
A flower hunter simulator. Here you can walk around the forest and enjoy the nature, meet different animals and, of course, gather flowers.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Bulgarian, Czech, Danish, Dutch, Finnish, Greek, Hungarian +16 more
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Si.
Also man muss sagen, dass dieses Spiel absolut das hält was es verspricht. Es ist tatsächlich für mich anfangs schwer gewesen die Blumen zu finden. Dass man zeitweise verfolgt wird, gibt dem ganzen noch mehr Würze. Was den Preis Rechtfertigen würde, währen z.B. Mehr Blumen Sorten (auch seltenere Exemplare die die Errungenschaften wertvoller machen.) Dann noch verschiedene Welten, damit man nicht ständig auf der selben Wiese spaziert. kurz gesagt, nach nichtmal 30 minuten hab ich schon kein bock mehr, da ich alles erreicht habe.
Broken; buggy; ignore this
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Hours played at review time, across 36 reviews with recorded playtime.
Flower power!
Игра про собирание галлюциногенных цветочков. Среди массы других растений приходится ловить взором цветки-"одиночки", которые годятся для того, чтобы закинуть их в корзину. Либо же, съев один из таких можно получить галюциногенное зрение, которое станет подсвечивать другие цветы данного типа до тех пор пока его действие не закончится. С другими цветками всё также, только зрение будет в иных расцветках. - главное неудобство, что постоянно требуется зажатой ЛКМ удерживать корзину - бег здесь скорее враг игрока, т.к. чтобы найти редкие цветочки нужно присматриваться - единственная игровая локация здесь большая, но крайне однообразная. Вокруг машины поле, а вокруг поля лес. И огромное множество НЕ нужных игроку цветов +/- здесь есть 3 улучшения, которые не имеют смысла ввиду того, что игра надоест к тому времени, когда игрок накопит даже один "апгрейд" + все достижения будут выбиты, когда впервые найдётся каждый из 4 видов цветов. У меня получилось уложиться в 15 минут ввиду втупливания (я не знал, что в разы продуктивнее реже бегать и больше шагать, чтобы успевать ловить взглядом нужные цветы)
Dieses Spiel entspringt aus einer guten Idee, ist allerdings nicht besonders gut umgesetzt. Das Spiel wird bereits nach kurzer Zeit sehr eintönig und langweilig. Die Optik ist allerdings für ein Spiel dieser Art relativ ansprechend. Es gibt leider einige Bugs die einem das Fliegen erlauben oder man fällt ganz einfach aus der Map. Es gibt nur vier verschiedene sammelbare Blumen. Es sollte deutlich mehr geben um den Spielspaß zu erhöhen. Außerdem wäre es schön eine Art Kompendium bereitzustellen um festzuhalten welche Blumen man bereits gefunden hat. Für 8,19 € deutlich zu wenig, dennoch ein Spiel mit Potenzial...
Flower Challenge is a casual exploration game. This is pretty much a simulator where you pick flowers and put them into your basket. The achievements for finding flowers are insanely stupid, one flower took half an hour to spawn for me. Overall, not recommended whatsoever. Not a real game, not fun and extremely RNG-based.
Быть летом на природе неплохо, деревья, цветочки, но в игре графика глючная, свет отображается в виде дымки, словно вам в глаза накапали чего-то, неприятно смотреть. Геймплей тоже кривой, можно полчаса бегать по лесу, но не найти ни одного цветка. Хотя и бывает так, что бабочки висят над нужными цветками, но обычно ничего под ними нет. Плюс корзину надо постоянно с собой таскать, постоянно же зажимая клавишу мышки, это неудобно.
Flower Challenge developed and published by Hede is a minimalist exploration game that attempts to recreate the experience of wandering through a forest in search of rare flowers. Rather than focusing on action, puzzles, or complex mechanics, the game centers on a very simple concept: walking through a natural environment, observing the surroundings, collecting flowers, and eventually finding the way back to the starting point. It is designed as a slow-paced experience that encourages players to explore the environment and enjoy the quiet atmosphere of nature. The premise places players in the role of a flower collector venturing into a large forest area with the goal of gathering as many flowers as possible. The challenge lies not only in locating these plants but also in navigating the terrain without the assistance of modern tools such as maps, compasses, or GPS markers. As players move deeper into the woods in search of colorful blossoms, they must rely on their own sense of direction and memory to eventually find the path back to their car. This small survival element adds a layer of tension to what might otherwise be a purely relaxing walking experience. Gameplay takes place from a first-person perspective and focuses almost entirely on exploration. Players roam through the forest environment while scanning the landscape for flowers scattered across the terrain. Each plant discovered contributes to the player’s collection, encouraging further exploration of the surrounding areas. Because the game does not impose strict time limits or structured missions, players are free to wander at their own pace, making the experience feel closer to a virtual nature walk than a traditional objective-driven game. The forest itself serves as the primary setting and gameplay space. Tall trees, grass, and various plants create the visual structure of the environment, while occasional wildlife such as deer adds a sense of life to the landscape. The colorful flowers stand out against the green forest floor, making them easier to spot during exploration. Finding these plants becomes the main motivation for traveling through different sections of the map, rewarding players who carefully observe the environment rather than simply moving forward quickly. One interesting element of the design is the absence of navigational aids. Without a map or directional markers, players must pay attention to their surroundings and remember the landmarks they pass along the way. This design choice attempts to simulate the feeling of being lost in nature, where orientation depends on memory and environmental awareness rather than digital assistance. While this mechanic can add immersion, it also means that players may occasionally become disoriented while exploring deeper areas of the forest. Visually, the game adopts a simple presentation that emphasizes natural scenery. The environment is filled with trees, grass, and plants that attempt to recreate the atmosphere of a quiet woodland setting. The flowers themselves are the most visually distinct objects in the world, using bright colors that stand out against the more subdued tones of the forest. Although the graphical quality is relatively basic, the setting still manages to convey the intended theme of peaceful outdoor exploration. Sound design contributes to the tranquil atmosphere through subtle environmental audio. Ambient forest sounds such as wind, distant animal noises, and rustling leaves accompany the player during exploration. Instead of dramatic music or intense sound effects, the audio remains quiet and understated, reinforcing the sense of calm that the developers appear to be aiming for. This minimal soundscape supports the slow pacing of the gameplay and helps create the feeling of wandering through a quiet natural space. However, the simplicity that defines the game also leads to several significant limitations. The main activity—walking through the forest and collecting flowers—changes very little throughout the experience. Because there are no additional mechanics, puzzles, or evolving objectives, the gameplay can quickly become repetitive. Once players understand the core loop of exploring and collecting, there is little else to discover beyond continuing the same activity in different areas of the forest. Another issue is the limited level of interaction with the environment. While the forest contains animals and vegetation, most elements function only as background scenery rather than interactive objects. This lack of interaction can make the world feel somewhat static and less engaging than other exploration-based games where the environment responds more dynamically to the player’s actions. The absence of a narrative or progression system also affects the overall experience. The game does not provide a storyline, characters, or significant milestones beyond collecting flowers and returning to the starting point. For players who enjoy games with deeper objectives or evolving gameplay systems, the lack of structure may reduce the sense of long-term engagement. Despite these shortcomings, the game may still appeal to a very specific audience. Players who enjoy slow-paced walking simulators or simple nature-themed exploration experiences might appreciate the calm atmosphere and relaxed gameplay. The act of quietly wandering through the forest while searching for flowers can be mildly soothing, especially for those looking for a brief, low-pressure gaming session. Ultimately, Flower Challenge functions more as a small experimental project than a fully developed exploration game. Its idea of simulating a peaceful walk through the woods has a certain charm, but the lack of gameplay variety and limited interaction prevents the concept from reaching its full potential. While it can provide a short and relaxing experience for curious players, it lacks the depth needed to maintain long-term interest. Rating: 4/10
Kann man mal machen. Nichts Welt bewegendes. Teilweise sieht es aus, als ob man n krassen Trip hat :D
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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