
Sail, scavenge, and rescue survivors in a vibrant floating city-builder. Captain your drifters across the endless garbage sea to uncover soaked ruins, rusting factories, and stories from the old world.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 27 → 3/day in the week after.
About


Turn ocean garbage into homes, workshops and colorful little gardens.
Collect floating plastic and driftwood, salvage scraps of the old world, and recycle them into homes that stay afloat.
Desalinate water, gut fish and board up a shelter to keep everyone safe
Decorate your town with plants, refurbished furniture and statues that keep your drifters happy.

Set sail to explore the flooded world, from soaked ruins to forgotten islands, and discover what still floats beyond the horizon.
Explore flooded remnants of the old world
Rescue stranded survivors and friendly animals
Re-discover old technology to improve your town. But be careful your drifters don’t get sick. The old world is polluted!

Your drifters each have their own stories to tell. Recruit specialists who unlock new buildings, quests, and discoveries for your floating community.
Find unique drifters like the Birdkeeper, Chemist, and Electrician
Unlock new technologies and story quests through their expertise
Complete personal storylines to unlock new mechanics

Develop cleaner, smarter systems that turn waste into progress and keep your floating town thriving in this feel-good apocalypse.
Research new tech to transition from burning firewood to green eel-ectricity generation.
Build connected production pipelines that turn your floating town into a self-sustaining ecosystem.
Clean food and develop cures for pollution-born diseases and keep your drifters healthy and productive
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 4.6Kreviews | 81% | — | $4.1M |
| $24.99 | 37ratings | 76% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 886 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
说实话这游戏底子非常好,画风和玩法都很吸引人,但是 一个技能树和中后期数值突然崩坏的问题制作组两年了都搞不明白,谁不想急头白脸的昨天吃烤鱼都费劲明天生产五十份(夸张手法)炸鱼薯条呢? 说到这个炸鱼薯条我就来气,我第一次升级到能炸薯条的时候我以为薯条能直接吃,结果他是食材不能吃,我一开始还以为是bug了,反反复复操作了好几回,直到小人快饿飞了我才迫不得已做了海藻沙拉吃。。 而且这游戏的游玩过程过于无聊了,就是一直捡捡高级材料,抓抓鱼烤烤鱼,开开船,捡捡高级材料,抓抓鱼烤烤鱼…虽然一款海上漂流的游戏也就这些内容,但是实在不行咱加个海怪海盗战斗之类的? 还是那个问题,steam不能给中评,给差评感觉太严苛了,好评又实在不配,暂时先差评吧。
This game needs patchng...There are gamebreaking bugs that exist to this day that existed from the beggining. The developers refuse to address the issues that most plague the game. The bugs concerning deconstruction of buildings is, at this point in development, inexcusable. The bugs in the game continue to plague it, forcing it into an unplayable mess in the 'midgame'.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 887 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
!! ACHIEVEMENTS ARE BUGGED CURRENTLY !! I really wish there was a "Neutral" button on Steam, because that’s exactly where I stand. Since I have to choose, I’m going with a Thumbs Up because the game itself is a gem for casual players, but completionists should beware, as the achievements are currently bugged and the last one is crazy unfair. Flotsam is a cozy and unique experience. If you play the story at a leisurely pace, you get about 25 hours of gameplay out of it. The art style is incredibly cute and stands out from other survival builders. It can be complicated to figure out how everything works at first, but that’s part of the fun. Once you get into the flow, it’s really nice and smooth sailing (haha). However, it’s not all smooth sailing (again haha). Some parts feel a bit too difficult or grindy. Sometimes you’re just sitting there waiting to build one thing because you need 10 different resources from 10 different corners of the map. The micromanagement is cool, but definitely challenging and occasionally a bit tedious. The biggest "but" for me: The achievements. I love going for 100% in small indie games, but I found out the hard way that several achievements are currently bugged. On top of that, the rarest achievement is insanely difficult and feels pretty unfair. Since it’s still in development, I really hope the devs fix the bugs and maybe rebalance the achievements soon. Value-wise, it’s totally fair. It’s basically 1 Euro per hour of fun. If you see it on sale, it’s a no-brainer. TL;DR: If you just want to build a cute floating town and don't care about achievements: 6.5/10. If you are an achievement hunter: 5.5/10 (Wait for patches!).
도전과제 때문에 3회 플레이함. 주기적으로 스팀에 신작겜이나 데모겜을 체크하는 편이라 이 게임이 처음 나왔을때부터 눈여겨 보고 있었음. 모든게 수몰된 워터월드 세상에서 바다에 떠있는 플라스틱 쓰레기들을 모아서 수상콜로니를 건설하는 플라스틱펑크 겜이라니... 아트디자인도 귀엽고 관심을 안 줄 수가 없었음. 근데 1년... 2년... 개발은 상당히 오래 걸렸고 5년이 지나서야 정식발매가 되었다. 일단 게임 자체는 굉장히 쉬운편. 생존자들은 4일이상 굶을경우에만 사망하기 때문에 일손이 줄어들 일이 거의 없고, 생존자들이 레벨이 올라간다고 상위 식품을 요구하지도 않아서 최악의 경우 물만드는데 필요한 뗄감과 해초만 주워서 3일에 한번만 먹어도 되니 생존 자체는 어렵지 않음. 자원관리도 건물을 해체하면 건설 자원을 100% 돌려줘서 크게 스트레스 받지 않음. 하지만 게임 자체는 굉장히 실망스러움. 게임에 대한 불만사항으로는 일단 건설 되게 마음에 안듬. 건축가를 영입해야 건물 이동이 가능해지는데, 이게 그룹화 해서 이동이 안됨. 그래서 대대적으로 뜯어고치려면 전부 하나하나 이동을 시켜야 함. 건물 업그레이드 방식도 되게 안좋음. 길 만드는게 최대길이로 만들면 5칸+1칸 형식인데, 이게 후반에 상위 길로 바꾸려면 그룹화가 안되니 당연히 하나하나 수작업으로 해줘야 하고, 저 1칸 까지도 따로따로 업그레이드 해줘야 함. 그리고 상위 길은 솔직히 이속보너스 같은거라도 좀 주면 안되나. 미관포인트는 있지만 그만큼 무게도 더 먹는데... 건물 업그레이드도 일일히 하나하나 확인해서 눌러줘야되는게 너무 귀찮음. 미관오버레이나 무게오버레이 같은거 보다 업그레이드 유무를 구별할 오버레이가 더 필요하다 봄. 연구트리는 생존자 레벨이 오를때마다 연구포인트를 얻는 방식인데 그렇기 때문에 초반에 생존자 수가 적을때는 연구포인트에 허덕이지만 후반에 생존자 수가 늘어나면 쓸데없이 남아 돔. 후반을 위한 무한반복 연구 같은걸 하나 만들어서 랜덤재료나 생산품을 얻는 방식 같은걸 추가하면 좋을거 같음. 그리고 게임이 전체적으로 수학적으로 디자인이 잘못됐다는게 여러 방면에서 느껴짐. 상술했던 연구포인트도 그렇고, 도전과제에서 365일 생존이나 올스텟 찍는 과제 같은건 후반에 컨텐츠 없는 상태로 수십시간을 그냥 켜둔채로 보내야함. 3배속 기준으로 하루가 2~3분정도 소요되는데, 엔딩보는데 160일 정도면 충분함. 하루2분 잡아도 6시간 이상을 그냥 켜둔채 있어야 365일이 달성되고, 올스텟 찍는건 1000일 이상이 필요함. 의사, 농부, 쉐프 등의 특수직은 왜 자기 직업일에 선호도가 없는지도 모르겠음. 쉐프는 그렇다쳐도 농부, 의사는 걔네밖에 못하는 업무라고. 선호하는 작업에서 보너스도 있고, 도전과제도 있는데 특수직은 선호도를 줘야하지 않나. 우선순위 지정은 3단계뿐이라서 세밀한 지정이 불가능함. 그리고 생존자는 특정작업의 우선순위를 꺼놨는데도 해당 작업을 하는 경우가 있던데 왜그런지 모르겠음. 불필요한 재료들도 굉장히 많음. 후반에 2번째로 무게감소 시켜주는 업그레이드는 솔직히 후반에는 이미 원자로 사용으로 전기가 남아도는데 굳이 필요한가 싶기도 하고. 상술했지만 길도 이속보너스도 없는데 업글해야하나 싶고, 음식도 생산시설이 등급별로 해서 4종류나 되는데 사실 2번째 이상은 퀘스트용 음식 만들기 외엔 딱히 쓸모도 없음. 퀘스트에 딱6개 필요한 사다리나 우주선딸때 필요한 플라즈마 툴 같은건 딱 한번씩 필요한 퀘스트템들인데 왜 처음부터 활성화 되어있는지 모르겠음. 지도도 랜덤지형같지만 사실 특정 패턴들의 반복임. 덕분에 원하는 재료가 있는 지형 찾아다니긴 편하지만 왠지 토마토, 옥수수, 밀 같은 농사용 식품은 찾기가 빡센편. 추가적인 건설을 해 나갈수록 지도상에 배부분이 늘어나는거 까지는 납득하겠는데, 그 그림자들이 배 연료부위를 가려댐. 연구화면이나 생존자 작업 같은 창화면을 보다가 지도를 열고 닫으면 그냥 배 화면이 보이면 좋겠음. 그대로 이전 화면으로 돌아가는거도 소소하게 귀찮음. 인양용 마커나 낚시 마커도 크기와 인원 조절이 가능한건 좋은데, 세이브했다 불러올때마다 설정이 초기화되서 재설정해야되는건 귀찮음. 인게임 상에서 재료 수급처에 대한 설명이 필요하다고 봄. 난 게임을 끝낼때까지 석유만들때 쓰이는 오염된 덩어리를 어디서 구하는지 몰랐음. 조금전 검색해보고 공장지대에 떠다니는게 오염된 해초가 아니라는걸 깨닳음. 일시정지 상태에서 지도화면의 오브젝트들은 계속 움직이는게 개인적으론 불호요소였는데, 뭐 배도 움직일 수 있으니까 상관없는거 같기도 하고... 그러고보니 일시정지 중인데 배가 움직이는게 이상한거 아닌가? 시간얘기 나온김에 상술했듯 도전과제용 시간이 너무 걸리니 4배 이상의 배속을 넣던가 스킵기능 같은걸 넣으면 좋겠음. 상단에 재고 표시 ui도 필터기능을 세분화하면 좋겠음. 후반가면 물건이 다양해져서 상단ui가 4줄까지 늘어나서 화면이 좀 답답해지는데, 필터기능은 품목단위가 아니라 타입별로 라서 위아래가 아니라 좌우로 줄어들고, 퀘템들 치우려고 필터걸면 같은 특수타입인 의약품도 함께 필터링 되는 방식임. 버그도 굉장히 비일비재함. 생존자들이 생산시설이나 회수작업을 안하고 멍때리고 있는 경우도 가끔씩 생기고, 음식이 있어도 그냥 굶고 있거나 낮에 잠을 자거나 하는 일도 있음. 갈매기가 굶고 있다는 ui도 밥을 먹은 후로도 사라지지 않고. 다리 같은 경우도 다리를 만들어 놔도 배들이 그 밑으로 안다니고 그냥 삥 돌아가는가 하면 다리 건설할때 건너편에 길이 있는가 없는가로 1칸 틀어져서 건설됨. 미관상 굉장히 거슬림. 게다가 건축모드에서 다리를 회수했다 건설하면 다리대신 길이 지어짐. 굶어죽은 시체들도 알아서 없어지면 좋겠는데, 배 한쪽에 누워있다가 가끔씩 벌떡벌떡 일어남... 배 이동을 마우스와 키보드 방향키로 할 수 있는데, 클릭과 방향키이동을 동시에 하면 배가 2배 빠르게 이동함 ㅋㅋ 진행팁으로는 - 발전은 그냥 나무 발전기까지만 써도 충분함. 석유, 태양광 다 필요없음. 그냥 나무 발전기 3~4개만으로도 원자력 발전기 지을때까지 진행 충분함. - 굳이 생존자 발견해서 태우고 다닐 필요 없음. 퀘스트로 진행하며 얻는 전문가들만 태워도 15명정도 인구수가 나옴. - 전기공부터 빨리 구하는게 좋음. 도전과제 보면 농부, 의사를 먼저 구하는 경우가 많은데, 농사는 옥수수랑 양식업자까지 구해야 쓸모있고, 병걸리는거도 치명적이지 않음. 전기공부터 구해서 물과 요리에 뗄감 아끼는게 좋음. - 게임소개 화면에는 배를 엄청 독창적으로 꾸며놓았지만, 그냥 배 좌우 15칸정도 폭으로 위아래로 길쭉하게 뻗은 형식이 나음. 폭이 두꺼우면 섬이나 건물 사이를 못지나감. - 식량, 뗄감 등 일정량 꾸준히 상비해야되는 제작품은 생산량 화면에서 갯수지정해두고 제작시설에서 뺑이 쳐두면 됨. 도전과제 팁으로는 - 그냥 무조건 3배속 키는게 좋음. 상술했듯 365일 도전과제는 3배속으로도 플탐이 13시간은 걸림. - 5만유닛 이동, 20만 유닛 이동, 80일안에 4만2천 유닛 이동 같은 도전과제가 있는데 유닛은 이동거리를 말하는게 아니라 지도 북쪽과 남쪽에 나와있는 숫자임. 그래서 맵을 하나하나 밝히며 다니기보다 그냥 동쪽으로 쭉 지르는게 좋음. 메인 퀘스트 마지막인 오존 보호막을 설치하고 나면 동쪽에 신대륙이 나오기 때문에 이동 과제를 달성할 수 없게되니 주의. - 생존자보다 갈매기 수를 더 많이 확보하는 도전과제는 갈매기를 확보후에 생존자를 굶겨죽여서 갈매기가 더 많게 하는 방식으론 달성이 안됨. 추가 생존자를 너무 태우지 않는게 좋음. - 도시지역엔 도서관이 꼭 있으니 거기서 책을 항상 확보하고 생존자 한명만 교육받게 해둬야 올스텟 업적을 달성할 수 있음. 필요한 책만 1500권이 넘고 교육시간도 10시간이 넘게 걸리니 꾸준히 해놔야 함. 사실 그냥 스팀 가이드 가보면 세이브 올려둔 분이 있으니 그거 받아다 하는게 편함. - 15명이상이 각자 선호작업을 수행하는 도전과제는 회수, 낚시, 건설, 연구 같은 작업 선호도 생존자보다 운동, 요리, 액체 같은 작업 선호도 생존자들이 많은게 달성이 쉬움. 근데 버그가 있는건지 달성이 잘 안되는 경우가 많음. 여담으로 난 일시정지 상태에서 달성 됨. 초창기 버전에서는 초반에 오염된 물고기를 먹으면서 생존자들도 오염되어 가다가 후반에 안정화 되고서야 깨끗한 음식 먹으며 사람답게 살았던거 같은데 이젠 그런 요소가 많이 사라진건 좀 아쉬움. 정식판에서는 오염된 고기가 오히려 중후반 컨텐츠로 바뀌었는데 멀쩡한 고기나 양식해서 키운 고기 두고 굳이 한단계 가공이 더 필요한 오염된 고기를 잡아야 하나 의문임. 여러모로 종이빨대나 비건고기처럼 환경오염에 대한 관심이 뜨겁던 5년전쯤 출시했으면 참 좋았을텐데 라는 생각이 듬. 이제는 플라스틱 빨대 규제도 철폐되고 비욘드미트도 폭락하는 등 그린워싱 자체가 이목을 이끌 요소가 아니라서... 개인적으로 기대도 컸고 정식발매도 오래걸린 게임이라 아쉬운게 너무 많음. 재밌게 했고 가볍게 즐기기엔 좋다 생각하지만, 컨텐츠가 빈약하고 도전과제가 쓸데없는 시간늘리기라 다른 사람에게 추천은 못하겠음.
Flotsam has a very solid foundation and starts off strong. The early game is genuinely fun and engaging. However, the map is finite, and in practice that’s all there is. Once you’ve fully explored it, the sense of progression comes to a halt. Even though I hadn’t researched everything yet or discovered all available resources, the gameplay started to stagnate. The game transitions from a strong early game into a weak mid game, and unfortunately there is no real end game to speak of. With the graphics, music, and story adding little to the overall experience, I can’t recommend this. I played for under 10 hours, which doesn’t justify the current price. Some minor points: - Being able to quickly look up a building by right-clicking it in the build menu would be very helpful. - Same with resources. Right-clicking it to jump to the building that produces it would be helpful. - The research menu doesn’t close with the same button used to open it (unlike the map). - The game would benefit from allowing buildings to be moved. Manual rotation isn’t possible, and I’ve encountered bugs that prevent demolition.
This game is just ok... The early game is fun learning all the new stuff and how it works together. The controls on KBM are polished and well thought out. The Controller ones are a little jank at times and have hard to find options. The start of the game tutorial fails to show you much of anything. I learned everything from reading the slides. I don't know if this is a bug or a feature. The start was fun as I said. It was when I had 4-6 people on board and starting the electric potion of the game where the snags began. "Oh you want this water to be electric powered? Well you missed 4 other things and haven't even found any electronics in 2 hours. Also to salvage them you need specific tools. Must be crafted at nauseum...." One gate/hoop after another. I played other games similar like Planet base, IXION, and Frost Punk. Those were less tedious. I was disappointed in this supposedly chill game. mid game stuff is way too resource heavy. Or hard to get. Also, I got inventory locked way to many times and it is not simple sometimes when you are just trying to upgrade the storage. The game is not too difficult. It can be done. Just feels unbalanced in the mid game.
The base editing needs a lot of work. I wish there was more creative freedom to edit the base, like you can duplicate an item as long as you have the resource, destroy attachments so you can freely redesign. Idk so many miss.
Enjoyed this for like 90% of the experience. The end starts to really drag unfortunately so I didn't roll credits as it were, and I'm tired of sinking time into it trying to wrap up, but I still reccomend it.
"Captain! Clambo got her head stuck in a plastic bottle again! Somebody get the uncorker fired up!" Flotsam is a rather relaxed and comfy little city builder in which you captain a township (it's a ship that is also a town, or perhaps a town with a ship in it?) and sail across flooded farms, crumbling cities, foul factories and wasting woodlands to gather up survivors and supplies. Your goal is to build out your township and travel across the flooded wastes, unlocking technologies that might one day allow you to find a safe haven and beat the game. At a glance the game is very, very pretty. The cartoony art style doesn't seem to be designed to be a bit nostalgic while also being clearly readable, exquisitely detailed and all around pleasant to look at, whether you're examining the quirky buildings or lively townsfolk going about their work. Only toward the end of the game did I start to encounter some visual issues, mostly in the form of minor animation glitches, though during the late game the player is less likely to be staring too closely at the animations anyway as the township has likely grown to a considerable size. It is also highly endearing with its thematic puns, such as eel-lectiricy to power up your buildings, in some cases with actual electric eels! The music also deserves a positive note, building up as twangy and relaxed soundscape that is neatly complemented by specific jingles and jangles to denote key events and accomplishments. Sound effects are serviceable, mostly splashes and whooshes and clattering of tools related to actions of the townsfolk and providing a little bit of feedback on what is going on. As for how the game plays, Flotsam is very relaxed. Therea re no major disasters to face and the challenge posed to the player is rather light. Townsfolk are easily kept happy by providing them with basics like housing, food and water and maybe a small boat so they don't have to get wet while swimming out to gather supplies. Balancing stockpiles of goods, ensuring that you don't get flooded with junk items, seems to be the most notable challenge of the game, which should give you an idea of just how little in the way of friction Flotsam provides. If I had to critique Flotsam for one thing it'd be a certain lack of options. Buildings can be upgraded, but for most buildings this just means making them lighter to allow your township to sail faster. I'd have really liked to see some more variation in the upgrades. The townsfolk also come with various skills and quirks, but these also have a very minor effect and thus pose very little challenge for the player to manage. You do get to name the little dudes and dudettes, though, which is always a lovely touch! I'd also have liked for there to be more reason not to build your ship in a neat grid and ended up kind of forcing myself to break up the patterns a little so the township looked more visually interesting, though this is definitely a matter or personal preference! On my rig the game also suffered of a minor issue in the late game, where loading a save would cause the game to become very jittery and glitchy for a minute. Letting it finish loading up in the background would always resolve the issue and restore smooth gameplay, however. In the end, if you are looking for a chill game to tinker with and enjoy an oceanic theme, or perhaps would like to introduce a slightly younger player to the genre of city builders, Flotsam is a great option that I'd happily recommend! If, on the other hand, you're looking for a little bit more challenge and threat and a more engaging narrative, then IXION is a game with a slightly similar concept of building up a city as it travels, but in space! Playtime: 33+ hours (A single playthrough) Ratings (1-10) Visual: 9 Audio: 8 Story: 8 Gameplay: 9 Overall: 9
Very cute and fun little colony builder. Challenge is appropriate for people like me who love colony builders but suck at the complex late game stages of other titles. I managed to finish it without ever really getting into trouble, even though I usually throw in the towel halfway through most other colony sims, so don't expect hyper complex resource fine tuning or anything. + Cute graphics + Decently long campaign (took me just over 20h) + Pretty cozy ~ Quite easy
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