
In Flock of Dogs, ride flying dogs that live on a flying whale. Together with your friends, go on a hand-drawn, procedurally-generated, Dr. Seussian, roguelike road trip through the sky. Co-op multiplayer for 1-8 players online and/or locally. There's also a bunch of minigames.
Modeled estimate, not a reported figure. How we estimate →
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About

Flock of Dogs is a quirky, top-down, co-op roguelike. Fly through the sky with your dogs, friends, and a floating whale. Everyone is headed to the Flying Festival at the end of the Air River. Battle monsters and help critters make it to the big party.
Procedurally generated, hand-drawn world
Feed, water, and level up your dogs
Pilot a flying whale that acts as your mobile battle station
Descend into caves to fight boss battles against massive Cave Beasts
Encounter critters and folks that need your help on the journey
Take a break with minigames at the dog park!

At its heart, Flock of Dogs is about being a weird world with friends. You can play locally and/or online. You can share a keyboard with one other friend. The progression in the game is focused on the dogs and the whale, so players can join or drop at any time and won't be left behind.
Maybe the best feature is the Friend Slot...

A Friend Slot allows one of your online friends to join you for free! Anyone can download the "Flock of Dogs - Friend's Pass" and then join the game of someone who purchased Flock of Dogs.
One Friend Slot comes with purchase
Invite any friend (and each time, it can be a different friend)
Friend Slots stack, so if two people own the game and are playing together, 2 more friends can join them using the Friend's Pass to make a team of 4.
Flock of Dogs is my little dream world. The music was created by my friends and family. Wherever and with whomever you play, I hope it's a magical flight.
-Max
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
⠀
Can't understand how to play this game.
OMG I LOVE THIS FREAKING GAME. Max, you knocked it way outta the park with this, just saying. YES - I DO want to guide a giant sky whale through untold horrors on my flying pack of dogs to usher tiny little who-da-f-knows-whats to their fun little festival - IN 3 DAYS. The Seussian style is amazing and makes me so happy! The items, monsters, and overall concept are fantastic. And the rogue-like elements make me wanna play this AGAIN and AGAIN. Just a fantastic experience and super fun to play with friends. Makes for great times and candid moments.
I did receive a free key for this game to stream on my Twitch channel, but all thoughts and opinions on the game are entirely my own :) This game... is goofy. Really, you should know that just looking at it. You ride dogs. Your base is a whale. You shoot at weird little creatures in the sky, attempting to get to a festival. What's serious about it? My friend and I were laughing the entire time we played. The story is incredibly minimal - you're gathering these tiny little creatures in procedurally generated... dungeons? areas? in an attempt to bring them to a festival. Depending on your difficulty, you are also trying to free band members to go on the stage - however, we died swiftly on normal, so baby easy mode we meant, meaning no band - for which they rightfully ridicule you on when you reach the end. You start the game with a bit of a tutorial, but in my opinion... not enough of a tutorial. We were both very lost when we got to the actual game, BUT, despite our singular shared braincell, were able to figure it out and beat the game our second run. It was mostly straight forward and just trial and error. Despite the confusion, we didn't really get frustrated - if anything, our failures had us laughing more. I will say, this game is buggy. I think the devs are aware, as they have a place in game to populate all teh errors the game has sent itself, and send them along to the devs. Based on the minimal interactions I had with at least one member of the team pre-stream, they seemed very well meaning, and there have already been multiple updates to fix bugs. Despite what at the beginning felt like a GAME BREAKING bug of my friend and I seeming to generate entirely different dungeons (we saw different things on our screens), we still managed to fly our whale to victory and honestly have a great time! One absolute plus to this game is that owning the game allows for a friend to play with you. They simple need to download the friend pass version of the game from the story, and they can join you. Which is great, as I think this game would not be nearly as fun solo. Each key owned allows for one friend to join, so if 4 friends own the game, you can get a full squad of 8! I can only imagine the chaos of that many people - it seems like a great time. I think that the price point of this game is pretty fair. You can keep playing over and over thanks to the procedural generation, and with friends this game is so GOOFY and FUN. I'm very grateful for the chance to have played this game, and definitely plan to again :)
Played it a while back with a friend and it was pretty fun even when a bit chaotic.
I cannot stress enough, this game is amazing. I was expecting this to be another under developed indie title being given out for free on keymailer but it entirely exceeded my expectations. It has an adorable and nostalgic aesthetic based off of Dr. Seuss' books and it adds a lot to the charm. There are a lot of unique ideas implemented here and I can't wait to see more content out of this. I have played a LOT of roguelikes and this has made my list of hidden gems. All this is not to say it doesn't have some flaws, the controls can be a little awkward sometimes, I found myself accidentally interacting with objects near what I intended. The online multiplayer can be odd, my friend that I was playing with had a complete map desync and he had to leave the lobby and come back. Having to leave the lobby isn't a big deal as the multiplayer is drop in. I would love to see more power ups for the player character and an improved system for the learnable dog traits. More weapons would be a plus. There's so much potential here that it's staggering, I am so excited to see where this goes from here.
Puzzling but cute, and lots of people coop
Flying dogs.
Evet! Harika bir oyun , önyargılı değilim , karakterler komik ve kendinizi gülümserken bulacaksınız!! Müzik tuhaf ve oyunlar sizi düşündürecek!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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