
Experience award-winning Flower, now available on PC. Flower lets you take control of the wind as you explore and navigate beautiful, lush environments.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 22 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.99 | 5.1Kreviews | 79% | — | $519.2K |
| $6.99 | 60.8Kratings | 93% | — | not modelled | |
Engagement
Reviews
Themes across 112 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
тот случай когда делаю негативный отзыв по первым минутам игры. У неё приятный визуальный стиль, похожий на обои виндоус хр, но управление на клавиатуре не даёт удовлетворения. Лепесток летит как фанера над парижем и разраб не даёт обойти некоторые элементы, поворачивая камеру взад, превращая полёт в кишку того, кто это приддумал. Не интересно, джоурней тоже была каловой массой, но та на голову выше
[h1] 花 [/h1] [h1] ——风会记得每一朵花 [/h1] [h3] 特点总结 [/h3] +养眼的美术、治愈的氛围 -流程短,步行模拟玩法缺少趣味性 [h3] 游玩时长 [/h3] ·2小时线性流程 [h3] 介绍 [/h3] 《花》是知名游戏制作人陈星汉早期就具备心流概念的步行模拟作品,这款首发于2009年PSN平台的作品,没有文字、没有UI、没有敌人、没有失败,甚至没有传统意义上的“角色”——玩家只是操控一缕风,携一片花瓣,在广袤的草原与灰暗的城市间穿行……它曾在首周刷新PSN北美下载纪录,被IGN打出9分以上评价,更成为华盛顿特区博物馆的馆藏作品。 [b]玩法与体验:在“枯燥”中抵达治愈 [/b] 《花》的核心机制极其简单:引导花瓣飞向沿途的花苞,每触碰一朵,它便绽放,并托起一片新的花瓣加入队伍。随着花瓣越聚越多,枯萎的土地逐渐转绿,沉寂的风车重新转动,城市废墟中的灯火依次亮起…… 然而,简单往往伴随着单调。两小时的线性流程中,玩家所做的无非是反复飞行、触碰、绽放。关卡之间虽有不同的交互规则——比如在峡谷中借助气流攀升,或在城市里避开漏电的输电塔——但本质上并未跳脱寻找目标的玩法循环,这种重复很容易被感知为“枯燥”。 其实,正是“枯燥”构成了《花》独特的治愈感。游戏中飞行本身成了一种节奏,花瓣的飘落与绽放形成一种近乎呼吸的韵律,让玩家从“做任务”的状态抽离出来,进入“感受”的状态。正如冥想中的单调呼吸最终将人引入平静,游戏中的单调飞行同样能让内心放缓。这种体验因人而异——愿意慢下来的人,才会遇见治愈。 [b]禅意设计:不灌输,只呈现 [/b] 陈星汉的“禅意游戏”理念在《花》中已初具雏形。最显著的标志是舍弃一切语言和界面,唯一的指引来自花瓣飞向花苞时的本能直觉——就像风自然地吹向花朵。 游戏似乎想诉说一个关于自然与工业对抗的故事,又似乎什么具体的故事都没有——禅意游戏从不提供标准答案,它只抛出一团模糊而纯粹的感受,任由玩家在其中照见自己的孤独、向往或超然。 [b]缺憾与门槛 [/b] PC版的操作初上手需要适应——游戏最初为PSN掌机的陀螺仪设计,移植到键鼠后,花瓣的惯性飘移常常让新手感到“不跟手”;而动态镜头频繁拉近视角,对3D眩晕症患者可能不太友好。此外,两小时的流程偏短,可重玩性也几乎为零——当你已经见过所有花朵绽放的样子,再次打开的动力便会大打折扣。 [b]结语 [/b] 《花》是陈星汉游戏美学的奠基之作,也是《风之旅人》之前的重要实验——只有那些愿意放下对“玩法”的执念,接受“枯燥”作为治愈代价的人,才能真正进入它的世界:让风成为主角,让花开成为叙事,让两个小时的飞行成为一场心灵的重组之旅。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Dutch, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese +5 more
| $6.99 |
| 119ratings |
| 80% |
| — |
| not modelled |
| $6.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 112 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
любимая игрулька на приставку
Relaxante, com uma bela mensagem por trás..
很美的游戏但是我感觉少了一些音乐,不是很好玩,操作比较简单,玩法单一比较无聊不是很推荐
kontrol etmesi çok sıkıntılı doğru düzgün sesgelmiyor ve bilgisayarımın ses sisteminde bi sıkıntısı yok bir kaç yerde bug var tavsiye etmiyorum
i used to play it in wii and i remember that every time that i collected a petal music notes were playing in the background and sfx sounds every time i was completing an area. now those are gone. can someone check this out??
Игра очень интересная красивая рисовка история интересная и сюжет, багов я не нашла и это большой плюс, ещё игра в моей коллекции и я полностью довольна, игру рекомендую.
Pese a que es un juego indie que descubrí en su día en PlayStation en un pack que incluía a famoso Journey y otro juego llamado Flow, estaba deseando hacerme con el por aquí, y despues de jugar sus casi 5 horas y conseguir todos sus logros, a falta de algún que otro cromo, !NO! Os lo recomiendo, el juego está horrorosamente optimizado, va a trompicones, no importa la resolución que le pongas, la gran mayoria de ellas crashean el juego y hacen que se vea horroroso, me da una pena enorme porque es un juego indie muy divertido, para jugar tranquila, sin prisa, y descubriendo nuevas flores y pétalos y nuevos escenarios y capitulos de la secuencia que recrean en sí, ya os digo, en mi opinión, totalmente decepcionado.
优化差的转向手感非常不舒服,他一开始没有操作指示让你使用哪些按键之类的如果用键盘加鼠标的话,会卡顿,瞬间掉帧,真的不要买,买了简直浪费钱,模型也是特别难评喜欢吃s的朋友可以买,而且他那些有些花好像要全部碰到他才能过关,转视角又非常难受我已经被当老M整了
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $519.5K | 565 | 37% | $24.99 | |
| $518.7K | 707 | 70% | $24.99 | |
| $519.8K | 469 | 98% | $34.99 | |
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| $518.4K | 1.4K | 96% | $19.99 | |
| $520.1K | 1.3K | 79% | $15.99 |
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| $519 | 3 | 100% | $9.99 | |
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| $8.7K | 24 | 92% | $9.99 | |
| $5.1K | 85 | 95% | $2.99 |