了操作有延迟外没什么缺点吧。 推荐给喜欢收集/飞行的玩家
一个小时就通关了,总体还是很不错的,毕竟是老游戏了。突然没声音的话,要看看自己是不是开了其他有声音的软件,比如我玩的时候开着个有声桌宠,声音就会莫名其妙没有,关了桌宠声音就不会发生类似情况了。 画面是比较简约的建模,没有很粗糙,音乐都是很舒缓的音乐很好听。就是操控会有点麻烦,如果错过了一朵花要绕好大一圈去收集,好像能倒退但是不太会弄。 游戏内容就是收集花瓣之类的,还能看到一点光遇的影子。引导不太行,好几次差点卡关了,属于是偏科观赏性拉满。 后面的关卡电闪雷鸣的,雷会把花劈焦哈哈。休闲的时候玩玩前几关乱飘应该还是很放松的。
flower.. очень классная игра, расслабляющая, даже с каким то неким сюжетом. Короче, геймплей игры типо то что вы манипулируете воздухом, и должны сделать в каждом уровне играя за воздух типо в первых 2 уровнях вы должны как бы "зацвести" всю землю, а во всех остальный если честно че то другое, но тоже прикольно. Кароче советую
Хорошая, добрая, медитативная и успокаивающая игра. Проходится буквально за один присест. Очень жаль, что нет аркадного режима, где можно просто летать и собирать лепестки. Чтобы поиграть с семьёй или просто расслабиться после рабочего дня — самое то.
**Flower Review: A Meditation on Movement, Joy, and Meaning** *Flower*, from the creator of *Journey*, is one of those rare games that feels less like a challenge and more like an experience. You play not as a hero, warrior, or explorer, but as the wind guiding a single flower petal through vast landscapes. As you collect more petals, the world gradually awakens around you, transforming barren fields into vibrant ecosystems. At first glance, comparing *Flower* to *Pac-Man* sounds absurd. One is a serene art game; the other is an arcade classic about a yellow circle eating dots. Yet both games share a surprisingly similar core loop: movement through space creates progress. In *Pac-Man*, every pellet consumed changes the state of the maze. In *Flower*, every flower touched changes the state of the world. The difference lies in their emotional goals. *Pac-Man* generates tension through pursuit and survival, while *Flower* creates wonder through discovery and restoration. This contrast evokes an idea found in Jewish philosophy. In many strands of Jewish thought, particularly in the concept of *tikkun olam* ("repairing the world"), meaningful action is not measured by conquest but by transformation. The player in *Flower* does not dominate the environment; instead, they help reveal its hidden beauty. Each small interaction contributes to a larger act of renewal. The game's progression feels less like winning and more like participating in a process of healing. The game's visual design and music reinforce this philosophy. There are no lengthy explanations or complicated systems. Meaning emerges through action itself. In that sense, *Flower* resembles the Jewish emphasis on *mitzvot*—deeds that give form to values. Rather than preaching environmentalism, hope, or harmony, the game lets players embody them. Not every player will enjoy *Flower*. Those seeking difficult mechanics, competition, or strategic depth may find it too simple. But simplicity is precisely its strength. Like a well-told parable, it uses a small set of ideas to communicate something larger. Nearly two decades after its release, *Flower* remains a reminder that games can aspire to more than entertainment. Where *Pac-Man* turns movement into survival, *Flower* turns movement into renewal. And in doing so, it offers a surprisingly profound reflection on the possibility that even the smallest actions can help bring a fractured world closer to wholeness.
Level 5 gave me nightmares, hate this one. Rest of the game is amazing. Great childhood memories.
Joguinho pra desestressar, rapidinho, envolvente, musiquinha pra te relaxar. Muito bom pro que se propõe. Do mesmo estúdio tem o Journey também, na mesma pegada e muito bom.
лайтовая игра на часик, чтобы расслабиться. тгк во всей красе
An sich eine schöne Idee, allerdings ist die Steuerung anstrengend und das Spiel hat einige Bugs. Beim ersten Versuch das Spiel zu spielen, war das erste Level am "flackern", heißt die Umgebung war mal da und dann wieder nicht in sehr schnellen Abständen. Beim schließen und erneuten starten des Spiels war das nun behoben, allerdings ist nach ein paar Minuten die Musik einfach komplett weg gewesen, die Soundeffekte waren aber noch zu hören. Jetzt hänge ich derzeit am letzten Level, wo man ab und an mal Dinge zerstören muss, was ständig nicht korrekt funktioniert. Auch nachdem ich das Level zum dritten mal versucht habe und darin nach Möglichkeit alles bereits erledigt hatte bis zu dem Punkt wo ich es immer neu starten musste, bestand das Problem weiterhin (allerdings variierte die Anzahl an verbugten Dingen zum zerstören). Da die Steuerung, zumindest bei mir, sehr ungenau und recht statisch ist (trotz maximaler Mausempfindlichkeit) und man gefühlt ständig gegen eine Art unsichtbare Wand steuert (obwohl da NOCH keine war oder man genug Platz hatte), ist das Spiel leider ehr anstrengend als entspannend.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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